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Thread: [RS 2.5] Four turns per year - New Version 1.2

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  1. #1

    Default Re: [RS 2.5 Beta] Four turns per year

    Downloaded and pasted the files again and it is working now.

    Thanks NM.
    "I should like to see...the last king strangled with the guts of the last priest"

  2. #2

    Default Re: [RS 2.5 Beta] Four turns per year

    Sweet, cheers Nightmare.

  3. #3

    Default Re: [RS 2.5 Beta] Four turns per year

    Why?
    Capua_Rebellion = 537 winter (2 turns per year)
    Capua_Rebellion = 536 winter (4 turns per year) ???

  4. #4

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by james4knot View Post
    Why?
    Capua_Rebellion = 537 winter (2 turns per year)
    Capua_Rebellion = 536 winter (4 turns per year) ???
    Probably because the rebellion is linked to the number of turns played rather than the date.
    "I should like to see...the last king strangled with the guts of the last priest"

  5. #5
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by james4knot View Post
    Why?
    Capua_Rebellion = 537 winter (2 turns per year)
    Capua_Rebellion = 536 winter (4 turns per year) ???
    I havenīt changed anything for the Rebellion. However, the rebellion may be linked to played turns, and you play double as many turns per year, if you use 4tpy, and it will thus trigger sooner.

  6. #6

    Default Re: [RS 2.5 Beta] Four turns per year

    how to change?

  7. #7

    Default Re: [RS 2.5 Beta] Four turns per year

    I dont know.

    Why just not play it?
    "I should like to see...the last king strangled with the guts of the last priest"

  8. #8

    Default Re: [RS 2.5 Beta] Four turns per year


  9. #9

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by james4knot View Post
    I don't get what you meant in that picture? Lucius Scipio get 16 in winter, isn't it acceptable?

  10. #10

    Default Re: [RS 2.5 Beta] Four turns per year

    Does this mess up the trait system?
    Proudly under the patronage of Tone
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  11. #11
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by century x View Post
    Does this mess up the trait system?
    It shouldnīt. Some traits may be assigned not after the correct number of years, since they are assigned in turns, tough, and you get them thus as fast as in 2tpy.

  12. #12

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Nightmare Moon View Post
    It shouldnīt. Some traits may be assigned not after the correct number of years, since they are assigned in turns, tough, and you get them thus as fast as in 2tpy.
    Alright then great.
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  13. #13

    Default Re: [RS 2.5 Beta] Four turns per year

    The most amazing part of this patch is reloading a buggy save game will trigger all the events. I just have a huge surprise for when trying to fight against Hannibal, Plague in Italy kill of my troops in all cities. Eruption in Capua province destroy lots of population and blab blab blab, lolz. Thanks, I really enjoy 4 turns campaign, seriously!

  14. #14
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by ricandy144 View Post
    The most amazing part of this patch is reloading a buggy save game will trigger all the events. I just have a huge surprise for when trying to fight against Hannibal, Plague in Italy kill of my troops in all cities. Eruption in Capua province destroy lots of population and blab blab blab, lolz. Thanks, I really enjoy 4 turns campaign, seriously!
    Yes, I know. Thats also how you can easily see if you messed the script up - it will go all the way to the last year.

  15. #15

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Nightmare Moon View Post
    Yes, I know. Thats also how you can easily see if you messed the script up - it will go all the way to the last year.
    So, how you save the game and reload it at later time, buddy?

  16. #16
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by ricandy144 View Post
    So, how you save the game and reload it at later time, buddy?
    Like always - save it normally.

    Then, if you want to reload, press esc and the ? in the menu. This will deactivate the script. Do not click on any city or any button, as this will activate the script again.

    Then go into the main menu. After that, you can freely load a save or start a new campaign.

    If you want to be completely sure, it would be better to completely go out of the game and start it again.

    But that was already neccessary for the normal backgroundscript, if you didnīt do this every time you save/reload, you messed it up and you would experience some weird things.

    If you use the 4tpy-script, you will notice it immediatly if you mess the script up, as you either have only 2 turns per year or you go straight to the end date(i.e. to the year 853 AUC).

  17. #17

    Default Re: [RS 2.5 Beta] Four turns per year

    Is it savegame friendly AD?
    "I should like to see...the last king strangled with the guts of the last priest"

  18. #18

    Default Re: [RS 2.5 Beta] Four turns per year

    I wrote a program in C++ that generated text so I would not have to manually change every third summer. Saved me alot of time
    I did not want to go through seven thousand lines of code

    The power of programming
    Last edited by century x; April 05, 2012 at 01:45 PM.
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  19. #19
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by century x View Post
    I wrote a program in C++ that generated text so I would not have to manually change every third summer. Saved me alot of time
    I did not want to go through seven thousand lines of code

    The power of programming
    What exactly does that program?

  20. #20

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Nightmare Moon View Post
    What exactly does that program?
    It was a program that generated the the 4 turn a year script. I altered it so that it generated 3 summers and 1 winter. I did not want to go through all the script and manually alter it so I just wrote a 47 lines of code program and it generated 7000 lines of a script. Saved me all that and I didnt have to worry about messing up.

    IF you want I can upload the background script with the three summers and 1 winter. Its for Rome 0 turn Only thought. But I can generate others for other factions?

    It's your call
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