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  1. #1
    Silius Saurus's Avatar Biarchus
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    Default AI Spawned Armies

    What's the algorithm for the AI's major cities spawning armies? Playing as Rome, I see that Syracuse spawned two largish-sized forces. I assume that this is something from "The 5 Good Emperors" mod.

    Thanks for any useful replies. Loving the mod so far.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: AI Spawned Armies

    I really wish I could answer that intelligently, but unfortunately my knowledge of the scripting in RS2 is limited to tweaking a number here and there, but not much else. Tone or maybe Chris10 could respond better.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  3. #3

    Default Re: AI Spawned Armies

    Is this in The Five Good Emperors, One-turn or Zero-turn??

  4. #4
    Silius Saurus's Avatar Biarchus
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    Default Re: AI Spawned Armies

    I tried playing the 5 good emperors and gave up. Stack spam. Unfortunately, now RS is stack spam. I'm giving up on this version.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  5. #5

    Default Re: AI Spawned Armies

    Quote Originally Posted by Silius Saurus View Post
    I tried playing the 5 good emperors and gave up. Stack spam. Unfortunately, now RS is stack spam. I'm giving up on this version.
    You can turn them off if you wish, I have gotten plenty of pms from others who wish to disable them.

  6. #6
    Ferdiad's Avatar Patricius
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    Default Re: AI Spawned Armies

    It seems everything these days is stack spam. How the could FGE be stack spam, that is unless you consider more than 1 AI army to be spam.

  7. #7
    chris10's Avatar Primicerius
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    Default Re: AI Spawned Armies

    Quote Originally Posted by Silius Saurus View Post
    What's the algorithm for the AI's major cities spawning armies? Playing as Rome, I see that Syracuse spawned two largish-sized forces. I assume that this is something from "The 5 Good Emperors" mod.

    Thanks for any useful replies. Loving the mod so far.
    if you siege a city it will spawn a garrison as the ai does not defend citys..as for FGE..its a veterans scenario for those who can steamroll the map with 1 army while they are asleep...so I put some stuff in place to make this literally impossible and to provide greater resistance to the players efforts and make the game somewhat challenging...FGE may not be suitable or very accesible for casual players but that was not my intention anyway...
    as for RSII 2.5: tone took the garrison script from FGE and amended it for RSII 2.5 but he reduced the garrisons menpower and quality of troops as far as I know..so something intermediate...as well there are some emergency armies which can spawn on besieging a major city/capital..

  8. #8

    Default Re: AI Spawned Armies

    If AI besieges my city, I will also get a garrison spawned?

  9. #9
    chris10's Avatar Primicerius
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    Default Re: AI Spawned Armies

    Quote Originally Posted by Captain Frye View Post
    If AI besieges my city, I will also get a garrison spawned?

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: AI Spawned Armies

    Quote Originally Posted by Captain Frye View Post
    If AI besieges my city, I will also get a garrison spawned?
    If the games too hard play on E/E.

  11. #11

    Default Re: AI Spawned Armies

    I'm starting to see your point Silius Saurus. Every time I besiege a Macedonian settlement its two instant full stacks. I might as well either bring siege eq with me or not bother at all at that kind of cost :p

  12. #12
    Ferdiad's Avatar Patricius
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    Default Re: AI Spawned Armies

    It reduces blitzing and stops Human steamrolling, seems to be doing it's job.

  13. #13

    Default Re: AI Spawned Armies

    Quote Originally Posted by Ferdiad View Post
    It reduces blitzing and stops Human steamrolling, seems to be doing it's job.
    Its also annoying.

    I liked being able to besiege a city for 6 turns and have the garrison lose 20% of its forces and minimize my own loses, but now instead of a siege you'll get attacked and the defenders will attack from the castle, which is buggy and time consuming as hell.

  14. #14

    Default Re: AI Spawned Armies

    This has always been my arguement against the stack spam. Its just meaning less battles that stops steam rolling by prolonging wars. It should be like Darth mod on empire where there is a garrison script which adds a citizen unit armed with muskets to represent conscripts, but in RS instead you getting chevroned out elite units. Even the peasant unit would be better at reflecting emergency units....

    I agree with you... ...rise the cost of units and double the cost of manteinance even stops steam rolling...in this mod there isn't a real management of the economy like in EB...the cash flows like river...after few turns your treasure is enormus...you can build everything ad recruit infinite stacks...and even the tresure is full...infinite money...infinite armies...infinite stack spawn...and sometime infinite boring...

  15. #15

    Default Re: AI Spawned Armies

    ...estetically the mod is perfect...
    Last edited by tbag; March 24, 2012 at 04:47 AM.

  16. #16

    Default Re: AI Spawned Armies

    This is really too stupid.

    Instead of being happy with the possibility to finally being forced to make a plan first before you start the conquest of a faction or region, to amass armies and manage your reinforcements - what do you do?

    Right, you complain about a feature, that is new and prolonges the war and therefore is of course a bad idea. Surely there was more realism in the last patch, when you could just conquer city after city with one single stack, beating the only enemy army (if you were lucky it was a full stack) and then take over all his land in no time.
    Not to mention the fact this enemy did not defend his cities, was as today easy to beat on the battle field, had no possibility to reinforce, and couldn't pick his enemys, because you were the only real enemy when he shared borders with you. Oh that all still exists, except number 1, which is now done by a garrison script. But yes, keep complaining.

    Or just delete that part of the script. Done.

  17. #17

    Default Re: AI Spawned Armies

    To be fair, after getting on for 2 months of testing (Roma 1-turn, M/M), I am stunned.

    The only 'stack spam' that I found a little too much was the Cimbri invasion, which has now been toned down after that (7 stacks now down to 4).

    Invading a region, let alone a country is supposed to be harder - because it should be.

    What you can't do now is wander up to a settlement with weak forces and just besiege it. You now either need to perform an immediate assault (before they get reinforced) with siege equipment and take losses (only really viable on smaller garrisions); or turn up with a full stack and besiege the place. Even then, the AI will normally sally forth at the end, or, more likely, will bring up reserves and use them to attack and so achieve an open field battle.

    It's supposed to be challenging and it's supposed to take time - all things that Vanilla failed horribly on.

    One single point - Rome had to keep a Legion based in Spain, far behind all its other borders, for over 400 years! It's not supposed to be easy - why bother playing?

  18. #18

    Default Re: AI Spawned Armies

    Quote Originally Posted by DeWitt8 View Post
    This is really too stupid.

    Instead of being happy with the possibility to finally being forced to make a plan first before you start the conquest of a faction or region, to amass armies and manage your reinforcements - what do you do?

    Right, you complain about a feature, that is new and prolonges the war and therefore is of course a bad idea. Surely there was more realism in the last patch, when you could just conquer city after city with one single stack, beating the only enemy army (if you were lucky it was a full stack) and then take over all his land in no time.
    Not to mention the fact this enemy did not defend his cities, was as today easy to beat on the battle field, had no possibility to reinforce, and couldn't pick his enemys, because you were the only real enemy when he shared borders with you. Oh that all still exists, except number 1, which is now done by a garrison script. But yes, keep complaining.

    Or just delete that part of the script. Done.

    I expressed only my opinion...perhaps for you is too stupid...in the same way for me may be your too idiot...matter of taste....and about deleting part of the script...if you have read it...the whole script is a stack spawn script....delete it and you have pratically RTW vanilla with wonderful Hi res textures...
    ...

  19. #19

    Default Re: AI Spawned Armies

    I think RS has much more to offer than just "stack spam". And if people want to play without the unrealistic garrison script - they should be allowed to do so.

    The Creators of this mod propably spent 2% of their time on garrison script and 98% of their time on every other cool feature. Some people here declared they will not play 2.5 due to garrison script. It's better if they have the opportunity to take advantage of everything else this mod offers.

    AntigonosDoson

  20. #20

    Default Re: AI Spawned Armies

    Quote Originally Posted by tbag View Post
    I expressed only my opinion...perhaps for you is too stupid...in the same way for me may be your too idiot...matter of taste....and about deleting part of the script...if you have read it...the whole script is a stack spawn script....delete it and you have pratically RTW vanilla with wonderful Hi res textures...
    ...
    I said the the whole discussion is stupid, then you started insulting me. If you would have any knowdledge of what the mod offers besides garrisons, you wouldn't make such a statement. It's far from vanilla as Antigonos said.

    Besides that, of course everybody should feel free to disable the script. One of you could start a new topic with a how-to for example. And - that's important - without generalising any personal opinion on this matter. The term "stack spam" is a perfect example for this. 2.5 has much more to offer than some garrison spawning when you besiege the city. It's far from "spamming" in my personal view, it just raises the city's defenses when you actually besiege it. Nothing else.

    So keep in mind how much work the devs put in it and act appropriately please.

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