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Thread: RS2.5 Issues and Problems:

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  1. #1
    Ferdiad's Avatar Patricius
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    Default Re: RS2.5 Issues and Problems:


  2. #2

    Default Re: RS2.5 Issues and Problems:

    according to my test,it seems like that the saved game file used in RS2.1A is still working in RS2.5,such as the "coward Publius" rebecome Publius Cornelius Scipio ,and the new sky model,city model and the new traits like Imperator and Caesar occurs.i guess i could continue my roman conquer way!!

  3. #3

    Default Re: RS2.5 Issues and Problems:

    Playing as the Seleucids when I besiege a Parthian city they do not have any additional garrisons added - is this deliberate?

    Thank you

  4. #4

    Default Re: RS2.5 Issues and Problems:

    Hello, its been awhile since i posted in here, just recently instaled roma surrectum 2.5, been getting some CTD's, playing as rome 0turn, got couple in the middle of the battle, one that were consistent in 1st battle against Hannibal, i think it had something to do with my graphics setting i turn it down abit and it went away, 2nd one was when after battle with Hannibal i attcked 2nd carthage stack near tarentum, i think it was bcos they were ambushing me tho it doesnt make much sence for them to ambush me when im attacking them, last one and most recent was when i won the battle and was pursuing fleeing carthage guys just before finishing them off i got a CTD, couldnt recreate that one tho.
    Also i noticed some issues with some of the textures or smth not sure how to call it, some artifacts keep apearing when im traveling with my units through campaing map or when i move my mouse cursor above some of the details, its not very consistent so im not very sure what could cause this.

  5. #5

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by DaddyPro View Post
    Hello, its been awhile since i posted in here, just recently instaled roma surrectum 2.5, been getting some CTD's, playing as rome 0turn, got couple in the middle of the battle, one that were consistent in 1st battle against Hannibal, i think it had something to do with my graphics setting i turn it down abit and it went away, 2nd one was when after battle with Hannibal i attcked 2nd carthage stack near tarentum, i think it was bcos they were ambushing me tho it doesnt make much sence for them to ambush me when im attacking them, last one and most recent was when i won the battle and was pursuing fleeing carthage guys just before finishing them off i got a CTD, couldnt recreate that one tho.
    Also i noticed some issues with some of the textures or smth not sure how to call it, some artifacts keep apearing when im traveling with my units through campaing map or when i move my mouse cursor above some of the details, its not very consistent so im not very sure what could cause this.
    Hi there,

    I too am having stability issues! I am also playing Rome 0-turn. When ever Hannibal Ambushes me there are CTDs during the battle. Now i end turn and he wanders off. However, when i fight battles there are often CTDs, there are also CTDs on the campaign map.
    I have followed these steps:

    1. Turn ON shaders
    2. Disable and set Autosave to FALSE
    3. Turn OFF anti-aliasing
    4. Use the standard settings that your PC will support
    5. Have not installed RS2 in the 'Program Files' folder of either Vista or newer OS's
    6. And save you campaigns regularly to differently named save files

    Though i have not disabled Autosave as it is already set to FALSE on preferences. Any suggestions as to what the problem might be? I remember when 2.0 was released you mentioned something about vegetation settings on in the launcher.

    Any suggestions would be greatly appreciated!!

    Best Rome mod especially the new formations and the long battles! Hence maddening when you finally win or lose after a tough struggle!

  6. #6

    Default Re: RS2.5 Issues and Problems:

    When i take a settlement from an enemy, should i destroy all of their buildings? Do i get any negative effect by having them in my settlement?

  7. #7
    Ferdiad's Avatar Patricius
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    Default Re: RS2.5 Issues and Problems:

    If its from a different culture they give Culture penalties which means increased unrest.

  8. #8

    Default Re: RS2.5 Issues and Problems:

    but what kind of buildings? a Greek foundry would not cause unrest would it?

  9. #9

    Default Re: RS2.5 Issues and Problems:

    My issue is that every single turn, the "senate/consul elections are happening next turn" message appears by the adviser.

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: RS2.5 Issues and Problems:

    Its been reported several times, hopefully it will get fixed.

  11. #11

    Default Re: RS2.5 Issues and Problems:

    I reinstalled clean 2.0 and my launcher works perfect then install 2.5 and the launcher won't open. The launcher uses a wrong path to the target. What to do?

  12. #12

    Default Re: RS2.5 Issues and Problems:

    So uh.. it's been a year or so since I last played RSII. Are units supposed to path into a single file line around wooden palisade walls trying to sneak in through visible cracks or what.

  13. #13
    Ferdiad's Avatar Patricius
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    Default Re: RS2.5 Issues and Problems:

    There's some pathfinding problems.

  14. #14
    Laetus
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    Default Re: RS2.5 Issues and Problems:

    Playing Rome (0turn, huge units, alex.exe) I was sieging Chartago_Nova from the north with a full legion + half legion as reinforcements.
    I don't know if this is an rtw issue but I haven't encountered it before. When sieging Cartago_Nova from the north I faced a wall section with a "U" formation where the gate at the "bottom". I tried to position my ladders on both sides of the gate but when the unit with the ladders were at the wall it took forever to position the last ladder (the units moved like snails). When the ladders where at place the unit raised the ladders normally and attacked the wall. Next problem was that I couldn't get any other unit to attack the wall with these ladders.

    In the same siege I also had a problem with units going trough the wall. I lined up two cohorts in the same line as the gate wall. The second cohort just started walking trough the wall section where the wall makes a corner. I ended up having half the cohort outside of the wall (not able to get back) and half inside.

    If there has been any changes here i recommend a look trough but I have never attacked at these "U" murder hole sides of the wall but as the defender didn't have any missile troops I thought Id give it a go. The point being I don't know if this is a old problem.

  15. #15

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by Satyri View Post
    Playing Rome (0turn, huge units, alex.exe) I was sieging Chartago_Nova from the north with a full legion + half legion as reinforcements.
    I don't know if this is an rtw issue but I haven't encountered it before. When sieging Cartago_Nova from the north I faced a wall section with a "U" formation where the gate at the "bottom". I tried to position my ladders on both sides of the gate but when the unit with the ladders were at the wall it took forever to position the last ladder (the units moved like snails). When the ladders where at place the unit raised the ladders normally and attacked the wall. Next problem was that I couldn't get any other unit to attack the wall with these ladders.

    In the same siege I also had a problem with units going trough the wall. I lined up two cohorts in the same line as the gate wall. The second cohort just started walking trough the wall section where the wall makes a corner. I ended up having half the cohort outside of the wall (not able to get back) and half inside.

    If there has been any changes here i recommend a look trough but I have never attacked at these "U" murder hole sides of the wall but as the defender didn't have any missile troops I thought Id give it a go. The point being I don't know if this is a old problem.
    I've had the same problem with ladders.

  16. #16

    Default Re: RS2.5 Issues and Problems:

    Hi all, first of all congratulations for this mod, then I wanted to report this bug, I don't know if you already talked about, however it is normal that my troops can enter into a city under siege?
    Spoiler Alert, click show to read: 

  17. #17
    Laetus
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    Default Re: RS2.5 Issues and Problems:

    I have this error:Script error in data/descr_event_images.txt, at line 2984, column 1. Unkown event string Settlement_Razed
    I have installed Rome Total War and Barbarian Invasion(with all the patches).
    I have installed RS 2.0 in the main folder of RTW and after RS 2.5 in the same folder(overwriting all).
    After I have chosen faction and options in launcher,then the screen goes black and after return to desktop with the error.
    How can I resolve this?Please help me

  18. #18

    Default Re: RS2.5 Issues and Problems:

    No, its not. This bug was in 2.1, too.

  19. #19
    caratacus's Avatar Primicerius
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    Default Re: RS2.5 Issues and Problems:

    I keep getting the same quote by Josephus about the Legion's Ensign prior to a battle.

    Also a CTD before a battle between my legion and Celtic rebels in Northern Italy. I've tried different troops after restarting but usually CTDs during the battle speech or just after prior to pressing the start button. I'll keep testing to see what it might be.

  20. #20

    Default Re: RS2.5 Issues and Problems:

    Quote Originally Posted by caratacus View Post
    I keep getting the same quote by Josephus about the Legion's Ensign prior to a battle.

    Also a CTD before a battle between my legion and Celtic rebels in Northern Italy. I've tried different troops after restarting but usually CTDs during the battle speech or just after prior to pressing the start button. I'll keep testing to see what it might be.
    The single quote per game is by design - lots of evidence to support the changing of quotes actually caused CTDs....

    Apart from that, however, I don't think that anything really in this patch can actually cause new CTDs (it's nearly all script changes, they either work or don't). I've had only 2 CTDs (both in battles) in the last 2 months of testing: the first being a map glitch, which dvk' has already fixed prior to Open Beta; the second being when ambushing a small enemy of '15' after that army (let alone the whole one that I lost) was destroyed by an earthquake, which CTD'd at 'Start Battle' (I think there was something wrong with the AI units being far too small at that point - my army had all been reduced to 1 or 2 men per unit!

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