1.5 crashes

Thread: 1.5 crashes

  1. Ultra123's Avatar

    Ultra123 said:

    Default 1.5 crashes

    22:21:36.855 [system.io] [always] mounted pack packs/localized.pack
    22:22:18.342 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 891, column 16
    Population of 11000 is too high for a town - max is 7000
    22:22:18.412 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3202, column 16
    Population of 15500 is too high for a large_town - max is 13000
    22:22:18.413 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3237, column 16
    Population of 13500 is too high for a large_town - max is 13000
    22:22:18.420 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3530, column 16
    Population of 5900 is too high for a village - max is 3000
    22:22:18.421 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3554, column 16
    Population of 4200 is too high for a village - max is 3000
    22:22:18.507 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6369, column 16
    Population of 5800 is too high for a village - max is 3000
    22:22:18.508 [script.err] [error] Script Error in mods/Rage_of_dark_Gods/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6386, column 16
    Population of 4800 is too high for a village - max is 3000
    22:30:16.368 [system.rpt] [error] Unspecified error. The game will now exit.



    from system log after a few crashes.. do i need to change evry towns pop in descr_strat or something?



    EDIT: line 3202 entry is this

    settlement castle
    {
    level large_town
    region Karak_Ungor_Province

    year_founded 0
    population 15500
    plan_set default_set
    faction_creator poland
    building
    {
    type core_castle_building castle
    }
    building
    {
    type hut_of_leader hut_of_leader_1
    }
    building
    {
    type temple_of_gork_mork temple_of_gork_mork_1
    }
    building
    {
    type great_waaargh waaargh_1
    }
    building
    {
    type goblins_workshop goblins_workshop_2
    }
    building
    {
    type hinterland_roads roads

    if i edit the line to make the pop less would it make it better? and would i have to repeat for the entire text file? (><)
    Last edited by Ultra123; March 09, 2012 at 04:39 PM.
     
  2. Gigantus's Avatar

    Gigantus said:

    Default Re: 1.5 crashes

    Are these the original population numbers? Because these are the limits from descr_settlement_mechanics:
    <!-- castle -->
    <level name="moot_and_bailey" base="500" upgrade="2500" min="500" max="3000"/>;village
    <level name="wooden_castle" base="2500" upgrade="5000" min="500" max="7000"/> ;town
    <level name="castle" base="5000" upgrade="10000" min="500" max="13000"/> ;large_town
    <level name="fortress" base="10000" upgrade="15500" min="500" max="25000"/> ;city
    <level name="citadel" base="15500" min="500" max="55000"/> ;large_city
    Which relates to your faulty entry:
    settlement castle
    {
    level large_town
    region Karak_Ungor_Province

    year_founded 0
    population 15500
    plan_set default_set
    faction_creator poland









     
  3. Ultra123's Avatar

    Ultra123 said:

    Default Re: 1.5 crashes

    thats the thing you see GIG.... i have not edited the file AT ALL myself ><


    how on earth could that of happend, i have however substantially edited my edu and had the warcry mod installed, specifically in the edu i have incread units numbers to the limit of 250 (or 100 in the files).


    is the fix to simply go through and edit all those settlements manually?

    EDIT: thanks for your reply and time it is greatly appreciated.
     
  4. Gigantus's Avatar

    Gigantus said:

    Default Re: 1.5 crashes

    Somehow I don't think that those errors are fatal (it's eight minutes between the last error and the crash). Switch from error to trace in the CFg file to get a more deatiled log, compress it and attach here.









     
  5. Ultra123's Avatar

    Ultra123 said:

    Default Re: 1.5 crashes

    well there you go seems to be some texture error? i ran the game loaded my last campaign with sylvania, which crashed as soon as i clicked assualt on middenheim (sp? the rich settlement immediatly north of sylvanian land) the game goes to the loading screen for battle map and then crashes with the usual unspecified error.


    this happens on most fights, you know i cant get past a siege with some factions to start with, i didnt do too bad with slaanesh until i seiged the settlement west of nurgle fortress, and i got 2 settlements with high elves, dark elves crashed on 1st fight and sylvania also on 1st fight which was a seiege. also ostland crashed while sieging my 1st beastman temple which was also my 1st fight of that campaign.,
    Last edited by Ultra123; March 11, 2012 at 02:47 PM.
     
  6. Mr.InTeLeX's Avatar

    Mr.InTeLeX said:

    Default Re: 1.5 crashes

    Middenheim? I think it's actually Mordheim. Judging from my own experience and detail you given.
     
  7. Ultra123's Avatar

    Ultra123 said:

    Default Re: 1.5 crashes

    yes i alwasy muddle those two up, bloody similar names ^^
     
  8. Gigantus's Avatar

    Gigantus said:

    Default Re: 1.5 crashes

    Did you update with the patches?

    Quote Originally Posted by Gigantus View Post
    ALL patches have to be installed in numerical order!

    Patch 001 - (version 1.0.01)


    Patch 002 - (version 1.0.08)


    Quickfix 20120810a - RodG - descr_projectiles (updated)


    Quickfix 20120810a - RodG - anvil

    There was a coding problem in the texture files for the 'Anvil of Doom' unit, causing a crash. Download and extract the attached file into the data\banners\textures folder


    Note: Quickfixes will always be included in the next patch!









     
  9. Ultra123's Avatar

    Ultra123 said:

    Default Re: 1.5 crashes

    im sure i did- but ill install again just in case and update in a day or so. again thanks for your time Gig.
     
  10. Ultra123's Avatar

    Ultra123 said:

    Default Re: 1.5 crashes

    sorry for double post, but i have fully re-installed and that seems to hgave fixed my problems,still not entirely sure what messed up, perhaps i did install a patch wrong or not at all.



    thanks for help nonetheless, im enjoying the game with maxed unit sizes, its so awesome
     
  11. Gigantus's Avatar

    Gigantus said:

    Default Re: 1.5 crashes

    Great to hear you got it going!