I have installed the mod. It is great. However, playing as France some of my units do not have the text for their name and description. I am wondering is this a bug or is it my installation?
I have installed the mod. It is great. However, playing as France some of my units do not have the text for their name and description. I am wondering is this a bug or is it my installation?
Will be release any fix for crashing on start when lauching SP campaing coalition 1805 for versions 7.2, 7.5 and 7.6 ?
is there a way for us, the users, to chose to use the AI mods or not? or to know which .pack file is for the followings:
I know this mod is all about historical accuracy and i know battles were supposed to be long, but this is a game and being fun is more important
1) Troop exhaustion: I want the feature gone, everyone gets tired way too easily, those are trained soldiers, they are not supposed to be that weak, c'mon.
2) Troop movement speed: light cavalry or cavalry in general are supposed to be fast, they are horses, why do they move so slow??????? and the foot soldiers are even slower to the point the speed don't match their animations. i want this to be removed.
Please let me know what pack files i have to remove in order to allow me to enjoy the game more. thanks
update*
tried a siege battle during campaign, playing as the Brits, defending against 3 stacks of Spanish armies and here's what happened:
I allowed the AI to take the walls so that they can be funneled through the gates and then i can use grapeshots on them.
BUT
the AI is so infuriatingly dumb, they send out 1-3 units at a time, i have been sitting in front of my computer for 2-3 hours just for this battle, this is NOT FUN, stop trying to make tweaks on total war AIs, they are dumb anyway, just let them move faster and get the thing over with. THIS IS A GAME, it's not a full simulation! the tweaks made it even less enjoyable to sit through hours of siege battle in real life! This is just like imperial splendor for ETW, stupidly inaccurate guns, slow, easily fatigued and chicken units that rout very easily.
This isn't realistic at all if that's all you wanna achieve, this is not fun EITHER !
#Cavinano why don´t you donate 200.000€ and make your demands then?
...just sayin
Cavinano- use Bran Campaign and Battle settings.
Hi, great mod and all. I don’t know if this would be the correct thread to offer a suggestion, but, in lieu of the upcoming v8.0, by the start of the grand campaign (which has been moved to early September 1805, at least for starting as Prussia - if I remember correctly), Prussia had exchanged Cleves for Hannover with France (which caused some diplomatic contention between Prussian and the United Kingdom, though not enough to compare to the diplomatic dispute between the UK and France at the time).
Do you have a reliable source for this information? It appears that France made a proposal to the Prussians but did not follow through with it: https://www.napoleon.org/en/history-...of-austerlitz/
"The situation therefore in the late summer of 1805 was that, while most of Europe was preparing for war, Berlin adopted a policy of wait-and-see. But it became difficult for King Frederick William III to remain neutral. In the first place, French diplomatic efforts had succeeded in keeping Prussia in neutrality by proposing Prussian occupation of Hanover."
Last edited by Lord Davn; August 27, 2018 at 10:11 PM.
Nevermind, it seems that I had gotten the dates wrong. Whilst Prussia did end up following through and annexed Hanover, - references to the event can be found in “The Wars of the ‘Fourth Coallition’: Part 1, The Polish Campaign”, “Britain and the ‘Fourth Coalition’”, https://www.napoleon.org/en/history-...lish-campaign/, and explicitly in “1801-1815: Napoleonic Wars”, “Kingdom of Prussia”, https://en.m.wikipedia.org/wiki/Kingdom_of_Prussia -, the annexation occurred in early 1806, and was a result of the treaty of Paris 1806. As such, by the time the campaign starts, Hannover had yet to be annexed, and the current borders of Prussia in game are correct.
I just started playing this mod earlier this week and despite the pain it was to install, everything works great so far.
I only have one issue that I ran into and I don't even know if it's even the mod's fault or vanilla NTW's fault.
I was playing a Coalition Campaign for Prussia and everything was fine...until I realized that my game won't save.
That's it. For some reason, I am unable to save my game.
The option to save is available but when I hit 'Save' it doesn't register and no save file is made.
My copy of NTW is from Steam.
Any ideas?
The NTW3 v7.6 and now v8.0 mod is the easiest to install that we've ever had thanks to Lord Cosaks custom installers. Suggest you use the NTW3 launcher to restore vanilla files then run the NTW3 un-install app in the "Steam/steamapps/common/Napoleon Total War folder". Remove any remaining NTW3 folders and files then go to your Steam library for Napoleon Total War vanilla game and run the the "verify integrity of files" program. It will check the vanilla game files and install any missing files. Play a few turns & saves in the vanilla campaign and if it all is well reinstall the NTW3 mod. Note the NTW3 mod may NOT be compatible with other mods especially Darth Mod as it overwrites some of the original ntw game filesThe NTW3 mod is stand alone and separate from the vanilla files
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Last edited by Lord Davn; September 15, 2018 at 01:53 PM.
have uniforms for the grand campaign not changed? Like will french troops recruited in 1812 still have 1805 uniforms?
"This is Stannis Baratheon. The man will fight to the bitter end and then some. ”
Is it possible to recruit all multiplayer units in single player campaign?
No the MP battle mod has factions & uniforms from different time periods during the Napoleonic wars. The SP Campaign mod is focused on the 1805 War of the Third Coalition although some of these uniforms are also from different time periods. Our NTW3 tailors have started work to outfit the Brits with proper 1805 uniforms.
I just came here hoping to find something on the campaign and here it is![]()
Last edited by Lord Davn; September 20, 2018 at 01:54 PM.
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge
A question regarding unit limits, unit stats, and unit size representation in the SP campaign. Out of curiosity, are the unit limits and unit statistics based on the historical size and quality of the respective armed forces of nations around the beginning of the campaign (i.e. 1805/1806), or are these values representative of the average state of which over the entire course of Napoleonic wars? For an example, the uniforms of the Prussian army are that of the later period (after the reforms following the defeat at Jena-Auerstedt). Would this mean that the unit statistics and limits of which are for the later period?
Furthermore, what is the representative scale per unit man in the main campaign? I read somewhere that it’s 1:7, that is a unit of 266 represents 1862 men. Or is it simply that a unit represents a regiment of that nation, unless specified otherwise?
The focus of our NTW3 mods (Battle, Campaign, Historical and Regimental) is to give players a historical game that represents realistic combat during the Napoleonic wars with a slower pace so one can engage in battle tactics.
The unit stats for the SP Campaign game were done by Lord Avon using the recognized stats for table top war gaming which were played for many years (and still are) before computer games became the norm. Campaign units are from the v5.0 MP battle mod which are based on a 1:6 scale generally representing a regiment. CA's twenty unit stack closely equals an army corp with attached units.
The makeup and placement of the army units in the NTW3 Campaign game have been researched using the US Army Combined Arms Research Library (CARL): https://usacac.army.mil/CAC2/CGSC/CA...ger/805JXA.pdf The unit limits were researched and set by AL42 mainly using these two books for reference.
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Last edited by Lord Davn; October 01, 2018 at 12:04 PM.
for some reason i have no portraits for starting ministers...i do for replacement minister (even those at game start) but not for say Talleyrand and crew...i dl and all the files and installed them for both 8.0 and 8.1 on top of a clean install...i did dl the themes and maps and installed them (i think those are for MP only but i wasnt sure) could that have messed things up?