This version is outdated and will no longer be supported.
The new version (1.6) can be found here.
Spoiler for for original post:
Comments:
- Reduction in size on disk - 2.92GB (present = 9062MB)
- Reduction in installer size - 0.24GB (present = 5140MB)
- The installer has to be in three parts because more then 2GB size is not supported by the installer program.
Recommendation:
- To avoid problems with future patches and other modding related problems apply this tutorial from step 3 onward.
Content of download:
Installation:
- Download the torrent file
- Run the torrent file with your preferred torrent client (size of installation set up: 15 files, 5.03GB)
- Run the EXE of part1 (DO files will be installed automatically)
- Run the EXE of part2 (DO files will be installed automatically)
- Run the EXE of part3 (DO files will be installed automatically)
- Download and install the patches and fixes
- Start the game
Remarks for installation:
- It should not be necessary to change the install directory unless it shows 'MyProduct' in the path. This means that the registry entry could not be found - either the registry is faulty or you are running a 64 bit system.
- The installation path has to end in the M2TW main folder (...\Medieval II Total War), nowhere else! Do not cancel the installation unless you get an error message or your hard drive light has stopped flickering – some files are very big and it might appear that the installer is frozen. If ‘MyProduct’ shows in the path, point the installer to the main directory of M2TW, not the mods directory!
Attention Steam users - this mod is steam compatible and can be started with the desktop shortcut provided you have installed the patch and quick fix summary from the second post.
Details of the torrent:
- The original torrent is only hosted on my machine, not on any hosting site.
Version history:
1.1.00 - 22nd May 2012
- - Combined all previous patches and quick fixes
- - enabled battle editor
- - Added adapted patch 1.5.1 as follows:
fix CDT and weakens the minotaurs, ogres and trolls
Eliminates the problems with broken saves.
mortar crew shall not perish from their own shots.
Weak some magicians.
The error with impossibility to build camp of mercenaries in native cities of orks is corrected.
Fixed bug with general's trait Sylvania - Necromancer.
Steam-tank now alone in the squad.
Introduced the antipathy between the captains of mercenaries. Now it is impossible to collect all accessible mercenaries in one campaign.
New strategic model-orc settlements and citadels of the gods of Chaos.
New models of ships on the strategic map.
Added a strategic model Morgan Bernhard (removed from the Empire's strategic model of Warrior Priest Sigmar/Ulric).
New models of DE-Sorceress (compare with the old) and Valkia The Bloody (thanks Kahvipannu).
New textures for the Warrior Priests of Sigmar, Witch Hunters, Knights and Warriors of Chaos (thanks Kahvipannu).
New models of Empire Archers (thanks Parmizan).
New icons and descriptions for buildings of Kislev, and added missing description for the building of Chaos.
Updated the strategic map. Now you can swim out to Sea of Claws to Sea of Chaos. Added a navigable river, which flows to the Uzkulak.
Reworked script combining AI Chaos. Now all the provinces and the armies of the four gods at the time of unification, the depart Chaos Undivided.
Removed the torches on the tactical map in units of undead and demons (thanks Galloper).
The new unit of Norska - Berserkers is added (thanks FakeTwin).
Notlob's added a new weapon - Mangonel.
Updated textures Seekers of Slaanesh and now they do not like sweet pink Pokemon.
Icons of units of some factions are updated.
Now, most of the unique units, after their arrival can be hired (except for all the magicians, engineers, steam tank).
Added diplomats all factions that can make alliances (as long as no new strategic models).
Added scripts capture the rebel settlements at the start of the campaign, factions of the Empire and Kislev.
Updated ReallyBadAI specifically for fashion (thanks Germanicu5).
Changed the bodyguard Bronzino’s, now it is the protection of the cavalry.
A new roller of hiring of Harbot.
Previous Version History 1.0.15 - 14th March 2012
Previous Version History
- - Fixed path finding issue with Chaos Dwarfs
- - Fixed strat banner for DE, Kislev, Rebels
- - Added files to correct the bug of the 'Anvil of Doom' unit
- - Corrected error in EDB "faction hungary has gap in building prior to market_5"
- - Corrected absolute path reference in descr_projectiles
1.0.08 - 02nd March 2012
- - Corrected various fatal historic event errors
- - Adjusted merchant recruiting
- - Reduced siege engine fix by Galloper
- - Added various factions to diplomacy 'speech'
- - Updated 'export_descr_character_traits' from 1.5 Fix (changed value and triggers for 'necro')
- - Updated 'faction_standing' from 1.5 Fix (completely new)
- - Updated 'export_descr_unit' from 1.5 Fix (troll reduced stat_pri values)
1.0.01 - 29th February 2012
- - Corrected error with settlement textures
1.0.00 - 27th February 2012
- - Added userpro's 'Hide UI' script
- - Reworked strat map ground textures
- - Added Galloper's 'English Voices for CoW 1.5'
- - Added English text by Beregond, Grand Admiral Thrawn, The Holy Pilgrim and Poxo
- - Added Timorfey's Unit pics
- - Added Kahvipannu's re-skinned settlements (beta)
- - Removed 'vanilla' files
- - Replaced blockset\textures files with my reduced set from CoW 1.4.4 (where not covered by Kahvipannu's reduced work)
- - Major reduction in strat model texture sizes
- - Major size reduction of ui\unit_info folder by using the 'info_pic_dir' entry in EDU
- - Enlarged 'empty' settlement symbols
- - Detailed faction maps
- - Corrected minor formatting typos in text\export_units and text\names
- - Enlarged radar maps for better details
.