Last edited by stackero; December 16, 2013 at 12:58 AM.
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please 4tpy for 2.6 0 turn pleaseeee...
The 4 TPY mod for Rome one turn 2.6 works great except that I still have elections like a 2 TPY game. Checked all the files that were changed and they all appear to say that terms should be four turns for all but censor, which is six. I also don't get a popup even though the file says I should get them every five turns for censor and three turns for Consul. Any help would be appreciated.
Is this compatible with RS 2.6?
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So any chance of 4TPY for 2.6 ?It would be perfect!
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Yeah it's working on 2.6 for me. I merged the files for the one turn campaign, and playing Cimbri campaign and it is going great with 4 tpy (1 turn of winter). It is actually TOTALLY FREAKING AWESOME
Seems to work with 3.0.But still,i would like a compatible version
Me also, a 4PTY would be mandatory i a longer perspective...
That would give this superb mod a more historical "touch"...
I'm trying to make a 2.6 and 3.0 version of the mod but I need some help. Has the file descr_character.txt been changed in anyway in 2.6 and 3.0?
And... Done! I have made a 2.6 compatible submod using Primo's and the man, the myth and the legend's work with both 3xsummer and 2xsummer versions. Now I will work on a RS 3.0 version. http://www.mediafire.com/file/675771...ear_submod.zip
Hmm, I think Primo made an error for the imperium trait for his submod where he only had the first imperium last for one turn as opposed to two. I have fixed this error and will be releasing the improved 2.6 version and the 3.0 compatible version very soon.
I have finally made a 4 turns per year mod for both 2.6 and 3.0. Enjoy!!!
Last edited by Immortal_hoplite; November 15, 2018 at 02:33 AM.
Err. I seem to forgot there was a 3.1 patch but no worry, I have made an updated version.
Last edited by Immortal_hoplite; November 15, 2018 at 02:31 AM.
Sorry about that I just don't want people to download the outdated versions of the mod. The pack that I have recently uploaded does have versions for 2.6 and 3.1 and fixes the problem with the Syracuse campaign.
http://www.mediafire.com/file/es1dx0..._mk_4.zip/file
Hey Immortal thanks for the new fixed pack. Good work, sir! Gotta ask though, have you or anyone else had any bugs associated with the trait system? This is what I'm referring to:
Spoiler Alert, click show to read:
As you can see there are 3 Consuls elected. On further inspection, they seem to be more than 5Anyway, I don't think this is an RS III issue so it must be the new 4tpy causing it. I have to add this is a Rome savegame I just started with the new script, which I assumed was savegame compatible. I may be wrong there and that may be what caused it. I'm not into starting a new campaign only because of that now, though. I would just like to know if someone had similar issues with traits on RS 3.1 with this 4pty submod, old saves or new ones.
Last edited by Octavius-Augustus; February 04, 2019 at 10:44 AM.
Great! thank you so much Immortal_Hoplite