Results 1 to 18 of 18

Thread: Blood dragon knights?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Blood dragon knights?

    hi guys i play as sylvania in my campaign and i am in turn 65 but i can not create blood knights (both mounted and dismounted) and grail knights .is there any requirments for creating them or my game bugged?
    i have v 1.5 of warhammer and fix and english patch.
    if i have the bugged sameone cen give me their full name which i can create them with cheat .example:create_unit "something" " Byzantine spearmen" 1 9 3 3

    sorry for bad english.

  2. #2

    Default Re: Blood dragon knights?

    You can only get then through random events that are scripted. If you want to be able to train them open up the export_descr_building file, find there name and remove the events. To find their full name open up the export_descr_unit file and search in there. Always make sure to make backups of any files you look into and change in case something gets ruined

  3. #3

    Default Re: Blood dragon knights?

    thanks for reply man

  4. #4
    Ultra123's Avatar Senator
    Join Date
    Nov 2009
    Location
    London
    Posts
    1,171

    Default Re: Blood dragon knights?

    these untis are very powerful and will probably unbalance your game if you put them in, and yes big is right you get them via scripted events and only once in your entire campaign.

  5. #5

    Default Re: Blood dragon knights?

    when i playing my campaign I noticed something if I auto manage settlement ,i can train grail knights. but i cant train them manually

  6. #6
    Ultra123's Avatar Senator
    Join Date
    Nov 2009
    Location
    London
    Posts
    1,171

    Default Re: Blood dragon knights?

    thats a bug, the mod is not designed to be played with auto manage on

  7. #7

    Default Re: Blood dragon knights?

    Hey guys, I get the whole "events" side of thing but I'm 150 turns in, playing as the Vampire Counts, with over 40 regions controlled (continuing on from short campaign, victory conditions already met) and the blood dragons have yet to appear. Is this some kind of bug or do they only appear in the long campaign? If not, could somebody who has had them appear give me some sort of time-frame?

  8. #8

    Default Re: Blood dragon knights?

    The events for most special units, blood dragons included, have a % chance per turn to appear. The percentage is pretty small so on some campaigns you may not get them. Its not a bug you have just had very bad luck

  9. #9
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Blood dragon knights?

    There could be added a condition that after X turns the change would get higher.. If there already isn't one. I'm currently at turn 17 at my Sylvania campaign, and no special units yet, and I'm totally overhelmed by Empire, sure do hope that they will arrive soon.

  10. #10
    Cenk's Avatar Libertus
    Join Date
    Feb 2013
    Location
    Turkey
    Posts
    60

    Default Re: Blood dragon knights?

    I don't know about Blood Dragons but i got Grail Knights at turn 78 Vh/Vh short campaign. Now since their event has occured, i am able to train them on my highest level barracks. I'm hoping the same for Blood Dragons. Too bad wizard units are not recruitable...

  11. #11

    Default Re: Blood dragon knights?

    I like the unpredictability of it, makes the game more dynamic.
    Is there any reason that they cannot be integrated to mission rewards?
    That, as well as the script, would make for an even better balance imo.

  12. #12
    Cenk's Avatar Libertus
    Join Date
    Feb 2013
    Location
    Turkey
    Posts
    60

    Default Re: Blood dragon knights?

    It has been 200+ turns. I already won the campaign. But Blood Dragons still didn't appear. They didn't when i most needed them... Like Kahvi's said, there should be an increase on the chance after X turns.
    I don't understand why they made them so hard to get. They are not as good as mounted daemonettes. And Slaanesh can spam those annoying b....es any time.

  13. #13
    Zman563's Avatar Laetus
    Join Date
    May 2011
    Location
    United States
    Posts
    10

    Default Re: Blood dragon knights?

    Could someone pm me on how to properly do this so that I may use the Blood Knights without waiting on my new playthrough?

  14. #14

    Default Re: Blood dragon knights?

    Quote Originally Posted by Zman563 View Post
    Could someone pm me on how to properly do this so that I may use the Blood Knights without waiting on my new playthrough?

    Two options really.

    1. For my game, I change the random chance to get units from 1% to 2%, which can be done in the campaign script, with a replace all 1% with 2% using notepad.

    2. To make them buildable you need to open the export description building text file in the data folder (again using notepad). Do a search for 'blood' and you will find the particular unit. Due to blood dragons requiring an event to fire, and a hidden resources you must delete:

    'and event_counter Blood_dragons_knights 1 and hidden_resource Blood'

    Note: To make both (mounted and foot) buildable, you will need to do the above for both 'blood dragons' and 'blood dragon knights"

  15. #15

    Default Re: Blood dragon knights?

    Quote Originally Posted by zoommooz View Post
    Two options really.

    1. For my game, I change the random chance to get units from 1% to 2%, which can be done in the campaign script, with a replace all 1% with 2% using notepad.

    2. To make them buildable you need to open the export description building text file in the data folder (again using notepad). Do a search for 'blood' and you will find the particular unit. Due to blood dragons requiring an event to fire, and a hidden resources you must delete:

    'and event_counter Blood_dragons_knights 1 and hidden_resource Blood'

    Note: To make both (mounted and foot) buildable, you will need to do the above for both 'blood dragons' and 'blood dragon knights"
    Would you happen to know how to do that with Knights Errant and Knights of Realm? I'm playing Reikland and they never came, im on turn 100+ now.

  16. #16

    Default Re: Blood dragon knights?

    Quote Originally Posted by theddd1 View Post
    Would you happen to know how to do that with Knights Errant and Knights of Realm? I'm playing Reikland and they never came, im on turn 100+ now.
    I have never played a race that can use mercs, but the process is the same. Firstly, have a read of this:


    http://medieval2.heavengames.com/m2t...de/index.shtml

    Pay particular attention to the middle of the articile where the parts of '

    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }' are explained.

    Basically, having look at your units (without having played them) , you need to delete

    ' and event_counter knights_errant 1 and event_counter free_company 1', and 'and event_counter knights_of_realm 1 and event_counter free_company 1'.
    for the two units. Also, there is a faction requirement, which I am assuming you already meet. Lastly, with the knights of the realm, you will also need to change the 0.2 number to the number 1, as by mod design, you are never supposed to be able to build these, only replenish your existing units. All change to be made in the export description building txt file.
    Last edited by zoommooz; July 09, 2013 at 07:25 PM. Reason: mis

  17. #17

    Default Re: Blood dragon knights?

    Quote Originally Posted by zoommooz View Post
    I have never played a race that can use mercs, but the process is the same. Firstly, have a read of this:


    http://medieval2.heavengames.com/m2t...de/index.shtml

    Pay particular attention to the middle of the articile where the parts of '

    recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }' are explained.

    Basically, having look at your units (without having played them) , you need to delete

    ' and event_counter knights_errant 1 and event_counter free_company 1', and 'and event_counter knights_of_realm 1 and event_counter free_company 1'.
    for the two units. Also, there is a faction requirement, which I am assuming you already meet. Lastly, with the knights of the realm, you will also need to change the 0.2 number to the number 1, as by mod design, you are never supposed to be able to build these, only replenish your existing units. All change to be made in the export description building txt file.
    Thank you so much this actually worked now I can recruit the knights of bretonnia!

  18. #18

    Default Re: Blood dragon knights?

    its better to make Blood Dragons as bodyguards , then that carshtain crap ..... but u must start new campaign .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •