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Thread: Are the non-fixable gates fixed?

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  1. #1

    Default Are the non-fixable gates fixed?

    Hey
    I love this mod, but I had a big problem with not being ablt to fix the gates when they were danaged, so when the next army came they all just drop their siege weapons and ran to the gates. Kinda screwed up the sieges.
    I havent downloaded for a while, so I was wondering if its been fixed, I'd love to play this mod again, but I cant with seiges.
    thanks

  2. #2
    shadowarmy75's Avatar Biarchus
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    Default Re: Are the non-fixable gates fixed?

    I've never had a problem with fixing gates. Are you sure they didn't have any spies in you city?

  3. #3
    DimeBagHo's Avatar Praeses
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    Default Re: Are the non-fixable gates fixed?

    Spies might be the problem. There are also a couple of hard coded bugs that can leave gates permanently broken though. I don't think there is any way I can fix that.

  4. #4

    Default Re: Are the non-fixable gates fixed?

    I think its the bug that leaves them broken. Cant be fixed, what a bugger. I found this to be a huge prob, the only way to fix gates is to upgrade the city w3alls. I might give it another go though. But that bug disturbs be a lot, I'm always getting attacked.
    Thans for the help and good work with this mod, it looks fantastic!

    Also, a bit off topic, I'm a developer in AU and played Medieval 2 at E3. It was great, better then I expected. The others I were with dont agree (they are not TW fans), but it stole the show for me. Cant wait for november!

  5. #5
    DimeBagHo's Avatar Praeses
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    Default Re: Are the non-fixable gates fixed?

    All I've seen are the videos at the .com, and they were enough to get me excited. Can't wait for it.

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