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Thread: Need Advice With mini-mod for SS

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  1. #1
    The Colonel's Avatar Biarchus
    Join Date
    Jun 2008
    Location
    Austin, TX
    Posts
    675

    Default Need Advice With mini-mod for SS

    Hi

    I'm not entirely new to modding, yet I'm not very familiar with it either. I've made some basic tweaks here and there but I'm afraid I've tackled something a wee bit out of my scope of experience

    Basically, I'm trying to make a little sub-mod for SS6.4(with Meneth's submod compilation, but I don't think that's relevant here) for myself, and maybe release it here if I feel its going well. I'm working on trying to fix some things that I find wrong with the late campaign, and for now I'm just trying to make a Latin Empire.

    So far, I've removed Sicily from their starting position and gave them all the rebel settlements that were supposed to be a rebel Latin Empire, and given the Sicilian settlements to the Holy Roman Empire, since I believe they owned them at this time(not sure the extent though, just gave them southern Italy to make it easier.) I plan on eventually mixing up the roster of my Latins, giving them a mix of some core Roman troops(mostly militia), with the rest of the roster being a modified Sicilian roster, with maybe some other Italian auxiliaries or some crusader/western European men. I'll try to base their recruitment on buildings and maybe AOR if I can hack it (e.g. Venetian infantry at venetian trade building, Genoa crossbows at Genoa trade building, crusader at crusader building, etc.)

    So to do the settlement (and the armies/characters that inhabited them) switch, I basically cut and paste all the settlements/characters of Sicily, and put them in the HRE spot in the descr_strat. I removed the faction leader/heir traits of the generals, and removed the princesses. It worked, and it all transferred ok, except the former members of the house of Sicily have no names.

    Pics of what I've accomplished so far
    Spoiler Alert, click show to read: 

    Sicily on the map, edited to have Latin empire settlements, and Latin Empire coat of arms in the pic

    HRE Given Sicily settlements


    HRE and Sicily on the campaign map


    Sicily/Latins on campaign map


    Here is the code I used in HRE
    Spoiler Alert, click show to read: 
    faction hre, balanced caesar
    ai_label catholic
    denari 25000
    denari_kings_purse 1800
    settlement
    {
    level city
    region Frankfurt_Province

    year_founded 0
    population 9500
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type temple_catholic abbey
    }
    building
    {
    type guild_swordsmiths_guild swordsmiths_guild
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type market fairground
    }
    building
    {
    type taverns inn
    }
    building
    {
    type city_hall council_chambers
    }
    building
    {
    type tower ballista_towers
    }
    building
    {
    type siege siege_works
    }
    }

    settlement
    {
    level city
    region Nuremburg_Province

    year_founded 0
    population 8400
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type temple_catholic church
    }
    building
    {
    type market market
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type taverns inn
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type tower ballista_towers
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Staufen_Province

    year_founded 0
    population 3700
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type equestrian knights_stables
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level city
    region Bologna_Province

    year_founded 0
    population 8200
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type temple_catholic church
    }
    building
    {
    type market market
    }
    building
    {
    type taverns inn
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level city
    region Vienna_Province

    year_founded 0
    population 12000
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type market fairground
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type temple_catholic church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type taverns tavern
    }
    building
    {
    type city_hall council_chambers
    }
    building
    {
    type tower ballista_towers
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type siege siege_works
    }
    }

    settlement
    {
    level large_town
    region Innsbruck_Province

    year_founded 0
    population 3500
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type siege ballista_range
    }
    }

    settlement
    {
    level large_town
    region Salzburg_Province

    year_founded 0
    population 2600
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type barracks garrison_quarters
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege ballista_range
    }
    }

    settlement
    {
    level city
    region Hamburg_Province

    year_founded 0
    population 8500
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building stone_wall
    plugin hansa hansa
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type barracks barracks
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type tourney jousting_lists
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Metz_Province

    year_founded 0
    population 3500
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type equestrian knights_stables
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type missiles bowyer
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Bern_Province

    year_founded 0
    population 4400
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Groningen_Province

    year_founded 0
    population 3300
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type taverns brothel
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege ballista_range
    }
    }

    settlement
    {
    level large_town
    region Magdeburg_Province

    year_founded 0
    population 2600
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type barracks garrison_quarters
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Antwerp_Province

    year_founded 0
    population 2800
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks garrison_quarters
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Cologne_Province

    year_founded 0
    population 7500
    plan_set default_set
    faction_creator hre
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type temple_catholic church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type market market
    }
    building
    {
    type taverns inn
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level city
    region Palermo_Province

    year_founded 0
    population 8500
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building stone_wall
    }
    building
    {
    type equestrian knights_stables
    }
    building
    {
    type barracks barracks
    }
    building
    {
    type port port
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type temple_catholic church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level city
    region Naples_Province

    year_founded 0
    population 12000
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type market market
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type temple_catholic church
    }
    building
    {
    type port shipwright
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type taverns tavern
    }
    building
    {
    type city_hall council_chambers
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type siege siege_works
    }
    }

    settlement
    {
    level large_town
    region Syracuse_Province

    year_founded 0
    population 5800
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type market market
    }
    building
    {
    type taverns brothel
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Bari_Province

    year_founded 0
    population 2800
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type barracks garrison_quarters
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type missiles bowyer
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege ballista_range
    }
    }
    character Frederick von_Hohenberg, named character, male, leader, age 36, x 133, y 191
    traits Factionleader 1 , GovernorInclination 1 , Western_Edu 2 , GoodCommander 2 , Poet 1 , Intelligent 3 , Just 2 , GoodAdministrator 3 , BattleChivalry 4 , Girls 1 , PublicAtheism 2 , ReligionStarter 1
    army
    unit NE Bodyguard exp 3 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 3 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Mailed Knights exp 1 armour 0 weapon_lvl 0
    unit Mailed Knights exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 0 armour 0 weapon_lvl 0

    character Dietrich von_Sachsen, named character, male, age 35, x 140, y 206
    traits LoyaltyStarter 1 , GovernorInclination 1 , GoodCommander 1 , Intelligent 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Peasant Archers exp 2 armour 0 weapon_lvl 0
    unit Peasant Archers exp 2 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0

    character Maximilian von_Nurnberg, named character, male, age 30, x 156, y 202
    traits LoyaltyStarter 1 , GovernorInclination 1 , Intelligent 2 , Austere 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 2 armour 0 weapon_lvl 0

    character Otto von_Tirol, named character, male, age 23, x 160, y 185
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 2 , Drink 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 2 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Mailed Knights exp 2 armour 0 weapon_lvl 0
    unit Dismounted Mailed Knights exp 3 armour 0 weapon_lvl 0
    unit Dismounted Mailed Knights exp 3 armour 0 weapon_lvl 0

    character Heinrich, named character, male, heir, age 18, x 161, y 166
    traits Factionheir 1 , LoyaltyStarter 1 , GovernorInclination 1 , Poet 1 , Cultured 1 , NaturalMilitarySkill 1 , Intelligent 1 , Energetic 1 , DiscontentGeneral 2 , HaleAndHearty 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Dismounted Mailed Knights exp 3 armour 0 weapon_lvl 0
    unit Dismounted Mailed Knights exp 3 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 4 armour 0 weapon_lvl 0

    character Konrad, named character, male, age 16, x 195, y 196
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 2 , Intelligent 2 , Energetic 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0

    character Georg Ermolt, named character, male, age 21, x 171, y 192
    traits MilitaryInclination 1 , GoodCommander 1 , PublicFaith 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Mailed Knights exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0

    character Wilhelm Karolinger, named character, male, age 37, x 146, y 230
    traits MilitaryInclination 1 , NaturalMilitarySkill 1 , GoodCommander 2 , PublicFaith 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 2 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 2 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0

    character Tilman Erhart, named character, male, age 26, x 119, y 200
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , Energetic 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Mailed Knights exp 0 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0

    character Dietrich Folz, named character, male, age 31, x 133, y 183
    traits LoyaltyStarter 1 , MilitaryInclination 1 , GoodCommander 1 , Intelligent 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0

    character Welf Monheim, general, male, age 22, x 120, y 228
    army
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 2 armour 0 weapon_lvl 0

    character Lorentz, named character, male, age 19, x 162, y 218
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 0 armour 0 weapon_lvl 0

    character Lutold Durer, named character, male, age 26, x 108, y 215
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , Drink 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 0 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 3 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 3 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 4 armour 0 weapon_lvl 0

    character Helwig Felben, named character, male, age 29, x 129, y 214
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , GoodCommander 1 , HaleAndHearty 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0

    character Ruggero d_Altavilla, named character, male, leader, age 49, x 174, y 118
    traits GovernorInclination 1 , NaturalMilitarySkill 1 , GoodCommander 1 , Intelligent 1 , ReligionStarter 1
    ancillaries drillmaster
    army
    unit SE Bodyguard exp 3 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 0 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 0 armour 0 weapon_lvl 0

    character Simone, named character, male, heir, age 22, x 182, y 139
    traits LoyaltyStarter 1 , MilitaryInclination 1 , GoodCommander 1 , Rabblerouser 2 , GoodAdministrator 2 , ReligionStarter 1
    ancillaries quartermaster
    army
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit Urban Spear Militia exp 1 armour 0 weapon_lvl 0


    character Alberto d_Ottaviano, named character, male, age 25, x 186, y 113
    traits LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 2 , ReligionStarter 1
    army
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 2 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 0 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0

    character Niccolo Rocca, named character, male, age 49, x 200, y 140
    traits LoyaltyStarter 1 , GovernorInclination 1 , GoodAdministrator 2 , ReligionStarter 1
    army
    unit SE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 0 armour 0 weapon_lvl 0

    character Dietrich, admiral, male, age 34, x 136, y 234
    army
    unit holk exp 1 armour 0 weapon_lvl 0

    character Serlo, admiral, male, age 29, x 170, y 120
    army
    unit war galley exp 3 armour 0 weapon_lvl 0
    unit war galley exp 2 armour 0 weapon_lvl 0
    unit war galley exp 1 armour 0 weapon_lvl 0
    unit galley exp 2 armour 0 weapon_lvl 0

    character Pietro Vallano, spy, male, age 23, x 185, y 146
    traits NaturalSpySkill 2

    character Niccolo de_Palermo, priest, male, age 28, x 172, y 119
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1

    character Helwig, diplomat, male, age 23, x 133, y 191
    traits NaturalDiplomatSkill 2 , GoodDiplomat 1

    character Rainald Erlach, spy, male, age 20, x 144, y 204
    traits NaturalSpySkill 1

    character Heribert Ermolt, spy, male, age 20, x 201, y 192
    traits NaturalSpySkill 2

    character Friedrich Hundt, merchant, male, age 20, x 156, y 202
    traits NaturalMerchantSkill 2

    character Peter von_Koln, priest, male, age 42, x 136, y 214
    traits NaturalPriestSkill 2 , StrongFaith 3 , GoodDenouncer 1, PriestLevel 1

    character Alberich von_Osterreich, priest, male, age 35, x 169, y 194
    traits NaturalPriestSkill 1 , StrongFaith 2 , PriestLevel 1

    character Elisabeth, princess, female, age 17, x 158, y 200
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1

    character_record Konstanze von_Aragon, female, age 36, alive, never_a_leader

    relative Frederick von_Hohenberg, Konstanze von_Aragon, Heinrich, Elisabeth, Konrad, end


    I basically used the same method to create the Latin empire in descr_strat
    Spoiler Alert, click show to read: 
    faction sicily, balanced stalin
    ai_label catholic
    denari 12000
    denari_kings_purse 2000

    settlement
    {
    level huge_city
    region Constantinople_Province
    year_founded 0
    population 28000
    plan_set default_set
    faction_creator byzantium
    building
    {
    type core_building huge_stone_wall
    }
    building
    {
    type temple_orthodox cathedral_o
    }
    building
    {
    type wonders1 wonder_aqueduct
    }
    building
    {
    type wonders2 wonder_hagia_sophia
    }
    building
    {
    type market fairground
    }
    building
    {
    type education_university school
    }
    building
    {
    type hinterland_roads highways
    }
    building
    {
    type barracks barracks
    }
    building
    {
    type port shipwright
    }
    building
    {
    type guild_merchants_guild merchants_guild
    }
    building
    {
    type smith armourer
    }
    building
    {
    type icon_art ikoner_studio
    }
    building
    {
    type health public_baths
    }
    building
    {
    type taverns tavern
    }
    building
    {
    type city_hall city_hall
    }
    building
    {
    type tower ballista_towers
    }
    building
    {
    type hinterland_farms farms+1
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level large_town
    region Adrianople_Province

    year_founded 0
    population 4100
    plan_set default_set
    faction_creator byzantium
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type hinterland_roads highways
    }
    building
    {
    type port port
    }
    building
    {
    type barracks garrison_quarters
    }
    building
    {
    type missiles bowyer
    }
    building
    {
    type siege ballista_range
    }
    }

    settlement
    {
    level city
    region Thessalonica_Province

    year_founded 0
    population 9200
    plan_set default_set
    faction_creator byzantium
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads highways
    }
    building
    {
    type port port
    }
    building
    {
    type temple_orthodox church_o
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type taverns brothel
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type siege catapult_range
    }
    }

    settlement
    {
    level city
    region Corinth_Province

    year_founded 0
    population 6500
    plan_set default_set
    faction_creator byzantium
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks barracks
    }
    building
    {
    type equestrian knights_stables
    }
    building
    {
    type hinterland_roads highways
    }
    building
    {
    type port port
    }
    building
    {
    type missiles practice_range
    }
    building
    {
    type temple_orthodox small_church_o
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege siege_works
    }
    }

    settlement
    {
    level city
    region Athens_Province

    year_founded 0
    population 8000
    plan_set default_set
    faction_creator byzantium
    building
    {
    type core_building stone_wall
    }
    building
    {
    type barracks drill_square
    }
    building
    {
    type hinterland_roads highways
    }
    building
    {
    type port port
    }
    building
    {
    type temple_orthodox abbey_o
    }
    building
    {
    type smith leather_tanner
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type taverns inn
    }
    building
    {
    type city_hall council_chambers
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege catapult_range
    }
    }

    character Robert de_Courtenay, named character, male, age 36, x 284, y 142 ;Constantinople
    traits Factionleader 1 , LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 2 , PublicFaith 2 , Intelligent 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Norman Knights exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 0 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 0 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 0 armour 0 weapon_lvl 0
    unit Crusader Knights exp 2 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 2 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 2 armour 0 weapon_lvl 0

    character Foucaud Jourdain, named character, male, age 36, x 242, y 139 ;Thessalonikae
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Norman Knights exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 0 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 0 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 1 armour 0 weapon_lvl 0
    unit Crusader Knights exp 2 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 2 armour 0 weapon_lvl 0

    character Henri de_Rouergue, named character, male, age 40, x 269, y 146 ;Adrianople
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Norman Knights exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 0 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 2 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0
    unit Crusader Knights exp 2 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 2 armour 0 weapon_lvl 0

    character Baldwin de_Rouergue, named character, male, age 25, x 238, y 114 ;Corinth
    traits Factionheir 1, LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Norman Knights exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 0 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 2 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0
    unit Crusader Knights exp 2 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 2 armour 0 weapon_lvl 0

    character Guillaume Flambard, named character, male, age 25, x 249, y 119 ;Athens
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 0 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 2 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0

    relative Robert de_Courtenay, Baldwin de_Rouergue end
    relative Baldwin de_Rouergue, Robert de_Courtenay end


    I don't know why the former sicilian generals have no names in game, and the same for the latins. I aslo can't get them to be relatives. Am I missing a step?

    No names
    Spoiler Alert, click show to read: 


  2. #2
    Aikanár's Avatar no vaseline
    Join Date
    Mar 2009
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    Default Re: Need Advice With mini-mod for SS

    Have you added the names to the corresponding faction in descr_names?


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

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