How to have multiple installations of TATW (with different submods):
Hi there
Here I'll explain in a few easy steps how to have multiple installs of TATW at the same time. The first tutorial is if you have a vanilla (No submods installed) install of Third Age total war. The second tutorial at the bottom is for if you already have a submod installed. :
These are instructions for if you have already a submod installed. It's not harder, just takes a bit longer.
Spoiler Alert, click show to read:
In this example I already have installed Baron Samedi's Gameplay Enhancing Submod Compilation in my Third_Age_3 folder and I want a second install with FRoGS.
First rename your Third_Age_3 folder to "Third_Age_3_BS" (It's just an example, you can rename it whatever you want but then it should be the same in the next steps. The name can not contain spaces).
You can probably find it in "C://Program Files/SEGA/Medieval II Total War/mods" or if you use vista or windows 7 in "C://Program Files (x86)/SEGA/Medieval II Total War/mods"
Then make a reinstall of Third Age total war.
Install FRoGS in that new install of Third Age total war.
The second step is editing the necessary shortcuts, .cfg files and .bat files.
Open the Third Age.bat in the Third_Age_3_BS folder with notepad. You will see this:
Code:
cd ..\..
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
Change it to this:
Code:
cd ..\..
start kingdoms.exe @mods\Third_Age_3_BS\TATW.cfg
Save and close the file.
After you edited the .bat file open TATW.cfg with notepad. You will see this :
Code:
[features]
editor = true
mod = mods/Third_Age_3
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
## comment/uncomment following line to disable/enable hotseat campaign
# playable = true
## faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
## disable start turn scroll in hotseat campaign
# scroll = false
## disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
## enable cheat console in hotseat campaign.
# disable_console = false
## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
## enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
## disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
## disable diplomacy validation for incoming propositions
# validate_diplomacy = false
## disable forced relevant hotseat options to be saved with game.
save_prefs = true
## autosave hotseat game at start of players turn
# autosave = true
## save config file in save dir containing information about next players turn
save_config = true
## close medieval II directly after a hotseat autosave
# close_after_save = true
## sub directory name for hotseat save games
# gamename = hotseat_gamename
## ensure game data files used in previous save match current campaign data files.
# validate_data = true
## prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
## specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
Change it to:
Code:
[features]
editor = true
mod = mods/Third_Age_3_BS
[io]
file_first = true
[log]
to = logs/system.log.txt
level = * trace
;level = * error
[video]
;windowed = true
;movies = false
show_banners = 0
[misc]
show_hud_date = true
;bypass_sprite_script = 1
;rebuild_geography_db = true
[game]
unlimited_men_on_battlefield = 1
no_campaign_battle_time_limit = 0
unit_size = huge
advisor_verbosity = 0
;event_cutscenes = 0
[multiplayer]
## comment/uncomment following line to disable/enable hotseat campaign
# playable = true
## faction mask for setting default starting factions in hotseat campaign
# factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
[hotseat]
## disable start turn scroll in hotseat campaign
# scroll = false
## disable forced separate human faction turns (including diplomacy) in hotseat campaign
# turns = false
## enable cheat console in hotseat campaign.
# disable_console = false
## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
# admin_password = password
## enable camera updates during ai turn in hotseat campaign
# update_ai_camera = true
## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
# disable_papal_elections = false
## disable forced autoresolve all battles in hotseat campaign
# autoresolve_battles = false
## disable diplomacy validation for incoming propositions
# validate_diplomacy = false
## disable forced relevant hotseat options to be saved with game.
save_prefs = true
## autosave hotseat game at start of players turn
# autosave = true
## save config file in save dir containing information about next players turn
save_config = true
## close medieval II directly after a hotseat autosave
# close_after_save = true
## sub directory name for hotseat save games
# gamename = hotseat_gamename
## ensure game data files used in previous save match current campaign data files.
# validate_data = true
## prevent game to load if savegame or data validations fail
# allow_validation_failures = false
[misc]
## specify the name of the save game to automatically load when Medieval II is launched
# bypass_to_strategy_save = game_name.sav
Again, save and close the file.
The last step is making a new shortcut. It is not necessary but I think most people like it. Click on the Third Age.bat (In the Third_Age_3_BS folder) and select "send to--> desktop (create shortcut)" (like in the pic):
Note: if your CFG file's content looks like the code below then only change the CFG file entry!
Code:
@echo off
cd ..\..
IF EXIST kingdoms.exe (start /affinity 1 /high kingdoms.exe @%0\..\Configuration.cfg) ELSE (
IF EXIST medieval2.exe (
start /affinity 1 /high medieval2.exe @%0\..\Configuration.cfg) ELSE (
echo ERROR: Cannot find the M2TW or Kingdoms executable.
echo You probably installed Third Age Total War into the wrong folder.
pause
)
)
CHANGELOG:
Added info about folder names and spaces (thanks to araval)
Added english pic (thanks to david93)
Added info about Windows 7/Vista problems (thanks to Stealthfox)
I hope this is a useful tutorial. Please report spelling errors, etc. Also other feedback is appreciated.
Re: How to have multiple installations of TATW (with different submods):
You perhaps should precise you still need to have a Third_Age_3 folder with an entire mod, otherwath it can cause bug. thanks for the tutorial, i knew the way to do it form a long, but it works well. Before I had 6 copy of TATW with differents mod.
Re: How to have multiple installations of TATW (with different submods):
ok i am a bit confused I already have my 3. installed with Baron's Submod. I want to add another submod, do I have uninstall my baron's submod and have only a vanilla them re-install both baron's and my new one? I just don't understand the part about making a copy of the vanilla when I don't have the vanilla its mixed with the submod
Last edited by Incredible Bulk; April 25, 2012 at 05:07 PM.
Re: How to have multiple installations of TATW (with different submods):
thank you so much for this :L my TATW stopped working, and i tried every possible way on the help forum to make it work, but none actually fixed the problems. so i tried this as a final attempt and it worked. so, cheers
Re: How to have multiple installations of TATW (with different submods):
Isais: Just make a new TATW using the installers, but at another location than the old one. Then rename it and add whatever submods you want with it and place it inside M2TW/mods
Re: How to have multiple installations of TATW (with different submods):
First you'll have to make a copy of your vanilla Third Age total war folder
You can probably find it in "C://Program Files/SEGA/Medieval II Total War/mods" or if you use vista or windows 7 in "C://Program Files (x86)/SEGA/Medieval II Total War/mods"
(...)
Open the Third Age.bat in the Third_Age_3_BS folder with notepad.