Hi, is possible to set a faction (not the others) that can not get generals by adoptions?
Hi, is possible to set a faction (not the others) that can not get generals by adoptions?
Modder of "Bellum Crucis" and "De Bello Mundi"
You can turn off adoptions... for all factions!
That is the only possibility!
In that case the maximum age must be set lower than the minimum age!
OR a workaround:
Monitor the adoption events... ALL of them and try to kill the adopted general!
You can do that for all factions or just for some few!
If I remember right there are two or three of them... docudemons have the answere
This way there will be still adoption offers which you can accept, but the character would get killed right away!
Downside would be a dead character in the family tree...
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I've not tested whether or not a special scroll is used for adoptions, but most probably the faction_event_scroll is used. If this is the case, you've to check for the GeneralOfferedForAdoption and LesserGeneralOfferedForAdoption events, set counters, use them to autodecline, that way it could be possible![]()
You can simulate a mousclick on the decline button = autodecline
Is there yet to be a final solution to this? It seems in every "no adoption" thread the subject is either just forgotten or no solution is found.
This does not seem to work, adoption scrolls still appear but they invert the minimum and maximum age.
do you just simply add "autodecline" somewhere in the event triggers for adoptions? Is it "button = autodecline"? The way you worded it there seemed odd. Regardless, it seems either have no effect, the scroll still comes up and give me the option to adopt generals.![]()
So then is there a way to completely get rid of adoption?
If not is it possible to make it so that general portraits are per faction instead of per culture?![]()
Have you tried to set max age > min age, and both of them < coming-of-age age?
UndyingNephalim: Unfortunately, there is no way to disable adoption without removing a faction family tree entirely; that includes a faction that has a teutonic family tree.
Removing a faction’s family tree is relatively straightforward:
First go to your ‘descr_sm_factions’ file, find the entry for the faction you want to disable the family tree for, then change the ‘has_family_tree’ line from ‘yes’ or ‘teutonic’ to ‘no’.
Then go to your ‘descr_strat’ file and remove that faction’s ‘character_record’ and relative lines.
The downside to this is that the faction will have no way of acquiring any more generals unless you spawn them via a script. This is not such a problem for a human controlled faction because you can enable the recruitment of generals through the unit recruitment window.
Just to make it clear, manipulating the age of the characters offered for adoption will only result in those characters having silly ages on their character sheet. It will not disable adoption, though you can use that method to remove daughters from the game entirely.![]()
This is actually perfect for what I'm trying to do. My mod already has family trees disabled because of so many non-human races.
The only thing is I can't seem to find anything related to a "character_record" in the descr_strat file to delete.
EDIT:
I found out why adoptions were still working even with everything related to character_records being gone. In my campaign I still spawned named characters at a later date and the moment then entered a settlement adoptions would start up. I instead just spawned a ridiculous amount of generals on turn zero and sent them off map and that seemed to solve it.
Last edited by UndyingNephalim; September 05, 2012 at 03:33 AM.