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Thread: NTW3 v9.3 1805 Campaign info for players

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  1. #1

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Enjoying the v5.0 so far, playing as GB, great job The Lordz team, voted for your mod at the MODY award.

    Now the things I've noticed so far and some bugs:

    Couldn't load a saved game (in this version) in my campaign around late 1806, had to load an auto one instead. Happened just once luckily, but it never happened before.

    Color pattern Spanish fleet is using is color pattern of either French (bigger ships of the line) or British (smaller ships).
    The textures for British 98 gun ship of the line is damaged, no full British color pattern. Previous version had it right.

    You might consider reverting Toulon port to dry docks from trading port. France having just one dry docks in Brest is simply too few. I agree with the switch of Havre, though.

    Keep up with the excellent work,
    Cheers

  2. #2
    Lord Davn's Avatar Senator
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    Quote Originally Posted by Mr. Blob View Post
    Couldn't load a saved game (in this version) in my campaign around late 1806, had to load an auto one instead. Happened just once luckily, but it never happened before.

    Color pattern Spanish fleet is using is color pattern of either French (bigger ships of the line) or British (smaller ships).
    The textures for British 98 gun ship of the line is damaged, no full British color pattern. Previous version had it right.

    You might consider reverting Toulon port to dry docks from trading port. France having just one dry docks in Brest is simply too few. I agree with the switch of Havre, though.

    Keep up with the excellent work, Cheers
    ~ I've played a SP Campaign with Mecklenburg thru 52 turns with only one CTD. One of my skirmisher units was scouting on a road tile (waiting in ambush) and it apparently was blocking the AI from moving along (even though I declined to intercept them). I just reloaded the previous turn, moved the skirmish unit off to the side and no further problems.

    ~ I'll ask Lord Commodore Wesley to look at next week when he has time.

    ~ In the v4 SPC we had added Toulon and several other ports on the map at the start of the 1805 campaign. These along with adding forts to some of the regions (rather than the building process) seamed to cause some of the instability on the pc's running the 64 bit OS. We removed ALL of these additions and so far the campaign seams to be more stable

  3. #3

    Default Re: NTW3 v5 SP & MP Campaign Updates

    I've noticed some units don't have name and description (one austrian skirmisher unit, probably jeagers, one austrian cavalry unit, same for one spanish cavalry unit) or just the description (e.g. Scots Greys and 15th Hussars). Also, so far I couldn't find some of the units that were presented in the previews, like Silesian Hussars. Is there any way to confirm that my units are exactly the way they should be in v5?

  4. #4
    Lord Davn's Avatar Senator
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    Quote Originally Posted by SilentSovereign View Post
    I couldn't find some of the units that were presented in the previews, like Silesian Hussars. Is there any way to confirm that my units are exactly the way they should be in v5?
    The Silesian Hussars were added to the MP battle roster. I did not have enough time to add and test them in the Campaign roster They'll be recruitable (along with the Silesian Skirmishers by Austria) in the v5 patch file. The info card for the British cavalry units will be also be corrected.
    Last edited by Lord Davn; December 17, 2014 at 06:11 PM.

  5. #5

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Quote Originally Posted by Lord Davn View Post
    The Silesian Hussars were added to the MP battle roster. I did not have enough time to add and test them in the Campaign roster They'll be recruitable (along with the Silesian Skirmishers by Austria) in the v5 patch file. The info card for the British cavalry units will be also be corrected.
    Thanks for a quick reply. I'm looking forward to a further development of this mod

  6. #6
    Lord Davn's Avatar Senator
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    The AI does a nice job of recruiting some of the special units that are available in the occupied regions for its Armies.

    Last edited by Lord Davn; March 28, 2015 at 02:56 PM.

  7. #7
    Lord Davn's Avatar Senator
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    The Minor factions are looking a little thin after 30 turns into this v5 campaign game

    Last edited by Lord Davn; December 19, 2014 at 06:08 PM.

  8. #8
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    Vilain de Bourg-en-Bresse had a comment on our Lordz forum that I've reposted here:
    "As Russia I noticed that their economy is really harsh. For several turns I had to raise taxes to a level, when region wealth starts decreasing, build one more trade dock for more trade treaties and keep some funds in reserve... Only after a few turns income passed on the positive side. So for the human it's feasible, if he puts a bit of thought into it, but, idk, if the AI is capable of handling such difficulties early in the game." Kind regards, Vilain

    The Russian faction was designed that way by CA for the original NTW campaign and from my reference sources it's very accurate. Its advisable at the start of the Russian campaign to move Kutuzov's army up to support the Austrians while you build your economy and bring up additional forces. You'll be able to take the offensive against France as more troops become available and arrive at the front. Your reinforcements have to travel a looong way so you'll need a steady stream of them to support any offensive against the Grand Armee'.

    Remember the NTW3 campaign game has a diplomatic restriction that prevents The Ottomans and Russia form going to war early in the campaign. However you may get dragged in to a war if the Ottomans declare war on one of your allies, so it's wise to keep some garrison units on the Ottoman border to defend those regions.


    Last edited by Lord Davn; December 26, 2014 at 12:18 PM.

  9. #9

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Enjoying SP campaign as the Brits, but I have one question. Is it WAD that British & French infantry is so disproportionately better than all other counterparts? Every battle - considering the final casualties - is basically like shooting ducks. I remember playing TROM where battles had to be won with substantial quantity of one's own blood. In NTW3 v5 it's usual for me to have 1:5-10 casualty ratio in my favour, which seems not so proper for this period battlefields.

    Yes the French and British were that good. The NTW3 battle stats that Lord Avon provides for the units are based on historical facts that have been used in table top war games for many years before computer war gaming became the norm. It also does not help that the battle AI is so such a poor opponent ~Lord Davn
    Last edited by Lord Davn; December 27, 2014 at 11:14 PM.

  10. #10

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Please explain the concept of building a fleet for different factions in the SP Campaign. I have built a shipyard for Prussia, but I have opportunity to build only sloop and 24-gun frigate.

    I re-posted your question on the v5 sticky thread for Naval battles and asked Lord Commodore Wesley to explain ~Lord Davn
    http://www.twcenter.net/forums/showt...-SP-mods/page2
    Last edited by Lord Davn; December 29, 2014 at 12:59 PM.

  11. #11

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Is Baden a playable faction in the latest release?

    No, some Baden units are recruitable by the French when the occupy Wuttemburg ~Lord Davn
    Last edited by Lord Davn; January 03, 2015 at 09:41 AM.

  12. #12

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Finally it as come to an end this amazing project , im glad that i have inspired you go forward with this .
    I have to say that the things you said about the difficulty levels , arent valid. If you play on normal its almost the same as playing the game in easy level.
    And TW is to be played on the highest levels of difficulties when you a certain amount of experience . The breaking of threaties etc, its part of the game and the real time history .Alliances were broken in several ocasions during this war era. I cant wait to have a decent head to head MP campaign on my channel with this mod.
    Last edited by Lord Davn; January 10, 2015 at 09:39 PM.
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  13. #13
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    Hey foot soldier try out my campaign and battle ai settings on very hard if you want a challenge.
    Last edited by Lord Davn; January 10, 2015 at 09:39 PM.

  14. #14

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Quote Originally Posted by Bran Mac Born View Post
    Hey foot soldier try out my campaign and battle ai settings on very hard if you want a challenge.
    I thought i already had wrote something .... weird ,but mate i play ntw 3 since day one and you can check from my sig that i play the TW games always on the hardest levels of dificulty.

    It is definitely very challenging on the hard & very hard settings ~Lord Davn
    Last edited by Lord Davn; January 11, 2015 at 05:15 PM.
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  15. #15
    Lord Davn's Avatar Senator
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    We plan to do a patch for the NTW3 v5 mod this spring to coincide with the Waterloo anniversary. For the SPC mod I'm planning to upgrade the Belgium units so a small roster of cav & inf units can be recruited by the British when they occupy that region. We also plan to update the Napoleon Campaign where you play as the French with a scripted campaign.


  16. #16

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Hi i have little question. How I can play Duchy of Warsaw?
    Last edited by Lord Davn; January 21, 2015 at 11:40 AM.

  17. #17
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    Quote Originally Posted by stalkercosiek View Post
    Hi i have little question. How I can play Duchy of Warsaw?
    Sorry, not possible with the 1805 campaign. The French can liberate Poland and setup the Duchy of Warsaw as a protectorate.



    You can also occupy the Poland region and recruit units from a complete roster for service with the Grand Armee'

  18. #18

    Default Re: NTW3 v5 SP & MP Campaign Updates

    Do you guys ever plan on adding any more additional German states? You have a lot of great and accurate Baden units, but it would be awesome if you could cut off a decent sliver of Wurttemberg and make room for the Grand Duchy of Baden as its own faction (Independent at the time)


  19. #19
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    Quote Originally Posted by Oforrsteel View Post
    Do you guys ever plan on adding any more additional German states? You have a lot of great and accurate Baden units, but it would be awesome if you could cut off a decent sliver of Wurttemberg and make room for the Grand Duchy of Baden as its own faction (Independent at the time)
    We can not edit the NTW campaign map so we're stuck just the one region in Wurttemberg. CA did provide some editing map tools for Shogun 2 but nothing for the NTW modders

  20. #20
    Lord Davn's Avatar Senator
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    Default Re: NTW3 v5 SP & MP Campaign Updates

    There is an updated scripting file for the main 20 faction campaign on Page 1 (along with updates that were posted earlier)

    Lord Commodore Wesley came up with the idea to modify the scripting file and give the Wurttemberg region to France at the start of turn 1.
    This allows the French player to have full control of that region without having to go to war with one of their allies and break a treaty.
    Now you can also move your French units up to Bavaria and take control of that region after the Austrians have defeated the Bavarians (just as Napoleon did)


    Last edited by Lord Davn; January 24, 2015 at 08:29 PM.

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