Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: Naming forts and increasing unit speed help?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Naming forts and increasing unit speed help?

    Ok, so looking around the forum at some different mods, I came across Dominion of the sword mod that has managed to name forts (stone forts acting as castles) on the campaign map. Any info on how this can be done? Please? Pretty please?

    Secondly... halberdiers take way to long to travel across the battle map... by the time they reach the battle... both armies have shaken hands, gone home, made babies, built houses etc and its getting kinda lame. I know that by taking halberdiers off guard mode they move more quickly... but the AI doesn't seem to realise that? Any help on how to increase halberdiers movement speed?

    Thanks.
    If deception is an art, then the world is full of artists!
    Trust No One!

  2. #2
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Naming forts and increasing unit speed help?

    Only allow them to use phalanx (remove square) and use move_speed_mod to speed them up.

    If you allow them to use square they will probably be too fast.

    Or you can switch out animations for faster ones like 'combat jog', but their officers will need the same mod if they're not to be left behind.

    Naming forts is done with spawned agents and labels turned on in cfg.
    Last edited by Taiji; March 02, 2012 at 06:04 AM.

  3. #3

    Default Re: Naming forts and increasing unit speed help?

    Hi Taiji, thanks for the quick reply. I've had no sleep yet so bare with me.

    What is move_speed_mod and where can I find it please? i.e what file?
    With regard to naming forts, can you go into a little more detail with a possible example? What I have in mind for example is putting a castle at the top of northumbria in my mod and naming it Alnwick Castle, and another castle in the south, namely winchester castle. There is +rep in this for you btw. Thanks.

    Remember... tired... need caffein... and lots of patience lol. If I drink any more tea I think my teeth will drop out.
    If deception is an art, then the world is full of artists!
    Trust No One!

  4. #4
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Naming forts and increasing unit speed help?

    EDU, I think it's a kingdoms addition so check the kingdoms edus for an example.

    As for naming forts, I haven't done any of that, so I can't give any example. Pretty sure it's already in some released mods though.

    BTW I think you will find sleep more refreshing than caffein

    And if you haven't repped me already then you know where you can stick it

  5. #5

    Default Re: Naming forts and increasing unit speed help?

    Hiya... sorry was messing around with the settings you mentioned for halberdiers, seems to work very well, and I just went through the EDU walkthrough, and seems that the move_speed_mod is exclusive to kingdoms... which is fine as the mod ive made is running in a mod folder using kingdoms as a foundation. Sorry for late reply.... found it funny when i put halberdiers on move_speed_mod 3 and had them running round like benny hill. On the plus side, seems to be balanced out at around 1.5 and thats keeping both square and phalanx formations active.

    As for the forts... really desperate to find out how they name them... that would be a nice addittion to my mod.

    Oh btw... you did get your +rep... :-p
    Last edited by verena xeventus; March 02, 2012 at 08:06 AM.
    If deception is an art, then the world is full of artists!
    Trust No One!

  6. #6
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Naming forts and increasing unit speed help?

    1.5? ... Watch how fast they charge when in square formation - They'll be faster than horses I bet

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?











  8. #8

    Default Re: Naming forts and increasing unit speed help?

    To Taiji: Yeah they charge pretty fast, still... at least now they will arrive in time for battle with the main army. Problem solved... with slow walking units at least. Thanks very much. Oh and I managed to get some sleep and then woke up at 10:30PM... bah, guess Im up for the night again. Good job Im not at work until next friday huh!

    To Gigantus, hi there mod master and creator of great tutorials... The link you posted.... the mod looks awesome... Im actually very interested in the 30 years war and Germany as a whole... don't speak much German though unfortunately. Not quite sure I understand the reference though? Help with naming forts?

    Btw, it is thanks to your tutorial that made me put stone forts into my mod in the first place, the tools you provide are very handy.

    Why have I not come across this 30 years war mod previously?
    If deception is an art, then the world is full of artists!
    Trust No One!

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?

    Quote Originally Posted by verena xeventus View Post
    With regard to naming forts, can you go into a little more detail with a possible example?
    Quote Originally Posted by verena xeventus View Post
    The link you posted.... the mod looks awesome...Not quite sure I understand the reference though? Help with naming forts?

    Why have I not come across this 30 years war mod previously?
    Download the mod and figure out how we done it...

    The mod is still in the WIP forum because we haven't got an English translation yet - prerequisite for it's own forum.










  10. #10

    Default Re: Naming forts and increasing unit speed help?

    Hi there...

    2 problems with what you have said...

    1. i.e. download your mod.... it can only be downloaded from a torrent... I refuse to touch torrent sites. Though in all truth, it it was available for alternative download I would love to play it... looks very good, one of the best I've seen so far.
    2. "Figure out how we have done it".... err... I'm really not that clever i'm afraid... thats why I came to here for help. Maybe you could make a new tutorial and post it on the forum for us? I'm sure Im not the only one who has asked this question before. Although searching the forum via the search tool is usually a fruitless task, I have found one post that asks the same thing, but still none the wiser...

    Seriously... I would attempt to figure it out myself but you have no idea just how stressed i become when things go wrong.

    Thanks for the reply.
    If deception is an art, then the world is full of artists!
    Trust No One!

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?

    The torrent is originally hosted only on my machine, there is no reason to worry if you use the torrent file in the link.

    But there is an alternative download directly at the German site. Bandwidth restrictions apply to non members of the forum as far as I know. In the 'Navigation' panel go to 'Downloads' where you will find the base version and all the patches.

    A hint for the fort names - it has to do with princesses...










  12. #12

    Default Re: Naming forts and increasing unit speed help?

    Hi again gigantus, sorry for late reply, I'm in the middle of destroying the last english strongholds of Nottingham and Warwick.

    Thanks for the link via German website, Ill give that one a go for sure right after I finish teaching the English a lesson lol. The reason I don't use torrents is because I associate them with piracy and Virus's which I am dead against. Saying that, I know there are files via torrents, like mods, that have nothing to do with piracy and that chances are these files are clean from viruses etc. I just try to stay cautious. Strange about discovering your 30 years war mod, I'm reading a book called the Iron kingdom which starts with Brandenburg-Prussia and it's position in the 30 years war. Next book on my list is Europes Trajedy. With regards to you&your associates 30 years war mod... is it stable? Is it mod foldered? and will it interfere with my own mod or the stainless steel mod I'm using?

    With regards to the princesses, I found a thread which goes into some details with added named forts, I have to admit that naming forts this way was not the way I was expecting it was done... meh, whatever works, I'll give it a go. Just one question, Do I still have to create a new faction or can I simply use the rebel/slave_faction with regards to putting princesses in to name the forts? I think Ive used up all the available faction slots in the mod I've created, thats why I ask.

    Thanks for your patience.
    If deception is an art, then the world is full of artists!
    Trust No One!

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?

    The mod is mod foldered (will not effect other mods) and stable. There are minor issues that are being worked on.

    If you are using an active faction, then you will have a problem to keep the girls in place...










  14. #14

    Default Re: Naming forts and increasing unit speed help?

    Thanks m8, for answering all my questions with regards to 1648 mod and forts. Only thing I can think of is using the normans or saxons which I have left spare just incase I wanted to add any more factions. As colombo would say... Just one more thing... lets say Ive got the named forts/princesses working.... what happens if the princesses die... which they will eventually i guess.... then the fort name disapears?
    If deception is an art, then the world is full of artists!
    Trust No One!

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?

    There isn't problem like that in 1648 - it runs only for 30years (12 turns per year). In other cases you will have to a monitor checking if that character exists and spawning a new one if required. Which is rather tedious if you have many...

    Code:
    monitor_event FactionTurnStart FactionIsLocal
    
    if not I_CharacterExists [name1]
        spawn_character    [faction_name], [name1], ....
    end_if
    if not I_CharacterExists [name2]
        spawn_character    [faction_name], [name2], ....
    end_if
    
    end_monitor
    This way you will only have one single monitor which shouldn't slow down the processing speed.










  16. #16

    Default Re: Naming forts and increasing unit speed help?

    So in effect I could respawn the same character once the character is dead?
    If deception is an art, then the world is full of artists!
    Trust No One!

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?

    That's what the script does....but you need to use unique names. Your entry in data\names should look like this:

    {fort1}Winchester
    {fort2}Claxton upon Avon

    The name used in the script will then be the one in brackets. The 'bracketed' names have to be in the faction's entry in descr_names as well.










  18. #18

    Default Re: Naming forts and increasing unit speed help?

    Crap this is a lot to get my head round lol. Oh... I think I get how that works. I'll be putting this into practice in the next few days when my girlfriend gets back (I need her to keep me from destroying the computer when things go wrong lol).

    Thanks again for your help... I will report here when we test it... I am sure there will be a bucket load of problems getting the named forts working, but I think I have a fair idea of how it works now. I now have anew question.... but I'll post that in new thread to avoid spamming and confusion over issues.

    BIG thanks Gigantus, more rep on the way when it will let me rep you again.
    If deception is an art, then the world is full of artists!
    Trust No One!

  19. #19
    Civis
    Join Date
    Oct 2011
    Location
    Clarke Institute of Psychiatry (CAMH), Toronto, Ontario, Canada
    Posts
    111

    Default Re: Naming forts and increasing unit speed help?

    Infinite thanks for turning light on upon this topic!!
    I have been scratching my head for centuries trying to figure out a way of naming fort until I am getting bald, yet to no avail. Now my hair finally gets a chance to grow back again...or maybe not, for I have another unresolved question:

    Is there anyway to allow forts to generate income? For without this feature, they are not much a simulation of real cities apart from appearance, nor is there any incentive for taking them save clearing path.

    Is it possible to create a command (or whatever it's called) in campaign_script that sets possession of fort as trigger to the effect of turn-based fund granting? I am not well versed in scripting and is at loss as what to type in....

    Eagerly looking for advice!!!!

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Naming forts and increasing unit speed help?

    There have been various attempts to make use of the forts in the manner you descscribe, but all of them require extensive scripting which in the end will slow down the game noticeably.










Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •