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Thread: [RS 2.5] Four turns per year - New Version 1.2

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  1. #1

    Default Re: [RS 2.5] Four turns per year - V1.1

    Of course, the ideal thing then would be autumn vegetation on the battlemap!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #2

    Default Re: [RS 2.5] Four turns per year - V1.1

    I also didn't see the 3 summer 1 winter option.

    I'm not sure on how to install this. I unzipped the .7z file to the desktop. 2 layers into that unzipped folder are all the "play faction" folders. Now what? Do I select all those folders, copy, then paste into the folder where all the .exe files are in the first layer of my RSII folder?

    Sorry for the noobish question but more explicit directions would be greatly appreciated.

    This does look to be a great sub mod that suits my play style. Thanks.

  3. #3
    Primo's Avatar Protector Domesticus
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    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by bb82 View Post
    I also didn't see the 3 summer 1 winter option.

    I'm not sure on how to install this. I unzipped the .7z file to the desktop. 2 layers into that unzipped folder are all the "play faction" folders. Now what? Do I select all those folders, copy, then paste into the folder where all the .exe files are in the first layer of my RSII folder?

    Sorry for the noobish question but more explicit directions would be greatly appreciated.

    This does look to be a great sub mod that suits my play style. Thanks.
    I´m sorry for not explaining properly. Basically, once you have those folders, copy them into your main RS folder - exactly the same as with your battle changes.

    And well, as I said above: There are no more 2 options to choose, you have one default option which is 3x Summer and 1x Winter.

  4. #4

    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by Luke Vader View Post
    once you have those folders, copy them into your main RS folder - exactly the same as with your battle changes.
    Glad to see that those great submods don't conflict .

    Thanks again,
    bb

  5. #5

    Default Re: [RS 2.5] Four turns per year - V1.1

    Just a quick headsup. The default file I downloaded was 2 summers and 2 winters. If you want to change that for the campaign you are playing bb82 then Luke vader tells you how on page 3 of this thread.
    Oh and +rep to Luke vader for your script - thanks again.
    Last edited by Rogue Warrior; May 19, 2012 at 04:36 PM.

  6. #6

    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by Rogue Warrior View Post
    Just a quick headsup. The default file I downloaded was 2 summers and 2 winters. If you want to change that for the campaign you are playing bb82 then Luke vader tells you how on page 3 of this thread.
    Oh and +rep to Luke vader for your script - thanks again.
    I just checked too. It is set for 2 summer 2 winter. I hope this is the latest version that fixes elections and not an older file. Or is this the intended file for the latest version of this submod (to have the 2 summer 2 winter)?

    I think I'd prefer 3 summer 1 winter. But elections is what matters more and having 2 winters might be fun anyways.

    What happens at the last turn of the game? Does it just end or can you continue playing after 850ish (I think)?
    Last edited by bb82; May 19, 2012 at 05:24 PM.

  7. #7

    Default Re: [RS 2.5] Four turns per year - V1.1

    There does seem to be some confusion since LV states that 3 summer 1 winter is the the only default DL of this mod now. But it is 2 summer 2 winter in that dl. And the dl date for that file is March 22, 2012, making me think it might be an older version of this submod that is currently posted in the OP. Any way to confirm that this is the 1.1 version that fixes the senate elections (the most current version)?

    Thanks,
    bb

  8. #8
    Primo's Avatar Protector Domesticus
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    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by bb82 View Post
    Any way to confirm that this is the 1.1 version that fixes the senate elections (the most current version)?
    It is.

    I am going to look at the file again, is really a bit confusing.

  9. #9

    Default Re: [RS 2.5] Four turns per year - V1.1

    Started a new campaign (just to test) with this mod. It does do the 2 summer 2 winter, but every turn the elections pop up saying that they will happen next turn. I tried about 8 turns then exited. Was trying to figure out why always a CTD when allowing the Hannibal army to ambush me on turn one when I thought I should also try to test this mod (doesn't CTD when I attack Hannibal directly).

    By fix the elections (1.1) that shouldn't happen, meaning the election next turn popups? If so, maybe this is an older version of the mod.

  10. #10

    Default Re: [RS 2.5] Four turns per year - V1.1

    I also age twice every year (both times are back to back at the end of each winter turn). So I guess either that link is bad or I did something wrong .

    Any easy way to uninstall this submod so that it should just be 2.5 (to test to see if working and then reinstall this mod to see if same isues)?

    Also, I'm not convinced that the launcher deletes the map files so where exactly are they located and how many should I manually delete?

    Thanks,
    bb
    Last edited by bb82; May 20, 2012 at 02:25 PM.

  11. #11
    Primo's Avatar Protector Domesticus
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    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by bb82 View Post
    I also age twice every year (both times are back to back at the end of each winter turn). So I guess either that link is bad or I did something wrong .

    Any easy way to uninstall this submod so that it should just be 2.5 (to test to see if working and then reinstall this mod to see if same isues)?

    Also, I'm not convinced that the launcher deletes the map files so where exactly are they located and how many should I manually delete?

    Thanks,
    bb
    Did you activate the script correctly?

  12. #12

    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by Luke Vader View Post
    Did you activate the script correctly?
    Oh yes. I've been very anal about everything I've done (from dl, to installs, to activating scripts, etc).

    edit - But I never see the "show me how". I always have to click on the portrait. 1 extra does go to treasury.

  13. #13
    Primo's Avatar Protector Domesticus
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    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by bb82 View Post
    Oh yes. I've been very anal about everything I've done (from dl, to installs, to activating scripts, etc).

    Quote Originally Posted by bb82 View Post
    edit - But I never see the "show me how". I always have to click on the portrait. 1 extra does go to treasury.
    I never even have to click on the portrait, it comes and goes automatically.

    Ah well, I will have a look at it tomorrow, and sort this all out. I'm sorry that this creates you so many problems. I buy you a beer for it, ok?

  14. #14

    Default Re: [RS 2.5] Four turns per year - V1.1

    edit- double post
    Last edited by bb82; May 20, 2012 at 02:54 PM.

  15. #15

    Default Re: [RS 2.5] Four turns per year - V1.1

    Quote Originally Posted by Luke Vader View Post
    I buy you a beer for it, ok?


    In the end maybe all these problems I'm having are for the best (not just problems with this submod). Not sure if I can afford the time that I'm sure I'll be throwing into this work of art if I ever get it up and running well.

    It's possible there are driver or hardware issues with this "older" game. I have a pretty new PC that I built. Tracking down issues can be so time consuming .

  16. #16
    Primo's Avatar Protector Domesticus
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    Default Re: [RS 2.5] Four turns per year - V1.1

    Update:

    I checked the script again today, and I found out that I accidently uploaded an old version of this script, resulting in the problems some of you have experienced.

    The most current version is uploaded now, and I decided to name it V1.2 in order for people having recently downloaded my submod updating it with 1.2.

    I'm sorry for the confusion and problems this resulted in. However, the current version is definitly stable now, and you can choose between 3xsummer 1x winter and 2x both again.

    Luke Vader

    PS: I also added some installation instructions to the OP.
    Last edited by Primo; May 21, 2012 at 11:22 AM.

  17. #17

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Thanks for sorting that out Luke Vader, much appreciated. Shame I need to restart my campaign just as I have got carthage out of Italy and dealt with the first rebellion. Oh well, love that initial struggle anyway.

  18. #18

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Hey, where is the 1.2 version? The one that's available is the 1.1 version.

    By the way the 4 turns per year is not working. How do I make this mod work? Can you please tell mo how to install it properly and how to activate the script. I don't even see any instructions on how to activate the script. Please help... I've been looking forward to play a very long campaign.

  19. #19

    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    I installed this and it works... until you alter the taxes to 'Very High'. On the next turn I get all the notification windows (The Rosetta Stone, Concrete Invented, Plague in Italy and Alexandria etc...) as far as i can tell it's the tax rate that is triggering it, if I leave them alone it seems to be fine.

  20. #20
    Dean Martin's Avatar Tiro
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    Default Re: [RS 2.5] Four turns per year - New Version 1.2

    Quote Originally Posted by JB2500 View Post
    I installed this and it works... until you alter the taxes to 'Very High'. On the next turn I get all the notification windows (The Rosetta Stone, Concrete Invented, Plague in Italy and Alexandria etc...) as far as i can tell it's the tax rate that is triggering it, if I leave them alone it seems to be fine.
    I had that issue while playing Roman campaign i think script didn't activated correctly so just had to reload a save and activate it from game menu, after that i hit end turn and everything was fine.


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