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Thread: Medieval II's equivalent of Rome's "Descr_grass.txt"

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  1. #1

    Default Medieval II's equivalent of Rome's "Descr_grass.txt"

    ...I’m looking for the Medieval II equivalent of Rome’s “descr_grass.txt” to make a few customisations but I can’t seem to find it...???...
    ...I know depth of perception is listed in the .cfg (pic) but I’m looking to edit the entries on the grass strip.tga spacing, height, width and density (amount of .tga overlays-the grass thickness) like I can with Rome (see left pic)...
    ...I’ve trawled through various tutorials, but they seem to all refer to trees, shrubs, sprites and climates, and it’s just the specific grass entries I want...but I can't see them for looking...
    ...Many thanks...

  2. #2

    Default Re: Medieval II's equivalent of Rome's "Descr_grass.txt"

    you can check what files this mod changes: http://www.twcenter.net/forums/showt...t=better+grass


  3. #3

    Default Re: Medieval II's equivalent of Rome's "Descr_grass.txt"

    @ Dannyxx30...
    ...Many thanks, but it's not what I require...
    ...Davides mod is about changing alpha levels on textures and I just want the simple file to edit rather than every single alpha...

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