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  1. #1
    Gnostiko's Avatar Campidoctor
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    Default Constant CTD's. Log attached.

    Get a ctd every time I play a battle that's stacked against the AI. See log below. Guessing it's a problem with the script. Suggestions?


    Any help appreciated.

    Spoiler Alert, click show to read: 

    23:04:56.111 [game.script] [error] Script execution error for <label_unit>, at line 11912, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.111 [game.script] [error] Script execution error for <label_unit>, at line 11913, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.111 [game.script] [error] Script execution error for <label_unit>, at line 11914, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.111 [game.script] [error] Script execution error for <label_unit>, at line 11915, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.111 [game.script] [error] Script execution error for <label_unit>, at line 11916, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11917, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11918, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11919, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11920, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11921, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11922, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.112 [game.script] [error] Script execution error for <label_unit>, at line 11923, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    23:04:56.114 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    23:04:56.114 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    23:04:56.114 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    23:04:56.114 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    23:04:56.114 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    23:04:56.115 [game.script] [error] Script execution error for <define_unit_group>, at line 11926, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    23:05:32.102 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  2. #2
    Judeman266's Avatar Senator
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    Default Re: Constant CTD's. Log attached.

    Are you using any submods?


  3. #3
    Gnostiko's Avatar Campidoctor
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    Default Re: Constant CTD's. Log attached.

    Nope. Complete, clean SS 6.4 install. I've tweaked some .txt files, unit names etc, but I've been doing this since the last 2 versions and I've never encountered any problems with that.
    Would replacing the Battle AI help any?

  4. #4
    Judeman266's Avatar Senator
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    Default Re: Constant CTD's. Log attached.

    I think it has something to do with ReallyBadBattleAI. If it does post your log in that thread and G5 will help you.


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