Has anyone a clue concerning the range of arty units in FoTS?
Has anyone a clue concerning the range of arty units in FoTS?
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Sir Winston Churchill
I suspect it's increased a bit since napoleon, as the technology has greatly advanced since then. I'm also not sure how the ability to manually aim cannon affects range.
I don't know if they're still accepting people, but if you really want to know, sign up for the beta
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Last edited by The Juggernaut; March 07, 2012 at 06:22 AM.
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I measure it by the word 'ridiculous'. You can basically hit enemy spawn with reasonable accuracy, they're horribly overpowered.
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Sir Winston Churchill
Arty should have long range its the whole point of it, the simple solution is make the maps bigger.
All you have to do is to decide what to do with the time given to you.
Or how about cavalry? Cause, you know, artillery isn't all that powerful up close.
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Sir Winston Churchill
Why would I want to wait a very long time for our armies to meet up before I can start shooting or get into hand-to-hand fighting? With shogun2 I already have to speed it up to get everyone in range, why would I want to do that for a longer time while artillery is tearing me to pieces?
Makes no sense.
I hope it kills! I never use artillery in Shogun/ anything other than Empire and NTW. It just isn't as useful as another unit of good infantry. Or cavalry. Or anything.
But in Empire and Nappy, it kills. The unlimited ammo helps, I feel. But I doubt it will have that in FotS, so it must make up for it by being even more deadly.
"Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Sir Winston Churchill
Exactly.
Oh gods Im so excited!
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"Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."
Well during the 1870 war between France and Prussia , we French amongs other reason lost because German had better artillery ( Krups if I m correct please correct me ) we had better rifles and our infantery fought well but when you are getting art fire and can't fight it back in the end you lose.
So yeah as the time span of fots is arround this period I really hope artillery will be efficient for mp campaign and single campaign they can do whatever they like with the hardcore gaming starcraft like avatar campaign as I don't play it![]()
From what I have read, you are very correct--in that the use the latest cast steel barreled artillery--plus the use of railways by the Prussians gave them the upper hand in that war. The company was Krupp, who went on to become Hitler's main armament manufacturer before and during WW II.
Krups is also a German company, but they started out making precision scales in the mid 1800's, and eventually branched out in to small home appliances after WW II.
I only recently bought a Krups burr coffee grinder, which got me curious about the similar names.
As to the artillery in TW, the one thing that I have observed, in all the warscape engine games, is that the developers have initially made most of heavy long range weapons a bit over powered and/or too accurate--and then later had to nerf them--most likely due to complaints from multi-player community.
It happened in Empire, Napoleon, and Shogun II.
The mangonel in Shogun 2 is a prime example. (It's actually a traction trebuchet, but I guess that was too long to put in the description) Anyway, until they get at least 4 chevrons they can't hit squat, and are almost as dangerous to your own troops at they are the enemy.
However, in single player, I still recruit them for field battles for one reason. They initiate a game mechanic that forces any opposing army to attack your position, regardless of size. This means one doesn't have to root out those irritating little archer heavy armies hiding in forests--constantly pelting your troops with arrows while they take almost no damage.
I have yet to fight an army on the field in Shogun II that also had a mangonel, and only ran into a Christian enemy army once with a cannon.
In Napoleon and Empire this mechanic for land battles meant that the armies with the most artillery were always the defenders regardless of who imitated the attack.
I'm assuming this will continue in FOTS.
Cheers
Last edited by Forward Observer; March 08, 2012 at 09:55 PM.
Artillery brings dignity to what would otherwise be a vulgar brawl!