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Thread: Cavalry isn't very responsive I find.

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  1. #1
    cupoftea's Avatar Vicarius
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    Default Cavalry isn't very responsive I find.

    Maybe it's just me, but for example, sometimes (not all the time) when my cavalry is chasing off some routers, and I command them to charge into the back of the enemy, they're all like, nope, not going to happen, and just continue chasing routers. Or when I make them attack a target, they choose to attack a wholey different target. This has happened a pfew times that I got no control over my cavalry for half a minute, enough to lose a flank.

    Does this only happen to me?

  2. #2

    Default Re: Cavalry isn't very responsive I find.

    it happens to me too but i think this doesn't depend on the mod but rather on the buggy rtw ai

  3. #3

    Default Re: Cavalry isn't very responsive I find.

    Turn on guard mode, this helps sometimes!

  4. #4
    Foederatus
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    Default Re: Cavalry isn't very responsive I find.

    it happens mostly when you put them in groups
    when I'm going to run around with my cav i turn group mode of for them

  5. #5
    Julio-Claudian's Avatar Senator
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    Default Re: Cavalry isn't very responsive I find.

    Yeah when you select more than one unit and tell them to charge they'll mostly charge some random enemy unit. You should command them one at a time.

  6. #6

    Default Re: Cavalry isn't very responsive I find.

    Yes it happens to me sometimes.
    Rather worse though is when a whole bunch of cavalry get stuck in 'celebrating' mode after finishing off an enemy (usually if they killed siege engines it triggers it).
    They won't respond to any commands all battle and are even still 'celebrating' when some enemy spearmen come over and cut them to pieces

  7. #7

    Default Re: Cavalry isn't very responsive I find.

    Quote Originally Posted by menawati View Post
    Yes it happens to me sometimes.
    Rather worse though is when a whole bunch of cavalry get stuck in 'celebrating' mode after finishing off an enemy (usually if they killed siege engines it triggers it).
    They won't respond to any commands all battle and are even still 'celebrating' when some enemy spearmen come over and cut them to pieces
    LOL!

  8. #8

    Default Re: Cavalry isn't very responsive I find.

    Quote Originally Posted by menawati View Post
    Yes it happens to me sometimes.
    Rather worse though is when a whole bunch of cavalry get stuck in 'celebrating' mode after finishing off an enemy (usually if they killed siege engines it triggers it).
    They won't respond to any commands all battle and are even still 'celebrating' when some enemy spearmen come over and cut them to pieces
    Maybe they are pre-celebrating their journey to the afterlife.

  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: Cavalry isn't very responsive I find.

    Quote Originally Posted by cupoftea View Post
    Maybe it's just me, but for example, sometimes (not all the time) when my cavalry is chasing off some routers, and I command them to charge into the back of the enemy, they're all like, nope, not going to happen, and just continue chasing routers. Or when I make them attack a target, they choose to attack a wholey different target. This has happened a pfew times that I got no control over my cavalry for half a minute, enough to lose a flank.

    Does this only happen to me?
    Hold down the 'ALT' key when you 'demand' that a unit charge or attack something. This forces the issue every time.

    This issue, and the celebrating one, are bugs in RTW that nothing ever seems to fix. (Even holding down the ALT key won't stop that celebrating bug.)

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  10. #10

    Default Re: Cavalry isn't very responsive I find.

    Quote Originally Posted by dvk901 View Post
    Hold down the 'ALT' key when you 'demand' that a unit charge or attack something. This forces the issue every time.

    This issue, and the celebrating one, are bugs in RTW that nothing ever seems to fix. (Even holding down the ALT key won't stop that celebrating bug.)
    Problem here is, that this draws the secondary weapon of the cav unit, which isn't always a good idea...

  11. #11

    Default Re: Cavalry isn't very responsive I find.

    Better to have a sword in hand than a pike in your chest.

    As said already, ordering each cav unit individually is the best way to go.

  12. #12
    Ferdiad's Avatar Patricius
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    Default Re: Cavalry isn't very responsive I find.

    I find before doing a order or something its better to cancel the previous with the backspace key.

  13. #13

    Default Re: Cavalry isn't very responsive I find.

    That does help quite a bit. After thinking about cav celebrating as they die I can't help but think of Billy Madison

  14. #14

    Default Re: Cavalry isn't very responsive I find.

    Quote Originally Posted by cupoftea View Post
    Maybe it's just me, but for example, sometimes (not all the time) when my cavalry is chasing off some routers, and I command them to charge into the back of the enemy, they're all like, nope, not going to happen, and just continue chasing routers. Or when I make them attack a target, they choose to attack a wholey different target. This has happened a pfew times that I got no control over my cavalry for half a minute, enough to lose a flank.

    Does this only happen to me?
    Its a RTW bug. What I do is let them to go ahead of the routing units ranks and when they are in the middle I tell them to attack and they get destroyed.
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  15. #15
    cupoftea's Avatar Vicarius
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    Default Re: Cavalry isn't very responsive I find.

    Quote Originally Posted by century x View Post
    Its a RTW bug. What I do is let them to go ahead of the routing units ranks and when they are in the middle I tell them to attack and they get destroyed.
    Ye I know about that one, but I wasn't talking about killing of stragglers though.

  16. #16

    Default Re: Cavalry isn't very responsive I find.

    I find that this only happens to me when I have my cavalry in a group. If they're not in a group the problem seems to go away.

  17. #17
    ExtremeBG's Avatar Decanus
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    Default Re: Cavalry isn't very responsive I find.

    It happens to me only if i put the units in groups,that's why i don't do it, except for phalanx units and such


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  18. #18
    Scipio praeditus's Avatar Decanus
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    Default Re: Cavalry isn't very responsive I find.

    I quickly got used to preventing my grouped cavalry from running every which way by individually ordering them to gather somewhat away from the enemy after every charge, waiting untill thay have all come to a full stop, selecting them all by dragging a box around them and then charging again.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  19. #19

    Default Re: Cavalry isn't very responsive I find.

    Ive had that problem as well with any kind of foot soldiers. I have 4 units in a group, tell them to attack a specific unit and when I check back theyre all over the map chasing or attacking units I did NOT tell them to attack

  20. #20
    cupoftea's Avatar Vicarius
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    Default Re: Cavalry isn't very responsive I find.

    Individually ordering them around seems to help indeed, thanks for that (:

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