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Thread: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

  1. #1461
    bitterhowl's Avatar Campidoctor
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Well, so many time passed and here is the reason to remind this great mod of past. In my opinion, one of the best in Westeros community. So I'm making the remake of it, with more accuracy to lore and with all new achievements in AI scripting and other stuff appeared scince 2014.

    First draft will include original style units (retextured vanilla), the main release will be with modern-look units (such great sources as War of the West and others). I'm making it on local russian forum but if you have interest I can post it here too when it will be done. Already made some map changes for better AI performance.

    Spoiler Alert, click show to read: 












    Added Great Hall, Blackpool, Hornwood, Greywater Watch, Dyre Den, Chelsted, Ashemark, Wickenden, Grey Glen, Red Dunes, Grassy Vale, Hoare Castle, Wendwater, Wyl. Removed Dragonstone and renamed Riverrun into Stone Hedge. Timeline lies about 700 years before Aegon's Conquest.
    Last edited by bitterhowl; March 09, 2020 at 07:58 PM.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  2. #1462
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    First Men cavalry roster for Stark.
    Spoiler Alert, click show to read: 


    Last edited by bitterhowl; March 14, 2020 at 10:47 AM.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  3. #1463
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Got permission for those units. They'll be for Gardeners in main version.
    https://www.twcenter.net/forums/show...Rohan-Released
    Last edited by bitterhowl; March 15, 2020 at 12:17 AM.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  4. #1464
    bitterhowl's Avatar Campidoctor
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Some news here. Making tests with new CAI, run it in hotseat mod when AI plays itself for testing purposes. It's 74-th turn on screens. No manually scripted AI behavior.

    Ironborn raid on Stoney shore.
    Spoiler Alert, click show to read: 

    Look at Mudd army content. It recruited by AI.
    Spoiler Alert, click show to read: 

    Gardeners vs Yronwoods struggling for Arbor. At the campaign strat it belongs to rebels.
    Spoiler Alert, click show to read: 

    Ironborn are still alive at 74-th turn and invaded Westerlands.
    Spoiler Alert, click show to read: 

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  5. #1465
    paleologos's Avatar You need burrito love!!
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    I see here another batch of praiseworthy work, I hope it continues, well done friend!

  6. #1466
    bitterhowl's Avatar Campidoctor
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Seem to release vanilla unit-based version about 2-3 month.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  7. #1467
    paleologos's Avatar You need burrito love!!
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    You need to improve your English, though...

  8. #1468
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Got freaking awesome news (sorry for my French English) - I was given permission to W TW stuff!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  9. #1469
    bitterhowl's Avatar Campidoctor
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    How about this? https://youtu.be/fMVX-70_hwo

    Will you play the game of finger dance?

    https://awoiaf.westeros.org/index.php/Finger_dance

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  10. #1470

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Very cool, mon frere. Looking forward to the release.

  11. #1471
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    What exactly is this AI precursor weapon?
    How does this work?

  12. #1472
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    https://www.twcenter.net/forums/show...1#post15893048

    but seems I made too hasty conclusion, the posts below in that thread explain. In short, it work as on video only at 1 on 1 unit fight. So I have to make deeper testing befor posting such stuff.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  13. #1473
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    I wonder how this would work with cavalry javelineers.

  14. #1474
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    With prec only javelineers charge enemy with secondsry wearpon. But now I realized that lancers charge with secondary too with charge distance higher than 70. So maybe it could work with proper settings.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  15. #1475
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Campaign AI tested in hotseat mode. Turn 200+, all screens made during one turn. Pay attention on generals leading armies. AI fixed according beermugcarl recomendations. AI used - beermugcarl+PiterAI+own fixes.
    Spoiler Alert, click show to read: 







    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  16. #1476

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Lookin forward for it!!! Can you link russian forum? Is it there already a beta version avaiable?

    EDIT: One more thing: is it going to be released also in english?

    EDIT2: where are you going to upload it? Is there an independent thread here in TWC, or you are giving us a link in this thread? In order to gain more visibility i suggest you opening a new thread but in that case let us know it throug this thread because i am following you from there

    Thank you man
    Last edited by Afterman; May 24, 2020 at 11:14 AM.

  17. #1477
    bitterhowl's Avatar Campidoctor
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Thank you for attention and sorry for late answer.

    Well, seems that Westeros mods are not take much people's interest now. I got local russian forum thread and even proposed internal alpha-testing but no one responded. I need feedback about AI interaction with human in campaign, because can't play myself and make only hotseat-mode tests. This will also check balance and whole gameplay.

    Mod is still mostly in English because if absence of localisation. So maybe if you have interest with it I can pm you a link to technical alpha.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  18. #1478

    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Quote Originally Posted by bitterhowl View Post
    Thank you for attention and sorry for late answer.

    Well, seems that Westeros mods are not take much people's interest now. I got local russian forum thread and even proposed internal alpha-testing but no one responded. I need feedback about AI interaction with human in campaign, because can't play myself and make only hotseat-mode tests. This will also check balance and whole gameplay.

    Mod is still mostly in English because if absence of localisation. So maybe if you have interest with it I can pm you a link to technical alpha.

    I'm sorry friend but at the moment i'm very busy in RL i can't really play. I asked as an interest for the future.

    Anyway I encourage you not stopping the work: infact interest over ASOIAF mods will be back when the new book will finally come out (hoping it comes)

    If I change my mind ill let you know! Thank you
    Last edited by Afterman; May 26, 2020 at 02:18 PM.

  19. #1479
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Made some tweaks with CAI so things go very intensive now. Got mostly full-stack armies led by generals on map without any scripting.
    Maybe I'll release this CAI as separate P.A.I.N. (Potentiated Artificial Intelligence Novelty) protect.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  20. #1480
    bitterhowl's Avatar Campidoctor
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    Default Re: [Submod] The King of Rivers and Hills. A complete overhaul of Westeros TW.

    Some proof.

    Ironborn here. Make naval invasions, collect big armies. Sometimes may sit on their isles in mid campaign with many fullstacks.
    Spoiler Alert, click show to read: 





    Rhoynars. Starting with only Sandship region, always defeat Yronwoods and go further to the Reach and Stormlands.
    Spoiler Alert, click show to read: 





    Some examples of AI collecting forces in defense.
    Spoiler Alert, click show to read: 





    Same in attack
    Spoiler Alert, click show to read: 




    This is only descr_campaign_ai_db coding, no scripts at all.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

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