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Thread: BSM for Shogun 2 & Fall of the Samurai v1.2 and BSM v1.2 for Darthmod 4.1 (update 29.05.12 - Watersplash fixes)

  1. #21
    Ordinarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by valky View Post
    Cause I was a bit puzzled with the projectile changes did you made any major changes? Wanna keep DMS-changes to the projectiles and add/edit yours later on and as far as I can tell you added/changed only the shrapnel of the Fire-stone thingie? (If I'm allowed to change it - that is ^^)

    [or I could made myself a tiny mod where only the shrapnel is changed, so there shouldn't be any impact on other changes at all]
    All my mod changes, is the visual aspect of particle effects only. No damage or other changes. I have added fire to the the shrapnel of the firestone to get more fire on the ground after the explosion and added trails to cannonballs so far.



  2. #22
    valky's Avatar Ducenarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by Mech_Donald View Post
    All my mod changes, is the visual aspect of particle effects only. No damage or other changes. I have added fire to the the shrapnel of the firestone to get more fire on the ground after the explosion and added trails to cannonballs so far.
    I c No was just asking, cause if your mod is loaded before DMS, the latter would 'overwrite' some of your changes (projectile & projectile_explosions & impacts) and vice versa. If it still works that way: first come - last served, like in E/N:TW.
    I'm Commander Shepard and this is my favourite store on the Citadel!
    I'm Garrus Vakarian and this is now my favourite spot on the Citadel!

    Better ingame Encyclopedia for Shogun 2 (reworked) - RotS - FotS (new map) + web-based version

  3. #23
    Ordinarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by valky View Post
    I c No was just asking, cause if your mod is loaded before DMS, the latter would 'overwrite' some of your changes (projectile & projectile_explosions & impacts) and vice versa. If it still works that way: first come - last served, like in E/N:TW.
    Hmm, don't think this will work in this way. Maybe you'll loose some effects. You can just add my new entries into the dms projectile file. This will be the best way i think.



  4. #24
    valky's Avatar Ducenarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by Mech_Donald View Post
    Hmm, don't think this will work in this way. Maybe you'll loose some effects. You can just add my new entries into the dms projectile file. This will be the best way i think.
    yarr, figured did some vanilla-custom battles with sengoku units, damn looks friggin' awesome - can't wait for the FotS version!
    I'm Commander Shepard and this is my favourite store on the Citadel!
    I'm Garrus Vakarian and this is now my favourite spot on the Citadel!

    Better ingame Encyclopedia for Shogun 2 (reworked) - RotS - FotS (new map) + web-based version

  5. #25
    Ordinarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Hi!

    Today i finished the work on Gatling Gun effects for my next BSM release! Just watch the short preview video and enjoy!




  6. #26
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by Mech_Donald View Post
    Hi!

    Today i finished the work on Gatling Gun effects for my next BSM release! Just watch the short preview video and enjoy!

    Holy machine gun! That FOTS really need!
    Last edited by Noif de Bodemloze; April 01, 2012 at 04:52 PM.

  7. #27
    valky's Avatar Ducenarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by ♔Noif♔ View Post
    Holy machine gun! That FOTS really need!
    +1 Can't wait to see the complete smoky FotS overhaul ^^
    I'm Commander Shepard and this is my favourite store on the Citadel!
    I'm Garrus Vakarian and this is now my favourite spot on the Citadel!

    Better ingame Encyclopedia for Shogun 2 (reworked) - RotS - FotS (new map) + web-based version

  8. #28

    Default Re: Battlefield Smoke Mod for Shogun 2

    Impressive mod!!! Wating anxiously for the release. Could you make a DArth mod compatible version please, or at least appoint how to make it compatible.
    Thanks

  9. #29
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Excellent work, Mech_Donald! Would you mind if I adapted this mod to The Sekigahara Campaign?

    Either way, +rep for the great work .
    Last edited by Akaie; April 02, 2012 at 08:32 AM.

    The S2 Onin War Mod | Boshin: Total Domains
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  10. #30

    Default Re: Battlefield Smoke Mod for Shogun 2

    Hi McDonald

    Any chance that you can work together with superghostboy , and create one great mod? His mod alters the landbattle.xml like yours so both are not compatible.

  11. #31

    Default Re: Battlefield Smoke Mod for Shogun 2

    Glad to see you're back.

    Are you planning to redo naval cannon fire and ship explosions? The explosions and smoke are a little disappointing as they are now.

  12. #32
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by agent 47 View Post
    Glad to see you're back.

    Are you planning to redo naval cannon fire and ship explosions? The explosions and smoke are a little disappointing as they are now.
    If he has made re-smoke for cannons, naval, rifles, explosives, from flames ... in Empire and Napoleon, then he will do same to FOTS.

  13. #33
    Ordinarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Quote Originally Posted by ♔Noif♔ View Post
    Holy machine gun! That FOTS really need!
    Thank you!

    Quote Originally Posted by Blingerman View Post
    Impressive mod!!! Wating anxiously for the release. Could you make a DArth mod compatible version please, or at least appoint how to make it compatible.
    Thanks
    When my mod is ready to release i could make a compatible version. But my first goal is to complete my mod.


    Quote Originally Posted by Anton III View Post
    Excellent work, Mech_Donald! Would you mind if I adapted this mod to The Sekigahara Campaign?

    Either way, +rep for the great work .
    Thanks for your rep!

    Feel free to use my mod into your work as long as credit is given. Thanks!
    If there are any questions to make it compatible, just send me a PM.

    Quote Originally Posted by Confucius View Post
    Hi McDonald

    Any chance that you can work together with superghostboy , and create one great mod? His mod alters the landbattle.xml like yours so both are not compatible.
    When my work is finished, i could do so.

    Quote Originally Posted by agent 47 View Post
    Glad to see you're back.

    Are you planning to redo naval cannon fire and ship explosions? The explosions and smoke are a little disappointing as they are now.
    Of course! I'll rework all the necessary effects, that needs to be enhanced. Stay tuned!



  14. #34
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Battlefield Smoke Mod for Shogun 2

    How far you are in your FOTS smoke project?

  15. #35
    Ordinarius
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Hi!

    So here i am with a new preview video. I reworked all effects of musket and cannon smoke again.

    Just have a look on it!



    Best regards
    Mech_Donald



  16. #36
    satyrus's Avatar Civis
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    Default Re: Battlefield Smoke Mod for Shogun 2

    Great @Mech , very good , i like it.

  17. #37
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Battlefield Smoke Mod for Shogun 2

    It looks great that you have fixed parrot guns particles and gave smoke for it!

  18. #38

    Default Re: Battlefield Smoke Mod for Shogun 2

    Ooooh the trails that come out of the cannon after the smoke has dispersed. Sexy as .

    Marry me.

    Do you work in some particle effects area for a living? I must say you have the nicest looking particle effect mods ive ever seen for any game. Ca should hire you.

  19. #39

    Default Re: Battlefield Smoke Mod for Shogun 2

    Very impressive! This will make battles so much better.

  20. #40
    Radious's Avatar I came, I saw, I modded
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    Default Re: Battlefield Smoke Mod for Shogun 2

    How is it when compare with orignal smoke? Some comparion video would be awesome.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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