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  1. #1

    Default Strange AI Battle Behaviour

    There are lots of oddities about the AI units behaviour, and most seem to work against human player

    1. when cavalry charge the rear of phalanxes they seem to take massive casulaties (mere contact with the back of a phalangite is like napalm)
    2. Enemy phalanxes seem able to come apart as individuals and spread out.."catching" the units you use to evade them
    3. Enemy phalanxes seem able to split into two at times and point sarissas forward and back..
    4. When fighting AI units on town square they insta-rally when touching town square, also they "take the square" through any contact at all and human loses it, in reverse situation when human si defending, AI causes you to lose the square via any contact with AI unit
    5. AI units can insta-rally even after being broke and relentlessly pursued and cut down, even after their general has been killed and no mitigating factors present to help them recover, on th eother hand, human players units rout with no hope of rallying about 50% of the time

    I might think of more later, this is a good start, probably these things are hardcoded......
    It takes a big man to admit when he's wrong, I am not a big man.

  2. #2

    Default Re: Strange AI Battle Behaviour

    The bit with the square it part of Vanilla, and is essentially the Enemy with no escape fighting to the death

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  3. #3

    Default Re: Strange AI Battle Behaviour

    The first three issues are bugs from Vanilla RTW. Hardcoded just like the "pike swerve" exploit, which the AI uses all the time. Try to work around this by attacking phalangitai from three sides instead of just two. Also, javelins and some micro are very helpful there.

  4. #4

    Default Re: Strange AI Battle Behaviour

    Pike swerve? Whats that?
    It takes a big man to admit when he's wrong, I am not a big man.

  5. #5
    Entropy Judge's Avatar Vicarius
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    Default Re: Strange AI Battle Behaviour

    When a pike formation turns suddenly and now have a bunch of spearpoints *inside* a formation that was hitting them in the flank. Has a tendency to sort of ... mow down ... a goodly part of whatever unit they swerved into, and also known as the "Pike Scythe" for that reason.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  6. #6
    xXEsotericXx's Avatar Biarchus
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    Default Re: Strange AI Battle Behaviour

    Quote Originally Posted by chomskola View Post
    There are lots of oddities about the AI units behaviour, and most seem to work against human player

    1. when cavalry charge the rear of phalanxes they seem to take massive casulaties (mere contact with the back of a phalangite is like napalm)
    2. Enemy phalanxes seem able to come apart as individuals and spread out.."catching" the units you use to evade them
    3. Enemy phalanxes seem able to split into two at times and point sarissas forward and back..
    4. When fighting AI units on town square they insta-rally when touching town square, also they "take the square" through any contact at all and human loses it, in reverse situation when human si defending, AI causes you to lose the square via any contact with AI unit
    5. AI units can insta-rally even after being broke and relentlessly pursued and cut down, even after their general has been killed and no mitigating factors present to help them recover, on th eother hand, human players units rout with no hope of rallying about 50% of the time

    I might think of more later, this is a good start, probably these things are hardcoded......
    when cavalry charge the rear of phalanxes they seem to take massive casulaties (mere contact with the back of a phalangite is like napalm)


    u mean calavry takes massive casualtys? or the phalanx?
    "I think left but i write extreem right"
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  7. #7
    Ferdiad's Avatar Patricius
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    Default Re: Strange AI Battle Behaviour

    He means the cavalry.

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