There are lots of oddities about the AI units behaviour, and most seem to work against human player
- when cavalry charge the rear of phalanxes they seem to take massive casulaties (mere contact with the back of a phalangite is like napalm)
- Enemy phalanxes seem able to come apart as individuals and spread out.."catching" the units you use to evade them
- Enemy phalanxes seem able to split into two at times and point sarissas forward and back..
- When fighting AI units on town square they insta-rally when touching town square, also they "take the square" through any contact at all and human loses it, in reverse situation when human si defending, AI causes you to lose the square via any contact with AI unit
- AI units can insta-rally even after being broke and relentlessly pursued and cut down, even after their general has been killed and no mitigating factors present to help them recover, on th eother hand, human players units rout with no hope of rallying about 50% of the time
I might think of more later, this is a good start, probably these things are hardcoded......




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