Page 1 of 4 1234 LastLast
Results 1 to 20 of 75

Thread: Amon Sul should be looked at

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Agoraphobia's Avatar Foederatus
    Join Date
    Jan 2012
    Location
    California, US
    Posts
    39

    Default Amon Sul should be looked at

    I find that Amon Sul in 3.1 is kind of an oddity. It's Eriador's unique settlement and is my most important castle in terms of being fought over and as a waypoint for my armies, since both the OOtMM and Gundabad tend to attack Amon Sul and the area around it. But the settlement itself is severely handicapped and doesn't have much uniqueness besides the battle map.

    Despite the settlement's importance in all of my games, the actual castle itself is almost useless. The region is marked as mountains, and since Eriador/Arnor favors grassland, this makes replenishment in Amon Sul take extremely long. Something like 15 turns for militia and 30 turns for any dunedain units. If anything, the region should be marked as grassland so that it's actually usable for Eriador. And just how the Weather Hills are really more of a range of forested hills rather than mountains

    It also has reduced building capabilities to reflect the settlement's ruined nature, which further discourages using the settlement seriously. And you can't even rebuild Amon Sul even after you reform Arnor, which I found to be kind of disappointing. I think it would be very interesting to be able to rebuild Amon Sul after forming Arnor and also have a unique unit for Amon Sul after it is rebuilt. Like how Gondor has the guards of Osgiliath after Osgiliath is rebuilt. Probably a special unique kind of dunedain ranger/archer unit to fit the wilderness nature of the Weather Hills and to make up for the loss of the forest camp archer units that Eriador has but Arnor can no longer build them.

  2. #2

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by Agoraphobia View Post
    I find that Amon Sul in 3.1 is kind of an oddity. It's Eriador's unique settlement and is my most important castle in terms of being fought over and as a waypoint for my armies, since both the OOtMM and Gundabad tend to attack Amon Sul and the area around it. But the settlement itself is severely handicapped and doesn't have much uniqueness besides the battle map.

    Despite the settlement's importance in all of my games, the actual castle itself is almost useless. The region is marked as mountains, and since Eriador/Arnor favors grassland, this makes replenishment in Amon Sul take extremely long. Something like 15 turns for militia and 30 turns for any dunedain units. If anything, the region should be marked as grassland so that it's actually usable for Eriador. And just how the Weather Hills are really more of a range of forested hills rather than mountains

    It also has reduced building capabilities to reflect the settlement's ruined nature, which further discourages using the settlement seriously. And you can't even rebuild Amon Sul even after you reform Arnor, which I found to be kind of disappointing. I think it would be very interesting to be able to rebuild Amon Sul after forming Arnor and also have a unique unit for Amon Sul after it is rebuilt. Like how Gondor has the guards of Osgiliath after Osgiliath is rebuilt. Probably a special unique kind of dunedain ranger/archer unit to fit the wilderness nature of the Weather Hills and to make up for the loss of the forest camp archer units that Eriador has but Arnor can no longer build them.
    I Totally Agree With you on the part that units take too long to replenish the same happens to Hornburg (Helm's Deep). It kinda of make the settlement useless except for the custom battle map. I can understand that example if the High Elves capture Amon Sul then it is alright that their units take long to replenish since elves are from the forest but the native faction that owns them from the start should be able to use it at its maximum potential.
    Last edited by Pyres Δt Varanasi; February 28, 2012 at 07:42 PM.

  3. #3
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Amon Sul should be looked at

    Same here I thought the same thing too

  4. #4

    Default Re: Amon Sul should be looked at

    The long recruitment time balances out the fact that Amon Sul lets you recruit the strong Dunedain Archers and Heavy Infantry right from the start.

  5. #5
    Agoraphobia's Avatar Foederatus
    Join Date
    Jan 2012
    Location
    California, US
    Posts
    39

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by brasswire View Post
    The long recruitment time balances out the fact that Amon Sul lets you recruit the strong Dunedain Archers and Heavy Infantry right from the start.
    This seems like a rather poor tradeoff. You still have to get the archery ranges and barracks for both units so you don't really get them "right from the start" since Amon Sul starts out with no buildings besides the most basic barracks building.

    I always get the heavy dunedain infantry right from the start anyway from Fornost Erain without having to deal with the long replenishment times since it is a grassland region and it can build them without being upgraded since it starts as a wooden castle.

    I would say that the heavy dunedain infantry are arguably more valuable than the rangers anyway since they replenish significantly faster at Fornost Erain, and spamming the awesome woodland hunters from every single settlement with a hunting camp (which you also cant build in Amon Sul since it's marked as a mountains region) is better than getting a single unit of rangers from Amon Sul every 30 turns, assuming you spent the money to build both archery ranges there vs. the 900 gold building that can be built in every single forest and grassland region for the woodland hunters.

    I'm just saying that Amon Sul shouldn't be such a neutered settlement and it could be made much more intriguing since it's also one of the unique settlements.

  6. #6

    Default Re: Amon Sul should be looked at

    I TOTALLY agree. You made a good explanation.

    Quote Originally Posted by brasswire View Post
    The long recruitment time balances out the fact that Amon Sul lets you recruit the strong Dunedain Archers and Heavy Infantry right from the start.
    There is no need to balace everything. Amon-sul should be special a little bit. It may provide advantages. Otherwise there is no meaning&fun on having it.

  7. #7
    dannyalex's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    Athens,Greece
    Posts
    1,868

    Default Re: Amon Sul should be looked at

    yea but only 2 units....with 2 dunedain rangers u can do magic....
    Most Chivalrous commander 2020-2021

  8. #8

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by Agoraphobia View Post
    I find that Amon Sul in 3.1 is kind of an oddity. It's Eriador's unique settlement and is my most important castle in terms of being fought over and as a waypoint for my armies, since both the OOtMM and Gundabad tend to attack Amon Sul and the area around it. But the settlement itself is severely handicapped and doesn't have much uniqueness besides the battle map.

    Despite the settlement's importance in all of my games, the actual castle itself is almost useless. The region is marked as mountains, and since Eriador/Arnor favors grassland, this makes replenishment in Amon Sul take extremely long. Something like 15 turns for militia and 30 turns for any dunedain units. If anything, the region should be marked as grassland so that it's actually usable for Eriador. And just how the Weather Hills are really more of a range of forested hills rather than mountains

    It also has reduced building capabilities to reflect the settlement's ruined nature, which further discourages using the settlement seriously. And you can't even rebuild Amon Sul even after you reform Arnor, which I found to be kind of disappointing. I think it would be very interesting to be able to rebuild Amon Sul after forming Arnor and also have a unique unit for Amon Sul after it is rebuilt. Like how Gondor has the guards of Osgiliath after Osgiliath is rebuilt. Probably a special unique kind of dunedain ranger/archer unit to fit the wilderness nature of the Weather Hills and to make up for the loss of the forest camp archer units that Eriador has but Arnor can no longer build them.
    Absolutely agree. Enough said.
    "When your opponent fears you, then's the moment when you give the fear its own rein, give it the time to work on him. Let it become terror. The terrified man fights himself. Eventually, he attacks in desperation. That is the most dangerous moment, but the terrified man can be trusted usually to make a fatal mistake."

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

  9. #9

    Default Re: Amon Sul should be looked at

    I agree with you, Amon Sul should be a place you can rebuild, just like Osgiliath.

  10. #10
    dannyalex's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    Athens,Greece
    Posts
    1,868

    Default Re: Amon Sul should be looked at

    Amon Sul alone is nothing special...it was a higly importance fort with tower when The palantir was there after that it diminissed to a simply fort.
    Most Chivalrous commander 2020-2021

  11. #11
    Louis XVI's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Versailles (NL)
    Posts
    1,712

    Default Re: Amon Sul should be looked at

    I hope that in TATW 3.2 they will look at it and turn Helmsdeep and Amon-Sul in grassland regions, they are important forts of men(or have been in Amon-Suls case). The reduced building capacities make no sence to me, if a place is ruined it doesn't mean you can't build it up again right?

  12. #12
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,660

    Default Re: Amon Sul should be looked at

    Neither had a permanent population (Helm's Deep had a garisson but no women and children so no new soldiers) so it's total BS to whine about long replentishment, troops came from elsewhere. Amon Sul was barely used by the rangers.

  13. #13
    Louis XVI's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Versailles (NL)
    Posts
    1,712

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by lolIsuck View Post
    Neither had a permanent population (Helm's Deep had a garisson but no women and children so no new soldiers) so it's total BS to whine about long replentishment, troops came from elsewhere. Amon Sul was barely used by the rangers.
    Well gameplay has too go before the LORE (expect when its a downright violation of the LORE) so in my humble opinion Amon Sul and Helmpsdeep should be more usable forts. And about Helms Deep, the fact that no woman and children lived there is irrelevant , look at the elves and dwarves they don't have many children either. Helmsdeep is a military center and it isn't important if children were born there, we don't want to use it as a nursery but as a great fortress where soldiers are trained.

  14. #14
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,660

    Default Re: Amon Sul should be looked at

    The only thing is, soldiers weren't trained there. It was used as a great defensive fortress and it should be represented as such.

  15. #15

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by lolIsuck View Post
    The only thing is, soldiers weren't trained there. It was used as a great defensive fortress and it should be represented as such.
    That would be good only in the case TA team made it that way. Right now it is not good place for defence. If you take your forces and sit with them in Helms Deep, Isengard will take other settlements, maybe even your capital.

    In the terms of gameplay Helms Deep does not really has any significance right now...I think it should be a recruiting center. Like Minas Tirith for Gondor or Carn Dum for Gundabad rabble.
    "When your opponent fears you, then's the moment when you give the fear its own rein, give it the time to work on him. Let it become terror. The terrified man fights himself. Eventually, he attacks in desperation. That is the most dangerous moment, but the terrified man can be trusted usually to make a fatal mistake."

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

  16. #16

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by lolIsuck View Post
    Neither had a permanent population (Helm's Deep had a garisson but no women and children so no new soldiers) so it's total BS to whine about long replentishment, troops came from elsewhere. Amon Sul was barely used by the rangers.
    Quote Originally Posted by lolIsuck View Post
    The only thing is, soldiers weren't trained there. It was used as a great defensive fortress and it should be represented as such.
    So, there should not be trade and farm income for helmsdeep. Also public order is meaningless for it bec. there is no public actually. And If it is a fortress (which is fix=unable to develop) in order to use defense, why still constructable buildings in helmsdeep? We saw it at the movie, there is no place for that much buildings; market etc...

    It is a region, there should be people in the lands...And this is not about it. It is just a game, we can't make everything according to LORE. People want to see advantages of Helmsdeep, Minastrith, Amon-Sul, Moria, etc... As I said before, I don't see any reason for balancing everything especially if it makes smthng pointless

  17. #17

    Default Re: Amon Sul should be looked at

    i think that this can be changed very easily...if i not mistaken you just need to open descr_regions and look for the region and change mountains to grasland...oh and don't forget to delete map.rwm

    thx

  18. #18
    Coxy's Avatar Miles
    Join Date
    Oct 2007
    Location
    England
    Posts
    382

    Default Re: Amon Sul should be looked at

    Quote Originally Posted by LethaL View Post
    i think that this can be changed very easily...if i not mistaken you just need to open descr_regions and look for the region and change mountains to grasland...oh and don't forget to delete map.rwm

    thx
    I'm struggling to find this....but I really want to change Amon Sul if I can so I can recruit there quicker... can anyone advise?

    Thanks

  19. #19

    Default Re: Amon Sul should be looked at

    I disagree. Amun Sul is close enough to Bree and Fornost to make replenishing a minor problem at best, especially if you build roads. Lorewise the inclusion of an Amun Sul settlement itself is outrageous, since it's an abandoned watchtower. But I'm willing to go for it since it makes for an interesting battlemap and powerful defensive position. Treat it for what it is: it is essentially a fort that can occasionally build units and generates some small amount of income.
    "Der Krieg ist eine bloße Fortsetzung der Politik mit anderen Mitteln.
    (War is merely the continuation of politics by other means.)


  20. #20
    Dwarven Berserker's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Netherlands
    Posts
    1,829

    Default Re: Amon Sul should be looked at

    I completely agree with War&Politics. Thereby, it is even (in early game) your most productive Dunedaín-recruitment place. That, combined with the possibility of winning the most epic battles there make it a very worthwile settlement.

    On a sidenote, did anyone else experience lag when a lot of archers are shooting arrows when fighting at Amon Sul? I played quite some battles there, but every time my 5 units of archers are shooting it starts to lag
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •