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Thread: RS2.5 Issues and Problems:

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  1. #1

    Default

    I installed RS II to a folder on my desktop. Before you say "Leep, you dope! We said don't do that!" I will say that I know and have you know that and the game works just fine (heh). Anyway, I have been frustrated by enemy armies changing formations over and over (exhausting the men) and screwing up their battle lines before we engage, etc, and read that Alex is the best .exe. I went to start RS II (using the RSII startup icon thingy that lets you change options and choose a civilization) with Alex selected, but it gave me error messages. It turned out that Alex, although installed according to steam, was not in my steam games folder. I reinstalled Alex and it is there now, but RS II still can't be started with Alex. Do I need to reinstall RS II to use Alex at this point?

    Note that I was using the RTW vanilla exe at first.

    It claims that RS II is not installed in the correct directory and then gives me the directory of my RS II installation (the desktop).

    Did you make sure that the RS II script is running? You need to click a settlement and click your adviser's portrait when it comes up.

    -- Edited (Brusilov) - quadruple posts merged (when you get to 25 posts and registered for 2 weeks please EDIT your previous post)
    Last edited by Brusilov; July 08, 2013 at 02:11 PM.

  2. #2

    Default Re: RS2.5 Issues and Problems:

    okay so you say that steam users may have a problem, but you dont say how to fix it. WHERE am i supposed to install this mod

  3. #3
    dvk901's Avatar Consummatum est
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    Default Re: RS2.5 Issues and Problems:

    People, bear in mind that there IS no preferences file until you actually start a campaign. I know, that's a pain, but every single campaign will create its own preferences.txt in its OWN folder. So you either have to copy the ones in the main data folder, or start the campaign, set your preferences, and then exit and edit it.

    Hillforts are, as they were, difficult to fight in and take. This is not a bug, necessarily, it is an 'obstacle'.

    Massalia is a Greek city, but if you are playing the Romans, they also have an Engineering trait of their own.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  4. #4

    Default Re: RS2.5 Issues and Problems:

    @dvk The launcher is supposed to create a preference file if none exist. At least, that is what I remember.
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  5. #5
    salsahavok's Avatar Foederatus
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    Default Re: RS2.5 Issues and Problems:

    In the Capuan campaign i realised its a 1 turn campaign and i lost it which doesn't suprise me since i auto resolved everything however i found something weird
    stack spamming 5 turns in by the romans i know its meant to be the hardest campaign in the mod but seriously? stack spamming in a 1 turn campaign

    i counted 5 stacks around my cities i never encountered so many stacks so early in a 1 turn campaign and that includes the Carthaginians

    if its delibrate to make it very difficult then i welcome the challenge!!!

  6. #6

    Default Re: RS2.5 Issues and Problems:

    Playing a Rome 1-turn, so far, so good.

    Only 2 issues have alrdy been stated; single ship fleets arent merging despite no 1star+ Admiral's present,

    and the path-finding in the hillforts is funky. I dont mind how hard it is for troops to move around, but my General gets stuck running in circles around the inner palisades;
    I took a Pic but lost it, basically the General gets stuck on the inner palisade when I try to get him into the top plaza. Half the Generals bodyguard did make it to their destination, but the other half were doing laps around the ditches for 20minutes.

  7. #7

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by salsahavok View Post
    In the Capuan campaign i realised its a 1 turn campaign and i lost it which doesn't suprise me since i auto resolved everything however i found something weird
    stack spamming 5 turns in by the romans i know its meant to be the hardest campaign in the mod but seriously? stack spamming in a 1 turn campaign

    i counted 5 stacks around my cities i never encountered so many stacks so early in a 1 turn campaign and that includes the Carthaginians

    if its delibrate to make it very difficult then i welcome the challenge!!!
    Maybe you attacked Rome and triggered the emergency script? That would explain early full stacks.
    In my Massalian campaign arverni ermergency stacks almost wiped me out...

  8. #8

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by salsahavok View Post
    In the Capuan campaign i realised its a 1 turn campaign and i lost it which doesn't suprise me since i auto resolved everything however i found something weird
    stack spamming 5 turns in by the romans i know its meant to be the hardest campaign in the mod but seriously? stack spamming in a 1 turn campaign

    i counted 5 stacks around my cities i never encountered so many stacks so early in a 1 turn campaign and that includes the Carthaginians

    if its delibrate to make it very difficult then i welcome the challenge!!!
    The Capuan campaign is very hard at the beginning, but doable. You'll have to fight all the battles in order to stand any chance. Then again, I've played it on H/H, perhaps it's a bit easier on M/M. And yes, the emergency stacks are vicious, you'll need to station one of your armies near Hannibal, in order to defeat those.

  9. #9

    Default Re: RS2.5 Issues and Problems:

    Couple of points for those interested in the Roman Campaign (maybe others for the Fleet bit - I've been play-testing a Roma-1turn):

    Fleet Management:

    As part of the new traits system, Admiral's are now like General's - once created, they can't be 'deleted' (ie they won't give up their flagship). So, only create the fleets you want to have. You can still transfer ships between them, but not get rid of the fleet entirely. Just takes a little more management.

    Election Messages:

    Yes, these are a bit annoying, but remind you to get those characters back to a settlement regularly - otherwise 'bad' things might happen.

    Senatorial elections occur every year and Censor ones every 18 months - so you'll get a turn occasionally without a message!

    Only Senators can become Propraetors, so it is useful to get some of them elected.

    Certainly, for me, I very rarely, if ever, auto-resolve. So I only see a message once every hour or so! You're missing half the game auto-resolving - where's the fun in that

  10. #10

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by ur-Lord Tedric View Post
    Couple of points for those interested in the Roman Campaign (maybe others for the Fleet bit - I've been play-testing a Roma-1turn):

    Fleet Management:

    As part of the new traits system, Admiral's are now like General's - once created, they can't be 'deleted' (ie they won't give up their flagship). So, only create the fleets you want to have. You can still transfer ships between them, but not get rid of the fleet entirely. Just takes a little more management.

    Election Messages:

    Yes, these are a bit annoying, but remind you to get those characters back to a settlement regularly - otherwise 'bad' things might happen.

    Senatorial elections occur every year and Censor ones every 18 months - so you'll get a turn occasionally without a message!

    Only Senators can become Propraetors, so it is useful to get some of them elected.

    Certainly, for me, I very rarely, if ever, auto-resolve. So I only see a message once every hour or so! You're missing half the game auto-resolving - where's the fun in that
    because its boring and takes too long to fight small battles (which make up 60-80% of all battles)?
    especially as low grade troops (Barbarian Warbands and 'raider' type troops especially) have morale comparable to that of the elite/highly trained troops (Legionaires, hoplites, phalangites, agyraspides etc). It should be that if their initial charge doenst have the desired effect, they get slaughtered in melee unless they are higher grades of troops.

    the only battles worth fighting are ones that are:

    1) Interesting
    2) Challenging ( if the situation is not in your favour according to the computer etc)
    3) Important strategically and needs a victory.

    Unfortunatly, they are the minority.
    Last edited by kahnage; April 15, 2012 at 11:26 AM.

  11. #11

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by kahnage View Post
    ..... morale comparable to that of the elite/highly trained troops (Legionaires, hoplites, phalangites, agyraspides etc). It should be that if their initial charge doenst have the desired effect, they get slaughtered in melee unless they are higher grades of troops.......
    I think you underestimate and mis-appreciate the importance of morale. More importantly, absolutely none of the 'Civilised' powers (those with regular armies of trained troops) caused the Romans (and really the Greeks and similar too) any hassle at all.

    Only the Barbarians did!

    Decisive battles, including the useful 'slaughtering' effect, only occur when the enemy breaks - but you have to get them to break first.

  12. #12

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by kahnage View Post
    because its boring and takes too long to fight small battles (which make up 60-80% of all battles)?
    especially as low grade troops (Barbarian Warbands and 'raider' type troops especially) have morale comparable to that of the elite/highly trained troops (Legionaires, hoplites, phalangites, agyraspides etc). It should be that if their initial charge doenst have the desired effect, they get slaughtered in melee unless they are higher grades of troops.

    the only battles worth fighting are ones that are:

    1) Interesting
    2) Challenging ( if the situation is not in your favour according to the computer etc)
    3) Important strategically and needs a victory.

    Unfortunatly, they are the minority.
    Sadly, kahnage has a very good point here. Not all battles are worth playing unless you want a campaign to take months to complete. For example, if I see six units of Clubmen I will auto resolve. I will take close to no losses and the "threat" will be cleared. It is important not to be so buried in the details that you lose sight of your main strategy.

    In Stainless Steel, auto resolving is deeply discouraged by adding negative traits, regardless of outcome. I disagree with that approach entirely and hope that RSII does not follow a similar path.

  13. #13

    Default Re: RS2.5 Issues and Problems:

    I was editing the settlements to include the legion numbers.
    I got to this settlement and I was wondering if it was misspelled.

    Should it be spelled Drurocortoron?

    Just wondering



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    Last edited by century x; March 19, 2012 at 09:47 PM.
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  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by Ovidius Empiricus View Post
    Paedric: Thanks for the help on my problem with the launcher. I don't know what I or my silly computer did, but it mysteriously started working.
    ---
    In my Rome 1-turn campaign, it looks like some of the beneficial traits for construction costs (intelligent, hard worker, superior builder, and so on) are actually increasing prices rather decreasing them. It's been cheaper to move almost all of the governors out of a city temporarily when building, although moving them means they won't gain some ancillaries that turn (unless that has changed).
    I skimmed through data\export_descr_character_traits and many of those were showing something like "Effect Construction -5" with a negative modifier. However, when I checked the Architect traits, those were positive. I haven't gotten Architect in my campaign yet to check, but I assume that one is probably correct if the others are increasing costs. I also saw others like "bad builder" have a positive number, so would it work if I switched those signs in that file, or is there anything else I'd have to do for it to work on my savegame?
    There are hidden traits in place in the patch to increase the cost of buildings if your treasury goes over a certain amount. The idea behind this was to lessen the effect, or should I say minimize the number of times the script takes away money if you go over a certain treasury limit.

    Quote Originally Posted by carmir View Post
    I have an issue, cheating romans.
    Please tell me this is a bug. I mean the reforms are a huge advantage already, but why should they get free units? and three times of their former strength as bonus...
    The Romans don't get any spawned units as the AI for having the Reforms? But in all non-Roman campaigns, their troops are recruited by script. That's so that a Legion is actually a Legion, rather than a mess of unrelated units.

    Quote Originally Posted by century x View Post
    I was editing the settlements to include the legion numbers.
    I got to this settlement and I was wondering if it was misspelled.

    Should it be spelled Drurocortoron?

    Just wondering



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    If you change the names of regions on the strat map (by editing 'imperial_campaign_regions_and_settlement_names.txt' you WILL screw up the script for those cities, and also any traits meant to be assigned BY those cities. I went through holy hell changing every single settlement and region name in this mod so that the hardcoded and actual (visual) name are the same BECAUSE it was causing parts of the script to not function. So be advised that isn't a good idea.

    As for the spelling...I have no idea. Mulattothrasher provided most of the Barbarian settlement and region names.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  15. #15

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by dvk901 View Post
    As for the spelling...I have no idea. Mulattothrasher provided most of the Barbarian settlement and region names.
    Oh, the reason I say because in the AOR map it is spelled slightly different.
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  16. #16

    Default Re: RS2.5 Issues and Problems:

    The name were changed, because spaces were causing troubles with some traits and scripts.
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  17. #17
    xXEsotericXx's Avatar Biarchus
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    Default Re: RS2.5 Issues and Problems:

    Yep , this issue, only a small one but, ill report it too, when choosing Bityhnya faction (cant pronouse them correctly) when your at the menu to choose Medium/medium , battle time ... etc, the they are showing on sicile not in north turkey asia minor.
    "I think left but i write extreem right"
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  18. #18
    dvk901's Avatar Consummatum est
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    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by Baleurion View Post
    Norton also reports RS22.cab as being infected. Not to mention my legal steam copy of Arma 2.
    It is incredibly paranoid to the point of annoyance.
    Opening the RS2 preferences in the launcher and saving, saved those settings to ALL RS2 campaign folders, luckily
    Ontopic, a problem i've got is that the campaign map seems to lack spaces in 2-word names. Maybe it has always been like that, but i never noticed before in 2.1.
    Like these;
    Delta_Anatolikon
    Hultaz_Markamanhoz
    Without pulling any punches (and speaking as a former PC Technician and Software Analyst), anything made by Semantec is just plain garbage. It is the worst anti-virus program on earth, and more invasive than the bloody stuff it's supposed to stop. My solution for this problem would be to uninstall it, and then burn the CD it came on. I've also found that RTW will run 'significantly' slower on a PC running Norton AV than one running AVG or Avast! (I'm talking 25-33% slower) So do yourself a favor, *&^%-can Norton and even if you bought AVG or Avast! you'd be happier. They dynamically upgrade their programs and fix problems on the fly, and my personal experience has been that they detect MORE things than Norton does.

    Quote Originally Posted by salsahavok View Post
    In the Capuan campaign i realised its a 1 turn campaign and i lost it which doesn't suprise me since i auto resolved everything however i found something weird stack spamming 5 turns in by the romans i know its meant to be the hardest campaign in the mod but seriously? stack spamming in a 1 turn campaign
    i counted 5 stacks around my cities i never encountered so many stacks so early in a 1 turn campaign and that includes the Carthaginians
    if its delibrate to make it very difficult then i welcome the challenge!!!
    I have to confess that the Capuan campaign was something I created based on: "Why not?" As has been said, the Capuans ARE the rebellion in Italy that took place when Hannibal invaded, and historically, they got their butts handed to them royally for revolting. So the campaign is hard, and is meant to be very hard. You are facing the wrath of the Romans...partly because you dared to revolt, and largely because you had just murdered the Roman garrison in Capua. So yeah, expect a severe challenge. (But it can be won, as one of our testers found a way.)

    Quote Originally Posted by xXEsotericXx View Post
    Yep , this issue, only a small one but, ill report it too, when choosing Bityhnya faction (cant pronouse them correctly) when your at the menu to choose Medium/medium , battle time ... etc, the they are showing on sicile not in north turkey asia minor.
    I will have a look at that....an oversight on my part.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  19. #19

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by dvk901 View Post
    Without pulling any punches (and speaking as a former PC Technician and Software Analyst), anything made by Semantec is just plain garbage. It is the worst anti-virus program on earth, and more invasive than the bloody stuff it's supposed to stop. My solution for this problem would be to uninstall it, and then burn the CD it came on. I've also found that RTW will run 'significantly' slower on a PC running Norton AV than one running AVG or Avast! (I'm talking 25-33% slower) So do yourself a favor, *&^%-can Norton and even if you bought AVG or Avast! you'd be happier. They dynamically upgrade their programs and fix problems on the fly, and my personal experience has been that they detect MORE things than Norton does.



    I have to confess that the Capuan campaign was something I created based on: "Why not?" As has been said, the Capuans ARE the rebellion in Italy that took place when Hannibal invaded, and historically, they got their butts handed to them royally for revolting. So the campaign is hard, and is meant to be very hard. You are facing the wrath of the Romans...partly because you dared to revolt, and largely because you had just murdered the Roman garrison in Capua. So yeah, expect a severe challenge. (But it can be won, as one of our testers found a way.)



    I will have a look at that....an oversight on my part.
    Hi to all,

    I also have " Norton 360 " on my system and also Norton has deleted a Launcherfile.
    As my personal workaround i copied my old Launcherfile from a clean RS 2.1acopy in the
    new Launcherdirectory of RS 2.5 and I mad a new link to the desktop.
    It works for me, i have started an new Romancampaigne and no Problems so far at the moment.

    Sorry for my horrible english.

    THx

  20. #20

    Default Re: RS2.5 Issues and Problems:

    I dont know what is wrong, but every battle end with a crash I fought Hannibal like 5 times and every time at the end of it, the game crashes, sucking the life out of me.... why? I just fought rebel army and won, and then crash.. Also, I notice for every loading screen, its saying the same quote? why? Also, after installing, the launcher looked different,Ii clicked on Armenia and then zero turn and it went back normal. Is that normal? Also, it seems every turn there is an election I guess? I am using steam. I installed the first Rs2 by copying the folders into the Rome Total War Gold folder, and installed 2.5 in there too, does any of that sound wrong? Please let me know.

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