Of course, the ideal thing then would be autumn vegetation on the battlemap!
I also didn't see the 3 summer 1 winter option.
I'm not sure on how to install this. I unzipped the .7z file to the desktop. 2 layers into that unzipped folder are all the "play faction" folders. Now what? Do I select all those folders, copy, then paste into the folder where all the .exe files are in the first layer of my RSII folder?
Sorry for the noobish question but more explicit directions would be greatly appreciated.
This does look to be a great sub mod that suits my play style. Thanks.
I´m sorry for not explaining properly. Basically, once you have those folders, copy them into your main RS folder - exactly the same as with your battle changes.
And well, as I said above: There are no more 2 options to choose, you have one default option which is 3x Summer and 1x Winter.
Just a quick headsup. The default file I downloaded was 2 summers and 2 winters. If you want to change that for the campaign you are playing bb82 then Luke vader tells you how on page 3 of this thread.
Oh and +rep to Luke vader for your script - thanks again.
Last edited by Rogue Warrior; May 19, 2012 at 04:36 PM.
I just checked too. It is set for 2 summer 2 winter. I hope this is the latest version that fixes elections and not an older file. Or is this the intended file for the latest version of this submod (to have the 2 summer 2 winter)?
I think I'd prefer 3 summer 1 winter. But elections is what matters more and having 2 winters might be fun anyways.
What happens at the last turn of the game? Does it just end or can you continue playing after 850ish (I think)?
Last edited by bb82; May 19, 2012 at 05:24 PM.
There does seem to be some confusion since LV states that 3 summer 1 winter is the the only default DL of this mod now. But it is 2 summer 2 winter in that dl. And the dl date for that file is March 22, 2012, making me think it might be an older version of this submod that is currently posted in the OP. Any way to confirm that this is the 1.1 version that fixes the senate elections (the most current version)?
Thanks,
bb
Started a new campaign (just to test) with this mod. It does do the 2 summer 2 winter, but every turn the elections pop up saying that they will happen next turn. I tried about 8 turns then exited. Was trying to figure out why always a CTD when allowing the Hannibal army to ambush me on turn one when I thought I should also try to test this mod (doesn't CTD when I attack Hannibal directly).
By fix the elections (1.1) that shouldn't happen, meaning the election next turn popups? If so, maybe this is an older version of the mod.
I also age twice every year (both times are back to back at the end of each winter turn). So I guess either that link is bad or I did something wrong.
Any easy way to uninstall this submod so that it should just be 2.5 (to test to see if working and then reinstall this mod to see if same isues)?
Also, I'm not convinced that the launcher deletes the map files so where exactly are they located and how many should I manually delete?
Thanks,
bb
Last edited by bb82; May 20, 2012 at 02:25 PM.
edit- double post
Last edited by bb82; May 20, 2012 at 02:54 PM.
In the end maybe all these problems I'm having are for the best (not just problems with this submod). Not sure if I can afford the time that I'm sure I'll be throwing into this work of art if I ever get it up and running well.
It's possible there are driver or hardware issues with this "older" game. I have a pretty new PC that I built. Tracking down issues can be so time consuming.
Update:
I checked the script again today, and I found out that I accidently uploaded an old version of this script, resulting in the problems some of you have experienced.
The most current version is uploaded now, and I decided to name it V1.2 in order for people having recently downloaded my submod updating it with 1.2.
I'm sorry for the confusion and problems this resulted in.However, the current version is definitly stable now, and you can choose between 3xsummer 1x winter and 2x both again.
Luke Vader
PS: I also added some installation instructions to the OP.
Last edited by Primo; May 21, 2012 at 11:22 AM.
Thanks for sorting that out Luke Vader, much appreciated. Shame I need to restart my campaign just as I have got carthage out of Italy and dealt with the first rebellion. Oh well, love that initial struggle anyway.
Hey, where is the 1.2 version? The one that's available is the 1.1 version.
By the way the 4 turns per year is not working. How do I make this mod work? Can you please tell mo how to install it properly and how to activate the script. I don't even see any instructions on how to activate the script. Please help... I've been looking forward to play a very long campaign.
I installed this and it works... until you alter the taxes to 'Very High'. On the next turn I get all the notification windows (The Rosetta Stone, Concrete Invented, Plague in Italy and Alexandria etc...) as far as i can tell it's the tax rate that is triggering it, if I leave them alone it seems to be fine.