I'm playing the Apaches on VH/VH too and i'm at 25 settelements atm, fighting wave after wave of French settlers and hordes of Mesoamerican armies so i know the drill. I only used 2-3 warpaths so i' not sure what's the big fuzz about them - nice experience and movement points for your troops but nothing to get you knocked out.
1) You're not stuck with just one recruiting slot.
Train more Rabbit Boys and eventually you'll get to tier 2 hunter buildings and you'll be able to train Dog Soldiers. Train more Dog Soldiers and you'll eventually get to the tier 3 hunter buildings - and there's where the good stuff is: Koitsenko's! The
same thing applies to your melee infantry - although i'm not sure if your Appachean Braves count as infantry that help you get to the tier 2 raider buildings, so just to be sure recruit lotsa Medicine Men too. At tier 2 you get Scouts which are nice and give you cool ambushing options but the real good stuff is again at level 3: Onde's Men.
At tier 2 hunter or raider building ("wigwam" - either one of hunter or raider is enough) you get to recruit 2 units per turn and at tier 3 ("longouse") - 3 units per turn.
2)
After fighting 5-10 stacks of Eiropeans with gunpowder and mounted units in them you get to build the horse tipi and gunpowder tipi. These two give you an immense advantage when compared to the other American peoples and put you pretty much on par with the Europeans. Build Thunder Braves and Mounted Apaches to get to the level 2 and 3 buildings (the horse buildings are especially good since they give you Mounted Thunder Braves which are fast moving and have huge range) and you've got yourself everything you need to start an empire.
3) Strategy?
Your armies are extremely cheap (upkeep costs are ridiculous - averaging something like 30 gold per turn)
and very numerous - Europeans come at you with full stacks with units of 45-60 men in them, and even though some have 2 hit points they're not a match for your units averaging 112 men.
At the start your armies are very weak. At the end your armies are pretty much invincible. There are a couple of phases you'll go through:
Phase1: Rabbit Boys, Rabbit Boys and more Rabbit Boys. The other half of your armies should be Braves (with 112 men and those nice javelins they are the only constant in your armies all the way through the game - i always find them usefull). 1-2 Medicince Men for morale and maybe a Scout unit to get an ambush going and that's about it.
This army is very weak. If the Chichisomething come at you while you're in this phase know that you need at least 2 of your stacks for 1 of theirs. Luckily i got to phase2 before the war with Chichithingies...
Phase2: Dog Soldiers! Substitute all of your Rabbit Boys with Dog Soldiers. Now you can stand "mano a mano" with the Chichis but it's still be tough. Chose your battles carefully. Your Braves are still your "bread and butter infantry" and the elite warriors of the Chichis (something like "Galaiguchi"... or smth...) will make minced meat of them 1 on 1. Same thing goes for the average Mesoamerican troops - Jaguar and Eagle Warriors will crush your Braves 1 v 1.
Phase3: Welcome Koitsenko's and Onde's Men! Substitute all of your Dog Soldiers with Koitsenko's (these guys are actually comparable to Ottoman Infantry or Dismounted Dvor, come with 112 per unit and are dirt cheap) and make Onde's Мen your main infantry. Now you actually have a unit that can keep up against the elite Mesoamerican units plus it gives you spears to fight the European mounted troops. Put some Medicine Men for the morale in the back and keep 3-4 Braves to hurl their javs from behind Onde's Men.
Phase4: Mounted Apaches! Finally some cav! Your biggest headache was that you could't catch many prisoners so you had to fight the same armies 2-3 time to finally destroy them. Not any more! Not only are Mounted Apaches good for chasing prisoners but they additionally give you some great tactcal flexibility. Except for the Europeans, noone wears armour in the Americs so battles are always going to be heavy on casulaties and arrows are always going to be very effective - even more so when you can get your Mounted Apaches to shoot at the backs of your enemies.
And the best thing in phase4? Thunder Braves! Long range, 14 attack. What more could you want?
I know! MOUNTED THUNDER BRAVES!
Here's an idea for your advanced armies:
- 5 Onde's Men
- 3 Braves
- 1 Medicine Men
- 3 Thunder Braves
- 4 Koitsenko's
- 3 Mounted Thunder Braves
- 1 General
So all in all - Apaches rock! As i said: battles are probably going to be with lots of casualtues because of the lack of armour and sometimes high attack stats, but that's why tou have the best choise of archers in the Americas (and probably wider) to counter that.