Every spell is categorized into either offensive, defensive, or neutral spells. In addition, Every spell has two ratings: One rating will refer to the difficulty in conjuring it and the other will refer to that spell's overall power.
KEY:
O = offensive
D = defensive
N = neutral
Di = difficulty of the spell to use (ranked 1-10)
Curses
Babbling Curse (O, Di: 2,) - Makes the victim unable to articulate words
Confringo (O, Di:5) - Causes anything that the spell meets to explode in flames.
Sectumsempra (O, Di: 7 ) - Violently wounds the target; described as being as though the subject had been "slashed by a sword"
Conjunctivis Curse (O, Di: 5 ) - A curse that causes great pain to the victim's eyes.
Reducto (O, Di: 5) - Enables the caster to explode solid objects
Fiendfyre Curse (O, Di:10 ) - Dangerous, uncontrollable and extremely powerful fire which can take the form of beasts
Flagrante Curse (D, Di:7 ) - Causes any object affected to burn human skin when touched.
Furnunculus (D, Di: 3) - Causes the target to become covered in boils
Impedimenta (D, Di: 3) - This powerful spell is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster.
Incendio (O, Di: 4) - Produces fire shooting out of the wand.
Langlock (D, Di: 6 ) - Glues the victim's tongue to the roof of his/her mouth. Created by Severus Snape.
Locomotor Mortis (O, Di: 5) - Locks the legs together, preventing the victim from moving the legs in any fashion. The target can hop when affected by this curse, but walking is impossible without the countercurse
Charms
Homorphus Charm (D, Di: 8 ) - Causes animagi or transfigured objects to revert to their original form
Wingardium Leviosa (N, Di: 1) - Levitates objects
Protego (D, Di: 5) - The Shield Charmcauses minor to strong jinxes, curses, and hexes to rebound upon the attacker, or at least prevents them from having their full effect. It can also cause a shield to erupt from the caster's wand.
Freezing Charm (N, Di: 4) - Causes an object to freeze
Silencio (N, Di: 4) - Silences something immediately
Portus (N, Di: 8) - Makes an item a portkey
Obliviate (N, Di: 6 ) - Used to hide a memory of a particular event.
Impervius Charm (Impervius, D, Di: 5) - This spell makes something repel (literally, become impervious to) substances and outside forces, including water.
Hover Charm (N, Di: 2) - An object is levitated off the ground and moved according to the caster.
Summoning Charm (Accio) (N, Di: 6 ) - This charm summons an object to the caster, potentially over a significant distance. It can be used in two ways: by casting the charm, and then naming the object desired, or by pointing the wand at the desired object during or immediately following the incantation to "pull" it toward the user.
Confundus Charm (Confundo O, Di: 5) - Causes the victim to become confused, befuddled, overly forgetful and prone to follow simple orders without thinking about them.
Fidelius Charm (D, Di: 9) - A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.
Banishing Charm (N, Di: 3) - Propels an object away from the caster
Expelliarmus (D, Di: 5) - This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach
Expecto Patronum (D, Di: 8) - Conjures a Patronus. A patronus is commonly used to dispel dementors, but can also be used to communicate messages.
Engorgio (N, Di: 3) - Causes objects to swell in size.
Diffindo (N, Di: 4 ) - Rips objects
Protego Horribilis (D, Di: 7) - Provides some form of protection against Dark Magic.
Protego Totalum (D, Di: 7) - Provides protection of some form for an area or dwelling.
Disillusionment Charm (N, Di: 7)- Causes the target to become invisible, or close to it.
Aguamenti (N, Di: 2) - Produces a jet of water from the tip of a wand.
Caterwauling Charm (D, Di: 8) - Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek.
Cave Inimicum (D, Di: 7) - Spell used to strengthen an enclosure from enemies.
Repello Mugletum (D, Di: 5) - Repels Muggles
Calloportus (D, Di: 5) - Locks doors, making them unable to be opened
Deprimo (N, Di: 6) - A very powerful wind that can loosen and/or soften a variety of things; it can also be used to detach objects.
Non-Descript Spells
Rennevarte (N, Di: 4) - Brings someone out of unconsciousness.
Unbreakable Vow (N, Di: 10) - Causes a vow taken by a witch or wizard to be inviolable; if he or she should break it, the consequence is death. It manifests itself as interlinking chains of fire binding the clasped hands of the people taking the Vow; the fire shoots out as a tongue of flame from the wand of the Binder (a witness to the Vow) every time the person who takes the vow makes a promise. The flames then form into the linking chains. According to Ron Weasely, the spell causes death to anyone who breaks the vow.
Sonorus (N, Di: 4) - Magnifies the spell caster’s voice, functioning as a magical
Reparo (N. Di: 2) - Used to repair broken or damaged objects
Prior Incantatem (N, Di: 5 ) - Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.
Locomotor (N, Di: 3) - The spell causes the named object to rise in the air and move around at the will of the caster.
Obscuro (D, Di: 5) - Causes a blindfold to appear over the victim's eyes, obstructing his/her view of his/her surroundings.
Lumos (N, Di: 1) - Produces a light on the end of the wand
Nox (N, Di: 1) - Countercharm to Lumos
Orchideous (N, Di: 2) - Makes a bouquet of flowers appear out of the caster's wand.
Petrificus Totalus (D, Di: 4) - Used to temporarily bind the victim's body in a position much like that of a soldier at attention; this spell does not restrict breathing or seeing, and the victim will usually fall to the ground
Piertotem Locomotor (O, Di: 10) - Spell used to animate statues and suits of armour to do the caster's bidding.
Mobilicorpus (N, Di: 5) - Lifts a body a few inches off the ground and levitates it where the caster points his or her wand
Morsmodre (N, Di: 5) - Produces the Dark Mark
Muffliato (D, Di: 6) - Keeps nearby people, or those to whom the wand is directed, from hearing nearby conversations
Legilimens (O, Di: 10) - Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
Levicorpus (O, Di: 8) - The victim is dangled upside-down by one of his/her ankles, sometimes accompanied by a flash of white light.
Liberacorpus (D, Di: 8) - The countercurse of Levicorpus
Homenum Revelio (D, Di: 8) - Reveals humans near the caster.
Geminio (N, Di: 9 ) - Creates a duplicate of any object upon which it is cast
Alohamora (O, Di: 1) - Used to unlock doors, but doors can be bewitched so this spell has no effect.
Anti-Apparition/Disapparation Jinx (D, Di: 10) - Makes apparation or disapparation impossible.
Aparecium (D, Di: 5) - Makes invisible ink visible
Finite Incantatem (N, Di: 10) - Negates many spells or the effects of many spells.
Expulso (O, Di: 6) - A spell that causes an object to explode. The force of the explosion may depend on the intent of the caster.
Deletrius (D, Di: 6) - Removes evidence of previous spells cast by the wand, revealed by Prior Incantato
Episkey (D, Di: 3) - Used to heal relatively minor injuries. When this spell is cast, the person feels his/her injured body part go very hot and then very cold.
Evanecso (N, Di: 5) - Makes the target vanish.
Ferula (N, Di: 2) - Creates a bandage and a splint.
Descendo (N, Di: 2) - Makes things sink
Specialis Revelio (N, Di: 8, ) - Causes an object to show its hidden secrets or magical properties.
Hexes
Hurling Hex (O, Di: 10) - Causes brooms to vibrate violently in the air and try to buck their rider off.
Incarcerous (D, Di: 6 ) - Ties someone or something up with ropes
Relashio (D, Di: 4) - Used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water.
Rictusempra (N, Di: 1 ) - The subject experiences the sensation of being
Salvio Hexia (D, Di: 8) - Provides some form of protection against hexes.
Stupefy (O, Di: 5) - Stuns a victim
Stinging Hex (O, Di: 4) - Causing the victim to feel the sensation of being stung
Tarantellego (O, Di: 4, ) - Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements
Taboo (O, Di: 10) - A hex which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created that alerts the caster of the Taboo to the location of the speaker. Any protective enchantments in effect around the speaker are broken when the Tabooed word is spoken aloud.
Trip Hex (O, Di: 4) - Causes the victim of the hex to trip and fall
Unforgivable Curses
These curses are illegal. I anyone were to use them, the Ministry could prosecute them and send them to Azkaban for a length of time.
Imperius Curse (Imperio, O, Di: 10) - A curse used to invade the mind of the victim, putting them at the mercy of the caster
Cruciatus Curse (Crucio, O, Di: 10) - The torture curse, used to inflict extreme amounts of pain upon the victim. If tortured enough in a short period of time, the victim could be rendered insane.
The Killing Curse (Avada Kedavra, O, Di:10) - Kills the victim
A note on Dark Magic: Dark Magic may cause some wounds that are harder to heal with basic potions.
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