I find that Amon Sul in 3.1 is kind of an oddity. It's Eriador's unique settlement and is my most important castle in terms of being fought over and as a waypoint for my armies, since both the OOtMM and Gundabad tend to attack Amon Sul and the area around it. But the settlement itself is severely handicapped and doesn't have much uniqueness besides the battle map.
Despite the settlement's importance in all of my games, the actual castle itself is almost useless. The region is marked as mountains, and since Eriador/Arnor favors grassland, this makes replenishment in Amon Sul take extremely long. Something like 15 turns for militia and 30 turns for any dunedain units. If anything, the region should be marked as grassland so that it's actually usable for Eriador. And just how the Weather Hills are really more of a range of forested hills rather than mountains
It also has reduced building capabilities to reflect the settlement's ruined nature, which further discourages using the settlement seriously. And you can't even rebuild Amon Sul even after you reform Arnor, which I found to be kind of disappointing. I think it would be very interesting to be able to rebuild Amon Sul after forming Arnor and also have a unique unit for Amon Sul after it is rebuilt. Like how Gondor has the guards of Osgiliath after Osgiliath is rebuilt. Probably a special unique kind of dunedain ranger/archer unit to fit the wilderness nature of the Weather Hills and to make up for the loss of the forest camp archer units that Eriador has but Arnor can no longer build them.




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