In later centuries covered by this mod there emerged a wide variety of mercenaries in different places of the part of the world that is covered by the Stainless Steel map. Some were locals without much professionalism, some were regular soldiers without employment, some were exiled nobles or companies and some were formed into quite independent companies and small armies with their own staff, supply train and various types of troops.
I have been thinking of the last category. Would it not make sense for a captain of a mercenary company hired by a greedy imperialist (sometimes known as "the player") and sent to foreign lands for years, to try and replenish the losses his company suffers? Otherwise the company, and he, will lose their importance and position and may be completely destroyed or face the prospect of being assimilated by other units of less status. In history, mercenary armies were generally used for as short as possible due to the high cost and distrust of them. In M2TW however, they are employed for many, many years and sometimes stay at one place for a long time. During that time, perhaps some new recruits can be attracted and drilled into new pikemen, men-at-arms and so on?
Would it make sense with regards to history and probability of what-if scenarios, to make mercenary some companies retrainable or maybe even recruitable outside their places of origin?
If so, what units would this make most sense for?
I guess this will all turn out to be very unhistorical since it would be fun to be able to maintain foreign mercenary companies wherever you want (provided you have the required outrageous amount of florins) but let's ask it anyway.





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