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Thread: Ancillaries

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  1. #1
    hochmeister devin's Avatar Senator
    Join Date
    May 2010
    Location
    halifax nova scotia
    Posts
    1,397

    Default Ancillaries

    For my mod I'm making an ancillary that Is only avalible past turn 50 for the faction milan, but when I go to test it they get it turn 2, so whats wrong with my trigger thats causig the early accuisition of it?

    The Ancillary trigger
    Trigger king_of_tear_trigger
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and I_TurnNumber >=50
    and I_TurnNumber <=1000
    and FactionType milan
    AcquireAncillary king_of_tear chance 100
    My mods
    -Mod Leader for the Wheel Of Time This is not the beginning, but it is a beginning
    -Mod Leader for Shogun 2: Foreign Invasion if you want a mod with alot of units this is for you, not only is there the 40 units CA made theres planned to be atleast 177 NEW units when its done.
    -Modder in the World War I and Shogun II project. The only full scale mod for FOTS and it plays nothing like FOTS. FOTS may have Gatling guns, WW1&S2 has tekidanto samurai, SNLF, MGs, kisho snipers, assault infantry(shotguns) just to name a few.

  2. #2
    Vegas_Bear's Avatar Biarchus
    Join Date
    Sep 2005
    Location
    Las Vegas, NV
    Posts
    605

    Default Re: Ancillaries

    Try this-

    Code:
    ;------------------------------------------
    Trigger king_of_tear_trigger
        WhenToTest CharacterTurnEnd
        Condition IsFactionLeader
              and IsGeneral
              and FactionType milan
              and I_TurnNumber >= 50
    
        AcquireAncillary king_of_tear chance  100
    VB

  3. #3
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Ancillaries

    As VB suggests. I'd say the problem was a missing space before the 50. And the <= 1000 is not needed.

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