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  1. #1
    The.Delegate's Avatar Semisalis
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    Default Certain Cities + Recruitment

    I've been playing the 355 campaign as Julianus, and I've made it to 361 with a strong and secure position now. My question is, at some point does Julianus inherit the east as in real life, or will I need to conquer it piece by piece? Quite likely I am asking this a couple turns early... we'll see

    I've also been looking at the recruitment areas for the Romans and I've noticed that some of the cities listed do not correspond to where I can actually recruit troops. For example, Toletum and Corduba cannot recruit anything other than Vigiles Urbani and Equites Auxilia, while they are listed as being able to recruit Limitanei units. Is there a more up to date list available?

    I also have some units that I started the game with which aren't able to be recruited anywhere, and hence, reinforced either, specifically my Legio Palatinae Lanciarii and Invictus Iulianii heavy infantry units, is this intended?

    Cheers,
    Delegate

    edit: Ok it's now 362 and no inheritance, is there a trigger I need to hit? I've got Italy and Agilo already.
    Last edited by The.Delegate; March 24, 2012 at 09:26 PM.

  2. #2

    Default Re: Certain Cities + Recruitment

    You have to make sure you upgrade to the right type of barracks. You have to be careful however cause if you upgrade to Palatine Barracks from a Comitatenses Barracks for example, you won't be able to recruit Comitatenses there anymore. Furthermore, the Palatine Barracks you just built might not actually be able to recruit Palatine Legions there... So my advice, check out the building browser for each of those cities, right click on each successive barracks type, and see which type actually brings you the most variety and/or best quality of troops there.
    Last edited by First Citizen Gallienus; March 24, 2012 at 09:36 PM.


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  3. #3
    The.Delegate's Avatar Semisalis
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    Default Re: Certain Cities + Recruitment

    Quote Originally Posted by First Citizen Gallienus View Post
    You have to make sure you upgrade to the right type of barracks. You have to be careful however cause if you upgrade to Palatine Barracks from a Comitatenses Barracks, you won't be able to recruit Comitatenses there anymore. Furthermore, the Palatine Barracks you just built might not actually be able to recruit Palatine Legions there... So my advice, check out the building browser for each of those cities, right click on each successive barracks type, and see which type actually brings you the most variety and/or best quality of troops there.
    So I've gathered. I have checked many cities in building browser, which is why I came here.

  4. #4

    Default Re: Certain Cities + Recruitment

    Was your question sufficiently answered?
    Btw, you have to conquer the west personally. If you manage to capture Ravenna from Constantius though, you'll gain all of Italy in one fell-swoop.


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  5. #5
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Certain Cities + Recruitment

    There are certain triggers for the 355AD campaign as Julian. If you are able to conquer Ravenna, for example, you will gain access to the whole Italian Peninsula, the same goes for conquering Sirmium, you gain some cities surrounding it. But you need to ensure that you have the background script operating otherwise this won't happen.

    As for recruiting; this is taken from the Main Page Thread which outlines the recruitment philosophy. You should also ensure that you have Patch 1.2 installed.


    Recruitment for all factions is done through primarily one major recruitment building tree. This is:

    Barbarian Factions (including Alemanni, Berber Tribes, Burgundii, Gaelic Tribes , Quadi, Iazyges, Saxons, Thervingi Goths, Greuthungi Goths & Vandals) – Governors Building Tree – 5 levels.

    Eastern, Nomad and Hunnic Factions (including Sassanids, Armenians, Lahkmid Arabs, Gupta Indians, Kidirites and Huns) – Equestrian Building Tree – 4 levels.

    Eastern recruitment buildings are only available in eastern regions from the Roman Middle East to India. Peasant troops such as levy spearmen, foot archers and slingers will be recruited via the governors building tree.

    Roman Factions – Barracks Building Tree – 4 levels.

    Roman recruitment buildings are only available to provinces of the Roman Empire plus the disputed provinces between the Romans and the Sassanids. Roman indigenae numerii will also be recruited via the governors building tree. All auxilia troops will be recruited via the faction’s building tree that owns those troops. For example all eastern auxilia troops can only be recruited via their own recruitment buildings. The same goes for the roman auxilia troops.

    Additional recruitment can be made via the Smiths Building Tree (3 levels). This is where very heavily armed troops are recruited such as heavily armed war-bands, archers and axemen and lancer cavalry for barbarian factions, Arteshtâr-î Gęlânîg, Arteshtâr-î Daylamîg, Tabargân-î Daylamîg and Arteshtâr-î Khwârâsân infantry, Kamândâr-î Shahi, and JangAvaran-i Sassani infantry, heavily armed Savârân-î Grivpânvâr and Zhâyedân Grivpânvâr cavalry for the Sassanids and Kentronakan Gund, Netadzik Gund for the Armenians and Xionite Spearmen and Xionite Tarqhan cavalry for the Kidarites.

    Recruitment for the roman factions has been changed to reflect the situation as it was during the 4th century. Most recruitment occurs along the borders of the empire with very little recruitment within the empire. This mod attempts to replicate this with some exceptions for gameplay.

    The military structure of the army was also altered to suit changing demands and needs of the empire. This included a separation of the army into a border protection force (limitanei) and regional field armies (comitatensis). For a detailed breakdown of the army please go to this link: Here

    There are 4 levels of recruitment; Training Ground, Militia Barracks, Comites Barracks, Palatinae Barracks for infantry and cavalry.

    There are four recruitment types; limitanei, comitatensis, palatinae and foederati troops.

    The limitanei are border troops whose responsibilities are to police the frontiers and keep in check border raiding parties. Unit types include; milites, limitanei, and numerii for the infantry.

    In addition, limitanei units consist of old auxilia and legions cohortes. The legions cohorts have slightly better morale and training and also have armatus units to reflect their higher status. These troops are the ones you would want to include in a regional field army as psuedocomitatensis.

    For the cavalry units there are: equites sagittarii indigenae, equites armaturae, equites scutarii, equites mauri, dromedarii, and equites cataphractarii sarmatian. These units, apart from the catafractarii units are all unarmoured skirmisher types.

    Limitanei units can be recruited in the first three levels; Training Ground, Militia Barracks, and Comites Barracks except for limitanei legio units which can be recruited in Militia Barracks, Comites Barracks, and Palatinae Barracks. Limitanei and Numerii units can only be recruited in cities that have the hidden resources limitanei and numerii.

    The following locations allow for the building of numerii and hence their recruitment:

    Britain: Isca Silurum
    Gaul: Colonia Agrippina, Argentorum, Arleate
    Raetia: Augusta Vindelicum
    Noricum: Carnuntum
    Syria: Callinicum
    Mesopotamia: Nisibis, Edessa, Carrhae, Nineveh, Bezabde, Beroea
    Palestine: Damascus, Palmyra
    Arabia: Petra
    Hispania: Toletum

    The following locations allow for the building of limitanei and hence their recruitment:

    Britain: Isca Silurum, Eburacum
    Gaul: Colonia Agrippina, Augusta Treverorum, Argentoratum
    Aquileia: Aquileia
    Raetia: Augusta Vindelicum
    Noricum: Carnuntum
    Pannonia: Aquincum
    Valeria Ripensis: Sirmium
    Thracia: Marcianopolis, Hadrianopolis, Constantinople, Thesalonicae
    Moesia: Singidum
    Cappadocia: Ancyra, Caesarea, Attalia
    Pontus et Bithynia: Sinope
    Hispania: Nova Carthago, Corduba, Toletum
    Armenia: Amida, Trapezus, Van
    Mesopotamia: Edessa, Nisibis, Bezabde, Beroea, Nineveh, Ctesiphon
    Syria: Antioch, Callinicum
    Phoenicia: Tyrus, Caesarea, Damascus, Palmyra
    Palaestina: Aelia Capitolina
    Arabia: Bostra, Petra
    Aegypt: Alexandria, Memphis, Thebae
    Cyrenaica: Ptolemais, Apollonia
    Africa: Tingis, Cartenna, Hippo_Regius, Carthage

    Comitatensis Recruitment:

    The next group of units are the comitatensis (regional field armies). They started out as units that existed within Regional Field Armies but over time with transfers etc. found themselves also in Praesental Field Armies.

    The infantry units consist of legio units, most of which were vexillationes from parent legions stationed along the border. There three types of legio comitatensis: lanciarii (light skirmishers), heavy infantry, and sagitarii. Both the lanciarii and sagitarii act as support units for the main heavy infantry units.

    The cavalry units consist of: equites sagitarii, heavily armed equites scutarii, heavily armed equites dalmatae, equites armaturae, vexillationes mauri, equites dromedarii, equites catafractarii, and equites clibinarii parthi and equites clibinarii palmirenorum.

    The equites clibinarii unit’s recruitment is limited to eastern provinces.

    These units can be recruited in Comites Castra buildings only and need the hidden resource comitatensis. The following locations are where Comites Equites Castra either are built or can be built:

    Britain: Londinium
    Gaul: Augusta Treverorum, Argentoratum, Arleate
    Valeria Ripensis: Sirmium
    Italia: Mediolanium
    Thracia: Constantinople
    Moesia: Singidum
    Cappadocia: Caesarea
    Hispania: Nova Carthago
    Armenia: Amida
    Syria: Antioch, Damascus, Palmyra
    Africa: Carthage
    Aegypt: Alexandria
    Mesopotamia: Bezabde, Ctesiphon

    Palatinae Recruitment:

    The next group are the palatinae armies (praesenti field armies). Much the same as comitatensis units they started out as units that existed within Praesental Field Armies but over time with transfers etc. found themselves also in Regional Field Armies.

    The infantry units consisted of Auxilia Palatinae as well as some Legio Palatinae (most of these seem to have belonged to the previous field armies under Diocletian and Constantine).

    Again, as with the comitatensis units there three: lanciarii (light skirmishers), heavy infantry, and sagitarii. Both the lanciarii and sagitarii act as support units for the main heavy infantry units.

    The cavalry units consist of: vexillationes sagittarii, equites parthii, heavily armed equites promoti, equites promoti clibinarii, equites persae clibinarii.

    These units can be recruited in Palatine Castra buildings only and need the hidden resource comitatensis. The following locations are where Palatine Equites Castra either are built or can be built:

    Auxilia Palatinae:

    Gaul: Augusta Treverorum
    Italia: Mediolanium
    Thracia: Constantinople

    Legio Palatinae:

    Gaul: Arelate
    Valeria Ripensis: Sirmium
    Syria: Antioch
    Mesopotamia: Ctesiphon

    Equites Palatinae:

    Gaul: Augusta Treverorum
    Italia: Mediolanium
    Thracia: Constantinople
    Gaul: Arelate
    Valeria Ripensis: Sirmium
    Syria: Antioch
    Mesopotamia: Ctesiphon

    Again, the recruitment of equites clibinarii and vexillationes sagittarii are restricted to eastern provinces.

    PLEASE NOTE: Not all troop types are available at in any one city. There are regional variations. Also you cannot recruit comitatensis and palatinae units in the same city.

    As you rise through the recruitment tech tree some units that were available previously will no longer be available. This is to ensure that the player doesn’t build Palatinae Barracks everywhere and produce Rolls Royce armies.

    The player starts with palatinae and comitatensis armies, but the game is fought really with limitanei units. Look after your field army troops as they cost a lot and take time to recruit. Use your border troops to delay and wear the enemy down.


    The last type is the foederati. At this stage these are still foreign troops under their own command. They have not yet evolved into the more “organised” foederati of the early 5th Century.

    Foederati were not really recruitable until the foedus signed between the Goths and the Romans in 382AD apart from the Franks who signed a treaty with Julian in 358AD. So all foedus, with the exception of the Ghassanids are recruitable via a scripted trigger. These are the following scripted triggers:

    358AD - Frankish Foedus

    Recruited in Augusta-Treverorum and Colonia-Agrippina

    380AD - Greuthungi Goths/Hunnic Foedus

    Recruited in Sirmium and Aquincum

    382AD - Thervingi Goths Foedus

    Recruited in Serdica, Marcianopolis and Hadrianopolis

    395AD – Gaelic Foedus

    Recruited in Eburacum

    410AD - Germannic Foedus

    Recruited in Argentoratum, Carnuntum and Hadrianopolis Augusta-Vindelicorum

    These triggers will allow the recruiting of foederati by allowing foederati buildings to be built. Of course barbarians can still be recruited as mercenaries.

    Ghassanid foederati already exist in the game from the start.

    Ghassanid foederati locations:

    Phoenicia: Damascus, Palmyra
    Arabia: Bostra, Petra

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  6. #6
    The.Delegate's Avatar Semisalis
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    Default Re: Certain Cities + Recruitment

    Thanks for listing all that, it must've taken some time to lay it all out.
    I didn't know about the other foedus' that will happen later; having only the Frankish foedus in Colonia-Agripina in 358, which is good to know. When is the scenario end date exactly?

    As I mentioned, I do have Italy after taking Ravenna and I have triggered Agilo in 359, although I haven't made it to Sirmium yet and it's 362AD now. One of my questions is whether Julianus will inherit the part of the empire that Constantius controls at some point.

    My other concern was whether some of the cities in the western part of the empire actually can recruit the troops that they are supposed to according to the recruitment list posted above. I am aware of the building browsers which were mentioned earlier, and I am running v1.2. Especially in Britannia and Hispania, some of the cities simply don't have the troops availble to be recruited according to the list.

    Please keep in mind that I am not trying to criticize or bash this mod, I have greatly enjoyed several hours of gameplay and I am quite impressed with how well done this conversion is; I'm just trying to get some information, that's all.

  7. #7
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Certain Cities + Recruitment

    Quote Originally Posted by The.Delegate View Post
    Thanks for listing all that, it must've taken some time to lay it all out.
    I didn't know about the other foedus' that will happen later; having only the Frankish foedus in Colonia-Agripina in 358, which is good to know. When is the scenario end date exactly?

    As I mentioned, I do have Italy after taking Ravenna and I have triggered Agilo in 359, although I haven't made it to Sirmium yet and it's 362AD now. One of my questions is whether Julianus will inherit the part of the empire that Constantius controls at some point.
    Julianus does not inherit constantius II empire, apart from gain the Italian Peninsula, the African Peninsula and cites around Sirmium, the rest must be conquered.

    My other concern was whether some of the cities in the western part of the empire actually can recruit the troops that they are supposed to according to the recruitment list posted above. I am aware of the building browsers which were mentioned earlier, and I am running v1.2. Especially in Britannia and Hispania, some of the cities simply don't have the troops availble to be recruited according to the list.
    You will need to build recruitment buildings in some cities in order to recruit even some of the most basic of troops, especially in the inner towns of the empire.

    Please keep in mind that I am not trying to criticize or bash this mod, I have greatly enjoyed several hours of gameplay and I am quite impressed with how well done this conversion is; I'm just trying to get some information, that's all.
    Understood, glad you are enjoying the mod

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  8. #8

    Default Re: Certain Cities + Recruitment

    Quote Originally Posted by julianus heraclius View Post

    As for recruiting; this is taken from the Main Page Thread which outlines the recruitment philosophy. You should also ensure that you have Patch 1.2 installed.
    Arabia: Bostra, Petra
    THERE IS A PATCH!?!?!??!?!?!?!?!?!?!!?!? no wonder i cant activate the script

  9. #9
    Diocle's Avatar Comes Limitis
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    Default Re: Certain Cities + Recruitment

    Beware Delegate!!!..Pay attention to the use of the words:

    This is not simply 'a Mod'! This is the perfect explanation of the Zen concept of perfection!!!

  10. #10
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: Certain Cities + Recruitment

    There is now a hotfix too!

  11. #11

    Default Re: Certain Cities + Recruitment

    It would be realistic if when you conquer constantinople Greece and some of Anatolia would defect to you, when Antioch is captured the levant falls, and when ctesphion is captured some Persian cities defect. Would represent them surrendering, because all cities wouldn't fight to the death and be sacked.

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