First of all: 2.5 is awesome. Im loving every little aspect of it; garrison script is a nice additional challenge as well as the trait system et cetera. Very good job
However, im a little disappointed because of the following:
I took the city of Carthage with 2 armies, 1 polybian roman, 1 allied. (they consist of 8 cohorts, 4 triarii, 4 velites and 4 cavalry or something) All 2 or 3 bronze chevrons and silver upgrades.
When my allied army returned to arretium to retrain, the polybian roman army stayed near carthage to prevent the enemy from reaching the city.
There it was, at the site what should be near Zama, I was attacked by a fairly strong army of carthage with a 2 star general (just like mine)
They had some weak skirmishers but also 2 sacred bands of baal and some early libyan spearmen. Ánd one unit of towered forest elephants. So I thought, nice im in a defending position, I should take out those elephants with my velites.
I was wrong...
The entire army of carthage was destroyed, yes.....with their general killed in the early stage I really thought I was going to win. That one unit of towered elephants got my ENTIRE army killed or routed, even with my general alive and kicking. I charged into the elephants' rear with all my cavalry but I couldnt even kill ONE of them...
How is this possible... I know I didnt bring any arches with fire of whatsoever, but shouldnt 4 units of velites and an entire army of roman soldiers be enough to atleast kill some of them??
Just wanted to say that it seems a bit unfair that one such unit of elephants can rout a 3000 men strong roman army. (once again with my general still alive, absent theirs)
Really eager to hear your replies
Edit: 1- turn, H/M, Campaignvs Romanvs Awesomvs Rtw.exe




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