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Thread: Bad trader, bad with taxes traits

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  1. #1

    Default Bad trader, bad with taxes traits

    I have a governor in my capital who has built every trade building there is and accepted all merchant guild offers but developed a bad trader trait. Any idea why?

    My capital has around 200-250% good order at low taxes and about 130% good order at very high taxes. As a result I have been keeping the tax level fairly high regardless of any construction and this has caused him probably to become bad with taxes (30% less taxes that he should get). But keeping tax low during construction periods to keep him at good with taxes level will probably make him lose about as much tax anyway.

    Or does anyone have an idea on that?

  2. #2

    Default Re: Bad trader, bad with taxes traits

    You have to build the trade building before you build any other building, otherwise your governor gets the BadTrader trait almost all the time.

  3. #3

    Default Re: Bad trader, bad with taxes traits

    Also every time you build a building make sure your taxes are set to high or very high and your happiness is set to dissatisfied (blue face - 70-80%) or worse. If your taxes are set to Normal or Low when a building is built (Particularly if it is something like a town hall) you will get the bad taxman trait. By the way, the Merchants Wharf gets the most points towards the Good Trader trait. I find the Good trader trait hard to get because I have to build other buildings that are necessary to keep the town happy before building the merchant buildings. Leave a settlement without at least a Grain Exchange for too long and you will get the Bad trader attribute.

  4. #4

    Default Re: Bad trader, bad with taxes traits

    My capital pretty much only has merchant buildings, almost nothing else. I had no option for a grain exchange (I am playing a mod) so that may be the reason but the governors of other settlements did not have that fate, even though there were no grain exchanges there either.

    On the bad with taxes trait, if on the turn before you complete construction your settlement is in yellow, it can go into blue next turn, so if it was in blue I would imagine it can go into the red? Doesn't this happen? In any case, order was at 130% or above even at very high taxes, so it was not the case that taxes were low when completing a building.

    A bit of a mystery.

  5. #5

    Icon6 Re: Bad trader, bad with taxes traits

    Quote Originally Posted by Geoffrey of Villehardouin View Post
    My capital pretty much only has merchant buildings, almost nothing else. I had no option for a grain exchange (I am playing a mod) so that may be the reason but the governors of other settlements did not have that fate, even though there were no grain exchanges there either.

    On the bad with taxes trait, if on the turn before you complete construction your settlement is in yellow, it can go into blue next turn, so if it was in blue I would imagine it can go into the red? Doesn't this happen? In any case, order was at 130% or above even at very high taxes, so it was not the case that taxes were low when completing a building.

    A bit of a mystery.
    Well a grain exchange is merely the vanilla first level merchant building, maybe you don't need it in your mod, you need to build some other first level merchant buidling instead - check the building browser. I have not seen a blue face turn red the next turn - but maybe it does happen in your mod. I think the attributes may be checked before such changes occur. If you care about your governor You have to put your cities on high/very high taxes plus dissatisfied when something is built, then put them back to low taxes on other turns - requires a lot of managment!!

  6. #6
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    Default Re: Bad trader, bad with taxes traits

    Your options are putting it on high taxes to turn a profit while stifling pop growth, making almost no money for hopefully better traits at some unspecified point in the future, and using him to kill things.
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  7. #7

    Default Re: Bad trader, bad with taxes traits

    There is always an element of chance when it comes to gaining/ losing traits.
    "What? Men dodging this way for single bullets? What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this dist..."- The last words of General John Sedgewick, killed by a sniper in the American civil war







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