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Thread: [RS 2.5] Four turns per year - New Version 1.2

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  1. #1

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by the man, the myth, the legend View Post
    You could add only the 4 tpy script but if you don't change the traits and Leadership stuff then for example, you will only be consul for two 6 month(2turn) instead of the full year(4turns) so you have to change a bunch of other stuff to make it like it's supposed to be.

    quote: It says "Rome One-Turn only," this affects the other 1-factions as well? - no it is for the Rome 1turn campaign only, and it doesn't change or alter the other campaigns at all, whatsoever.
    Nevermind

    Edit quote: It says "Rome One-Turn only," this affects the other 1-factions as well? - no it is for the Rome 1turn campaign only, and it doesn't change or alter the other campaigns at all whatsoever.
    Okay that explains it.
    Last edited by stackero; December 16, 2013 at 12:58 AM.
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  2. #2

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    please 4tpy for 2.6 0 turn pleaseeee...

  3. #3

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    The 4 TPY mod for Rome one turn 2.6 works great except that I still have elections like a 2 TPY game. Checked all the files that were changed and they all appear to say that terms should be four turns for all but censor, which is six. I also don't get a popup even though the file says I should get them every five turns for censor and three turns for Consul. Any help would be appreciated.

  4. #4

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Is this compatible with RS 2.6?
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  5. #5
    Yerevan's Avatar Campidoctor
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    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by century x View Post
    Is this compatible with RS 2.6?
    Looks like it is 2.6 compatible but only for Rome 1turn.
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  6. #6

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    So any chance of 4TPY for 2.6 ? It would be perfect!

  7. #7
    The_Athenian's Avatar Civis
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    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Yeah it's working on 2.6 for me. I merged the files for the one turn campaign, and playing Cimbri campaign and it is going great with 4 tpy (1 turn of winter). It is actually TOTALLY FREAKING AWESOME

  8. #8

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Seems to work with 3.0.But still,i would like a compatible version

  9. #9

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Me also, a 4PTY would be mandatory i a longer perspective...

    That would give this superb mod a more historical "touch"...

  10. #10

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    I'm trying to make a 2.6 and 3.0 version of the mod but I need some help. Has the file descr_character.txt been changed in anyway in 2.6 and 3.0?

  11. #11

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by Immortal_hoplite View Post
    I'm trying to make a 2.6 and 3.0 version of the mod but I need some help. Has the file descr_character.txt been changed in anyway in 2.6 and 3.0?
    Nevermind, I think I have figured it out. Anyway I should have the 2.6 version done by tomorrow or the day after that with the 2x Winter and 2x summer version hopefully added.

  12. #12

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    And... Done! I have made a 2.6 compatible submod using Primo's and the man, the myth and the legend's work with both 3xsummer and 2xsummer versions. Now I will work on a RS 3.0 version. http://www.mediafire.com/file/675771...ear_submod.zip

  13. #13

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Hmm, I think Primo made an error for the imperium trait for his submod where he only had the first imperium last for one turn as opposed to two. I have fixed this error and will be releasing the improved 2.6 version and the 3.0 compatible version very soon.

  14. #14

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    I have finally made a 4 turns per year mod for both 2.6 and 3.0. Enjoy!!!
    Last edited by Immortal_hoplite; November 15, 2018 at 02:33 AM.

  15. #15

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by Immortal_hoplite View Post
    I have finally made a 4 turns per year mod for both 2.6 and 3.0. Enjoy!!!
    Sorry, I have forgotten to add Athens to it. I have fixed it in this version.
    Last edited by Immortal_hoplite; November 15, 2018 at 02:31 AM.

  16. #16

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Err. I seem to forgot there was a 3.1 patch but no worry, I have made an updated version.
    Last edited by Immortal_hoplite; November 15, 2018 at 02:31 AM.

  17. #17

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by Immortal_hoplite View Post
    Err. I seem to forgot there was a 3.1 patch but no worry, I have made an updated version.
    Helo!
    Does the pack contain both the 2.6 and 3.1 versions, or 3.1 only?

    The previous versions of the package are now only "private", so I can't download them; asked permission via mediafire..

  18. #18

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by Darth Stalin View Post
    Helo!
    Does the pack contain both the 2.6 and 3.1 versions, or 3.1 only?

    The previous versions of the package are now only "private", so I can't download them; asked permission via mediafire..
    Sorry about that I just don't want people to download the outdated versions of the mod. The pack that I have recently uploaded does have versions for 2.6 and 3.1 and fixes the problem with the Syracuse campaign.
    http://www.mediafire.com/file/es1dx0..._mk_4.zip/file

  19. #19

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Hey Immortal thanks for the new fixed pack. Good work, sir! Gotta ask though, have you or anyone else had any bugs associated with the trait system? This is what I'm referring to:

    Spoiler Alert, click show to read: 


    As you can see there are 3 Consuls elected. On further inspection, they seem to be more than 5 Anyway, I don't think this is an RS III issue so it must be the new 4tpy causing it. I have to add this is a Rome savegame I just started with the new script, which I assumed was savegame compatible. I may be wrong there and that may be what caused it. I'm not into starting a new campaign only because of that now, though. I would just like to know if someone had similar issues with traits on RS 3.1 with this 4pty submod, old saves or new ones.
    Last edited by Octavius-Augustus; February 04, 2019 at 10:44 AM.

  20. #20
    GM207's Avatar Decanus
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    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Great! thank you so much Immortal_Hoplite

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