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Thread: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

  1. #161

    Default Re: The Official WIP Features Thread (last upd: July 6)

    The option to freely configure auto-management settings will remain available to the player.

  2. #162
    ExtremeBG's Avatar Decanus
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    Default Re: The Official WIP Features Thread (last upd: July 6)

    So what's up guys ? How is the mod going ? The forum has been a bit quiet the last days/weeks ?


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  3. #163

    Default Re: The Official WIP Features Thread (last upd: July 6)

    I've had to re-design and re-code a good deal of the trait system, because our previous version resulted in too much information on the screen, which meant a lot of scrolling and difficulty for the player to get the most useful information at a glance. A new, much slicker version is (almost) done now, information-rich, but without over-burdening the player. I'm pretty happy about it, hopefully players will feel the same way.

    That has been the most significant development for the past two weeks really, rethinking the entire system and redoing thousands of lines of code takes quite a bit of time. I think by now we've done, thrown away and re-done almost every major aspect of the mod at least once, except the music. FATW: Committed to quality and masochism!

  4. #164
    intel's Avatar Protector Domesticus
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    Default Re: The Official WIP Features Thread (last upd: July 6)

    So, everything is almost done? And the release is just around the corner (which is aprox. ~1 year for this mod )?

  5. #165

    Default Re: The Official WIP Features Thread (last upd: July 6)

    We're ready or almost ready with many things (text, mapping, sounds, code, etc), but we are behind schedule in the Art department, and though work is being done there too, it's slow at the moment, because Eorl is inactive right now.

  6. #166
    ExtremeBG's Avatar Decanus
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    Default Re: The Official WIP Features Thread (last upd: July 6)

    Saying you are ready or almost ready with many things reminded me that i asked you last year , about the same time (during the summer) ,whether or not the mod is gonna be ready by the end of the year and you said yes .At this point i can just say : keep up the good work and take as much time as you need ,i know it's gonna be a great mod !


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  7. #167

    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    The OP has received a major upgrade, now listing all of DoM's major features in a more organised manner, with more details and accompanying in-game screenshots, which also afford a look into some of our new interface, portraits, building icons, event cards, etc.

    For those who monitor the thread regularly and just want the latest news, the most recent addition to our feature list is the Overextension Penalties section, but pretty much every feature's description has been expanded. For everyone else, be prepared, it's a long read, but it will hopefully go a long way to prove that DoM will be unlike any other TW mod and game out there.

    As always, if you have an idea about a feature you'd like to see implemented, feel free to make suggestions!

  8. #168
    Stath's's Avatar Protector Domesticus
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Perfect!! DoM will be unbelievably immersive, that's for sure!

    I can already imagine playing campaigns after campaigns and so on

    Thank you so much!!

    Constructing all these is a asign of very strong minds.


  9. #169
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    I clicked this thread expecting a mod update. What I saw was a whole new game.

    Spoiler Alert, click show to read: 



    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  10. #170
    Basileos Predator's Avatar Campidoctor
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Quote Originally Posted by Feanaro Curufinwe View Post
    I clicked this thread expecting a mod update. What I saw was a whole new game.
    Indeed, one of the greatest games of the Total War franchise to date.
    Great job!

  11. #171
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Quote Originally Posted by Basileos Predator View Post
    Indeed, one of the greatest games of the Total War franchise to date.
    Great job!
    It'll also be a challenge to adapt to the new mechanics for the player. Which is really good, because the vanilla campaign map experience is rather bland.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  12. #172
    paradamed's Avatar Praepositus
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Nice preview!

  13. #173
    Thangaror's Avatar Senator
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Read all of it again and didn't realize it was an "old" preview.

    Aaanyway, you know that upon release of DoM you'll have to write a gazillion tutorials, don't you?!
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  14. #174

    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Thanks for the kind words everyone. And yes, I imagine there will be a bit of a learning curve to DoM when it comes out, but I've tried to make sure all features are intuitive and make sense.


    @ Thangaror: Yep, I know, I've already prepared something to be released as soon as the mod is out. Hopefully other mods will benefit from what we've learned making DoM.

  15. #175
    ExtremeBG's Avatar Decanus
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    I feel the Christmas spirit now . After this updade i'm even more eager to play DoM . Keep up the awesome work and Happy Holidays !


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  16. #176

    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Amazing stuff. I know it was mostly mentioned before, but this feels like a completely new preview. Can't wait for release

    Can we know some forts and unique units that will be in game?

  17. #177

    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Forts, hm. The ones that will be familiar are Thoronburg, Cair Andros, Cirith Gorgor, Udun, Cirith Duath, Amon Sul, Dunharrow and Dol Baran. There are others around Umbar, on the coasts of Belfalas, around Tharbad and on Carnen, as well as a number of orkish strongholds (Gundabad, High Pass, Mt. gram, etc).

    Unique units, well, 3 Companies of the Guard (Guards of the Citadel), Meduseld Guard (Guards of the King's House), Palace Guard (Umbar Guard), Shadow Guard (Shadowriders) -are you noticing a pattern with the names?-, the Company of the Black Arrow (Black Arrows)...
    Last edited by Aradan; December 25, 2013 at 10:29 AM.

  18. #178
    Basileos Predator's Avatar Campidoctor
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Yes, they're the kingsguard for multiple factions. nice to know what the most powerful units will be.

  19. #179
    Stath's's Avatar Protector Domesticus
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Shadow Guard are already my favourite


  20. #180
    demagogos nicator's Avatar Domesticus
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    Default Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Have read merely half of the new features but still it was enough to blow me away and made me start downloading the current version of FATW to shorten the waiting time

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