{Buildings}
Pirate Dock: Adds 50 florins per turn and allows the recruitment of Privateer Ships on high cooldown. (Pirate Ships) Description: "Pirates often need a place to unload their captured loot, with a blind eye turned a local ruler can make money off cheaply sold stolen goods."
Pirate Outpost: Adds 100 florins per turn/small trade increase and +2 to unrest -1 Law. Allows recruitment of Privateer ships. (No increase in amount). Description: "When an area is safe for distribution of goods, Privateers will often set up in an area in order to increase their profits and recruit more men or hire themselves out for anyone willing to pay them."
Pirate Town: Adds 200 florins per turn/trade increase and +3 to unrest and -2 Law. Allows recruitment of Privateer ships with lower cooldown. Allows recruitment of "Hired Privateers". Description: "Where there is liquor, women and greedy merchants to sell to, Pirates will often set up a town or settle in one that will not ask questions on where their merchandise comes from, this allows a local Lord to make use of their services, while charging a "Processing Fee" to unload their goods.
Merchant Court: Random chance to add 10 -100 florins per turn. + 1 law, + 1 Public Security.| Description: "Sometimes with the flow of money and loose morals do the locals complain, with a Merchant Court in place, one can give the appearance of serving justice while lining his pockets with gold from secretly releasing "Law Breakers"..."
Whore House: Increases trade/taxes by small amount, increases morale of troops recruited and increases unrest +1, reduces religious conversion by 1%. Can add dancer, catamite, pickpocket to Spies/Assassins.| Description: "While paying for "company" has never been a complete secret, it was never openly advertised. Unlike other fancier places this bastion of "Carnal Adventures" makes no attempt to hide it. While offering taxable income it can get a Lord in trouble with the more pious populace..."
These buildings will be buildable city/castle depending on location of the map, places with known Pirate contacts, Palma and Tortosa to name a few.
{Units}
"Privateer Ship", same as Pirate Ships in game but recruitable at a high cost and high cooldown.
"Hired Privateer", A javelin using unit with only padded armor and a hand axe/hammer. For this unit it should be a mix of Europeans, Middle Easterners and maybe some Nubian model units with little to no armor on and having strong morale, decent attack and able to hurl javelins and a small chance to frighten lesser units.
{Traits}
Pirate: + 10 looting + 5 taxes/trade +1 dread -1 law...|Description "This man has made it obvious he makes money a less lawful way than most."
Pirate Captain: +1 morale to troops + 10 looting, +10 trade, +5 taxes, +2 dread, -1 law -1 piety...|Description: "While some question his ethics, the men he commands do not. This man is able to split loot equally, get the most from his endeavors even if it means breaking the law and consorting with Pirates and Sell-Swords."
Pirate Lord: +2 morale to troops, +15 looting +10 trade + 5 taxes, +3 dread, +1 command to all Privateer Ships, +2 personal security, -2 law -3 piety...|Description: "They call him "Lord", not for being a Noble but for commanding both Privateers and Military men. His presence instills in his men that they'll be getting cuts from whatever scheme he hatches and thus he is protected by his men and disliked by common man and law abiding nobles."
Prefers company of Whores: +2 to having illegitimate children, + 2 popularity and troop morale, - 1 health. |Description: "This man prefers the common whore to his wife, while some of the locals and his men may find him more enduring to them, his wife and court may not. He can be seen often celebrating with his men and commoners with a wench in lap."
Street Justice: +1 popularity +1 unrest + 2 dread.. |Description: "His dealings with the underworld have given him a new perspective, while he may unlawful at times. He is not above tossing a dagger to a peasant in a dispute with a greedy merchant or land owner. This makes him a man who is no saint but not to be underestimated."
Dreaded Judge: +2 popularity, +1 unrest + 2 dread... |Description: "This man is sometimes hard to tell he is a Noble as he can be seen brawling with subordinates . He favors settling disputes with fists or swords rather than words, while this makes him a saint to the rabble. The Nobles he intimidates would not agree."
Might makes Right: +3 popularity, +2 unrest +3 dread -1 personal security..|Description: "A local farmer once had a problem with a harassing Taskmaster on why his crop yield was so low. The Master deducted the farmers pay even tho the weather was to blame. This Lord listened and handed the farmer a crossbow, with that crossbow the farmer made things right again. This is how this man settles legal disputes and it has made him a hated man to some."
Colorful Friends: -1 unrest -1 law - 1 public security + 1 local happiness..|Description: "While dealing with.. certain characters, this man has made various friends and the settlement filled with merchants and peoples from all over. This makes the settlement more tolerant to others different from themselves but does little for keeping the law in place."
Product Inspector: +5 trade + 1 to local health +2 law..|Description: "Most men have others inspect goods for them this man prefers to do it himself, it has made the locals happy knowing their Lord personally oversees what gets into the city and does much for the law of the settlement."
Master of Disguised Corruption: +15 taxes +1 unrest +1 agent training +2 dread -10 trade..|Description: "So long has this man dealt with the unlawful that he can disguise any wrong doings without impeding the local law. Men who disrupt this fine working machine often find themselves flowing out to sea or down a lonely river."
Personal Syndicate: -10 taxes +1 unrest +1 agent training +2 dread, +10 trade..|Description: This man lines his own pockets with his business dealings with foreign powers and local Lords. While his corruption takes from his Master's pocket, his dealings do bring in trade from others."
{Ancillaries}
Pirate: + 1 command +15 looting and reduced cost of Pirate units. |Description: "Local privateer can make attacking easier from his experience on raiding, looting and finding men to raid."
Slaver: +1 dread -2 piety, +1 population growth, -5 construction cost...|Description: "This man has ties with several Slavers who bring in slaves from time to time, increasing the local populace with cheap labor and people."
Corrupt Wise Man: +3 piety +1 unrest +1 law + 5 trade..All Religions..|Description: "It is often times Religious men speak out against wrong doings but this man gives his Lord a sense of false piety by condoning the taking of slaves and unlawful trading practices and condemn those who would keep money from flowing to certain.. people."
Western Concubine: +1 popularity and +1 to troop morale, +2 illegitimate children..Islam |Description: "Allah has blessed this man with a women of ill repute to help upon the righteous path.."
Eastern Concubine: +1 popularity and +1 to troop morale, +2 illegitimate children..Christianity |Description: "God has blessed this man with a chance to convert and show mercy to this woman from a distant land.."
Private Seeress: +10 movement +1 command, +2 sight +1 illegitimate children.. All Religions..|Description: "This woman is always by her Master's side, she is said to be a simple maid but others have said she speaks of the future and predicts storms.."
Lewd Statue: - 2 piety, -2 troop morale, +10 culture +1 popularity...|Description: "While locals and artists think his statue is grand.. his troops find it odd that he spends so much time alone with it.."
Flamboyant Architect: -1 troop morale -5 taxes, +5 construction costs, +10 culture, + 1 popularity, -1 squalor..|Description: "While most find this man humorous and well educated, the men cannot stand when he makes remarks on the look of their armor and matters on the style of their hair."
Pirate Master: + 2 dread, +15 looting, +2 command, +5 trading +10 movement, +2 troop morale, -2 loyalty...|Description: "A Master of Pirates and Scurge of the high seas. This man is adept at command, trading and looting.. but best to watch him."