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  1. #1

    Icon5 2 Religions.

    I added Judaism to my mod, but is it possible to: In cities where a big jewish community exists, they would generate an income bonus from the trade or maybe some other bonuses. Also the player could choose to build jewish buildings from the building browser if wishes to get the number of of jews to grow. However that would lower the rate of the official religion in the region. And if it's possible can u tell me how to do it.
    Last edited by Kong Ming; March 06, 2012 at 09:23 AM.

  2. #2

    Default Re: 2 Religions.

    I think by script it's quite possible.But if i remember it well there is no possibility to use something what works similar to trade_base_income_bonus bonus in EDB. Anyway you can use add_money command

  3. #3

    Default Re: 2 Religions.

    Can u give me little example, cuz i'm not so good in scripting/coding?

  4. #4
    Lazy's Avatar Biarchus
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    Default Re: 2 Religions.

    In fact thats easy... if you know how to mod
    I will give you advice here but I will not solve the problem for you... do not even ask


    EDB:
    add to some buildings capability ( example castle/city walls )

    trade_base_income_bonus 1 and blabla
    now here I forgot the exact stuff to write... instead of blabla you need the religios condition used in SS or TATW ( most mods ) where most units can be build only if there is a percantage of some religion reached... simply copy and paste that and change the number + the religion name!

    create some jewish buildings...

    campaign script:
    monitor these buildings and if they exist set the jewish religion to 1 2 or 3 %! Do not increase as this would affect the religion in every turn!


    Now thats all

    You can add more then one income bonus... one activates at 5% another at 10%...

    Btw : Every question you might have about what I wrote is answered here => Tools, Tutorials, and Resources
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  5. #5

    Default Re: 2 Religions.

    Quote Originally Posted by Lazy View Post
    In fact thats easy... if you know how to mod
    I will give you advice here but I will not solve the problem for you... do not even ask


    EDB:
    add to some buildings capability ( example castle/city walls )

    trade_base_income_bonus 1 and blabla
    now here I forgot the exact stuff to write... instead of blabla you need the religios condition used in SS or TATW ( most mods ) where most units can be build only if there is a percantage of some religion reached... simply copy and paste that and change the number + the religion name!

    create some jewish buildings...

    campaign script:
    monitor these buildings and if they exist set the jewish religion to 1 2 or 3 %! Do not increase as this would affect the religion in every turn!


    Now thats all

    You can add more then one income bonus... one activates at 5% another at 10%...

    Btw : Every question you might have about what I wrote is answered here => Tools, Tutorials, and Resources
    Thanx + rep

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