Yes.
If you are using a shortcut, try to see where it points.
The parent folder of the one containing the launcher should be rtw, with the exe.
Make sure you don't have folder between.
For anyone else, I'll try to so a video explaining how to install rs with and without steam. I've never done that though, so I don't know how hard it is going to be, and how long it will take.
However, there are a few things should check in priority.
First, that that there are no rs folder inside your install. rs is not modfoldered, thus it should look like rtw in the main folder (the one containing data and the exe),except for the launcher folder.
Also, if you can't manage to launch rs through the launcher, try to launch it directly with one exe to see where the problem lies.
The person who has a frozen launcher, could you please tell me if you have a version written on it, ans what is your os. Thanks.
Under the patronage of apple.
Patron of ybbon66.
I've solved my problem.
What i want to know is how do i activate 1 turn mode for the Swap factions. They're presently available on 0 turn only.
What steps must i take to solve this?
There are three swap factions in 0 turn and 3 in 1 turn.
For the exact list, have a look in the preview thread.
And i'm glad you solved your problem.![]()
Under the patronage of apple.
Patron of ybbon66.
So that means that it's not possible to play said factions in one turn mode.
May i know what was the reasoning behind this? Why weren't all factions made available in both modes?
My issue is that you have taken what was once a chore - siegeing, and made it a pleasure.
I have just taken my first Hill-Fort, Genoa, and it was an absolute pleasure.
Better, it was a joy.
I am so happy to be playing this mod again, it is the dogs bollocks.
I love you people, better than I love my Mam*.
Thank you for your time and your effort.
*some of the above may be a lie.
"I should like to see...the last king strangled with the guts of the last priest"
Time and lack of people being able to do and test it.
Dvk basically did all the patch by himself, in spite of his real life.
Under the patronage of apple.
Patron of ybbon66.
Fair enough.
Moving on, without knowing if this has been mentioned before, was the pop message of your characters receiving traits/retinues removed? Because at the moment im not receiving any and so i need to check my chars manually.
First, one minor issue: fighting the Roman Rebels at Capua and Rhegion, I attacked at the cities at night. Some of the houses (labelled "Domus") had walls which were very bright like they were being rendered for the daytime, while basically everything else was dark. I don't know if that was intentional, or if the same might happen to other non-Roman buildings, but it looked a bit odd.
dvk901:
I don't think that was the problem, or not all of it at least. It was happening from the beginning, when my income was very low and so far had maxed out at only about 30k. I had been spending as much income as I possibly could, so that I'd never have enough left at the end of a turn to produce any more buildings or units.There are hidden traits in place in the patch to increase the cost of buildings if your treasury goes over a certain amount. The idea behind this was to lessen the effect, or should I say minimize the number of times the script takes away money if you go over a certain treasury limit.
Also, that doesn't explain the inconsistency in the effect modifiers in the traits files (in the main data folder and the Rome 1-turn data folder). If some are supposed to be beneficial and others are supposed to be detrimental, then they should be consistent with regard to their modifiers being positive or negative, but that doesn't appear to be the case. Here are all the traits (grouped into levels) that have "effect construction" and their modifiers, from the main data folder:
Intelligent: -3, -5
Hard working: -15
Procrastinator: 15, 20
Architect: 5, 10, 15
Good Builder: -5, -10, -15 (also Celtic & Nomadic, without -15 level)
Bad Builder: 10, 20, 30 (also Celtic & Nomadic, without 30 level)
Cheapskate: 5, 10, 15
Dacian Hired Greek: 5, 10
Dacian Builders: 5
Too Much Money (hidden): -10, -15, -20, -30, -50
That last one is the only construction-related trait marked as "hidden." It looks like the one you're talking about, it has negative numbers, and it's doing the same job as Intelligent, Hard working & Good Builder, while doing the opposite of the rest. That doesn't make any sense to me. It instead ought to be the same as Bad Builder, etc., so (unless I'm very confused) at least some of the traits are incorrect. I'm not sure about the intention behind some like Cheapskate and Dacian Hired Greek (whether they're supposed to increase or decrease costs), but the modders of course do, so those may or may not need to be fixed.
nothing wrong here..
few examples:
Good Builder: -5, -10, -15 (also Celtic & Nomadic, without -15 level)
>this means -x% to building cost /time?
Bad Builder: 10, 20, 30 (also Celtic & Nomadic, without 30 level)
>this surely means +x% to building cost
Too Much Money (hidden): -10, -15, -20, -30, -50
>this is most probably -x% to tax income
all in all I would say you are confused...
I cannot save (option greyed out) nor I can enable the script, also the button is greyed out. The install is clean and brand new for RTW Gold.
The other factions are not at issue. I cannot save with Rome and I already did as suggested there. I cannot click show me how. It is greyed out.
The other factions allow saving. When I load the click to enable script comes up like all other RTW mods with scripts. The slightly odd thing is that to allow saving I click elsewhere, and not on the little button below the help portrait.
I will reinstall cleanly again. Also I don't see any new buildings. It looks pretty much the same, except for texture. Presumably, I have to build to get that. Anyhow this install seems messed up.
1 turn seems to have Romans capable of saving, Belgae cannot.
Reinstall tomorrow.
Last edited by Patricius; March 20, 2012 at 08:17 PM.
Hey guys just started a campaign as Syracuse and using spies I've noticed that the Romans are fielding late republican/early imperial troops in their armies instead of the pre-marian Hastati, Triarii, Principes etc. Is this normal behavior?
Under the patronage of Basileos Leandros I
Patronized by Paedric Patron of Knonfoda and Maurits
A Rickety Old Bookcase
Thanks to Emperor of Hell for the original avatar and FrostySOTF for the update
Go here to get yours
~ Tale of the Week ~ Creative Writing ~ The Writers' Lounge ~ After Action Reports ~ MAARC/BAARC ~
I take it the problem of units not lining up correctly in the battlefield is unsolvable...?
Texture works by Sertorio, banner courtesy of Joar
My AAR for VGRII-AQUILAE