This is something that has been on my mind for a while, because slaves play an important role in our economy, Roman history, and the Italian revolt event. I would like to make some changes in order to make the system by which we import, use, and buy slaves more realistic.
Currently there's an unlimited number of slaves available for a fixed price. I find this unimaginative so I'm going to propose some changes:
1. We quadruple the number of slaves used on each farm while reducing the base cost of slaves by 75%. That way slave numbers go up, but for no additional cost. So one slave will cost 50 denarii, but read on.
1a. So if this was implemented tomorrow, everyone would multiply their current slave holdings by four and purchase four slaves for 200 denarii instead of one slave for that price. When calculating farm income each slave would then increase farm productivity by .125% instead of the current .5%. It doesn't make the math for figuring out farm income any more complex.
2. Next we will use a roll to determine the number of slaves available in the slave markets every year. This number will be very high after enemy territories have been sacked or relatively low during periods of low warfare. The slave markets will still be stocked by the impoverished who are forced to sell themselves into slavery, however. The market will never completely be dry. In this way we can at least mimic slave market supply/demand and make the element of war in the game a bit more exciting.














