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  1. #1
    RyanJLock's Avatar Libertus
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    Default Empire Total War: Fall of Empires

    Modification for Empire Total War set in present day (2005-Present)

  2. #2
    RyanJLock's Avatar Libertus
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    Default Re: Empire Total War: Fall of Empires

    I've completed almost all of the necessary research for modifying the battles and campaign I just need to use this to create new models and edit text files.

    Files that need editing
    startpos.esf
    scripting.lua
    patch.pack
    textures and models
    map files (to add more regions)

    My current skill levels
    Modelling-Rookie
    Textures-Advanced
    Scripting-Good
    TGA files-Advanced

    I could really do with some help and I will add and rep all those who can help. It would be much appreciated.

  3. #3
    The Useless Member's Avatar Primicerius
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    Default Re: Empire Total War: Fall of Empires

    That'd be boring, and a few problems.

    1. We cannot mod the map.
    2. Fights back then were about strategies, now it's overrunning your enemy.
    3. We cannot mod ships.
    4. It'd also be like 19th century basically no matter what you do.

  4. #4
    RyanJLock's Avatar Libertus
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    Default Re: Empire Total War: Fall of Empires

    Yeah that's true I've looked through the files and I can mod the map, the ship and even add planes if I wanted to by I don't have the vast array of tools or the skill to do so, still looking at the battle aspect though.

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