Right....Of course, the team isn't putting all its energy into making Medieval 2 look prettier; the designers are working hard to make it play better, too. It sounds like there will be even more for you to do in the midst of battle than before, such as deploying some of the roughly 250 unit-specific abilities that will be available. One example of these abilities we saw was when a group of longbowmen set up a line of stakes to stop an incoming cavalry charge. We also got just a taste of Medieval 2's new siege gameplay, which will allow defenders to fall back to multiple defensible levels as they try to fight off their attackers. Alas, we'll have to wait until E3 to get a full demo of how the siege system has evolved, but Assembly reps did imply that it's been much improved
- Phalanx
- Barbarian circle formation
- Shield wall
- hedgehog
- cantabrian circle
- stakes in the ground
- Guard
- Fire at will
- Rally
- Skirmish
- ...
not exactly 250, now is it? I certainly hope they will limit the number of new abilities, since the AI has a hard enough time using them as it is. Ever seen the AI use phalanx effectively? Skirmish like it should? Let them fix the old abilities first so they are used by our AI opponents, before adding more (which also won't be used... effectively at least).





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