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March 14, 2012, 10:29 PM
#1
Libertus
Priest UI portraits
- I converted Norway to pagan religion. (descr_sm_factions, descr_strat)
- Done the temples, UI cards and descriptions work for them Ok.
- Done the priest conversion from catholic to pagan (descr_character) :
faction norway
dictionary 2
strat_model pagan_priest ; default model
strat_model pagan_high_priest ; advanced priest
- made them use proper textures (descr_model_strat), works ok, my priests use pagan textures
- copied the portraits/portraits/young/pagan_priests folder from ui/eastern_european to ui/northern european, but ingame my pagan priests still have catholic portraits
i'm doing this small modification over Kingdoms Grand Campaign Mod. i see lithuania, which is east.eu culture, uses proper pagan portraits. i just can't figure out what i'm missing. all help would be appreciated!
thanks in advance for all kind replies!
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March 14, 2012, 11:09 PM
#2
Libertus
Re: Priest UI portraits
found the solution. for some strange, to me still unknown reason, since i converted Norway to pagan, the game searches for portraits in South European UI folder, instead of north european.
go figure!
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March 16, 2012, 02:10 AM
#3
Re: Priest UI portraits
southern_european is the 'fallback' culture if the game can't find what it's looking for in the correct culture.
Does southern_european have a "pagan_priests" folder of portraits? If so, does it contain more images than your northern_european one?
What could be happening is that when the engine randomly chooses a portrait number (e.g. 023.tga) if no such file exists in your NE/pagan_priests folder then it will look for it in SE instead. If SE/pagan_priests doesn't exist then it might be looking in just SE/priests. As a general rule cultures should have (at least?) the same number of portraits as their SE equivalents, as though the SE portrait counts dictate what the maximum will be when generating a random portrait number. I'm not sure if this rule always applies but I have seen it happen.
Having said that, I assume that EE pagan priests are working fine? If yes then that's probably not the cause.
Last edited by Withwnar; March 16, 2012 at 02:14 AM.
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