Back in the early days of computer war gaming I had a game on floppy disc: Waterloo, Borodino and Austerlitz were the only battles featured in the game. The armies were portrayed on screen as coloured blocks which moved around the rather primitive landscape when ordered to by the player. The point I want to make here is the fact that the player gave orders to his sub-commanders by typing them out on the keyboard and then hitting the RETURN key. A typical order would look like this: “D’Erlon order Allix to attack La Haye Saint with 2 regiments of light infantry”. The order would only take effect when it reached the recipient, allowing for the distance and terrain involved. So the greater the distance Napoleon was from the indicated general, the longer it took to deliver that order. The player could issue pre-battle orders before starting which were implemented immediately. The parser used in the program was very effective.
Given today’s quality graphics, sound and features in the likes of Napoleon Total War, this is what I would like to see in the next offering in the TOTAL WAR series. For Rome II Total War is just the game I would like to buy.




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