Looks interesting!
Looks interesting!
Made a technical release on local Russian forum, but there's no English version at the moment. Some vital initial bugs are fixed so it's playable now.
Campaign map, new strat models and some examples of AI recruitment policy.
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Unique tactical architecture from World of Ice and Fire
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Unit models examples
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Mercenaries
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Got some first positive feedback about AI behaviour on campaign map and diplomacy.
Some northerners here, including crannogmen and highlanders and Old Gods Harbingers
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Looking good bitterhowl. Any chance of a release any time soon? might also be worth setting up a modDB page and a discord server. As total war centre isn't unfortunately quite as active as it once was.
First draft was already released on local Runet forum, but this environment changes aren't included. I'm working on BAI at the moment, hope it will be a new chapter in M2TW tactical battles. But anyway it will be in Russian at first, and I haven't a translator now. If I'll have English version I'll definitely place it on Moddb ofc.
Some more Wildlings here. True cannibals form outer dark beyond the Wall
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Some Dragonstone environment changes after House of Dragon watching (one of few good features in a whole serial)
Some dornish struggle with my TrueGeneral BAI, when AI should use it's advantage in ranged weapons by grinding player's army from distance.