Weird recruiting in 1.5

Thread: Weird recruiting in 1.5

  1. Gigantus's Avatar

    Gigantus said:

    Default Weird recruiting in 1.5

    I am sure something is wrong on my end:

    I cannot recruit from barracks unless I have build an archery as well as a smithy. Checked the EDB, extra requirements are the same (eg building_min_level smith smith_1).

    So I did a bit of a round about:
    I took the 'free company archers' (recruiting in archery building) and put them into the barracks - nothing.
    I took the 'free company' (not recruiting in barracks building) and put them into the archery - recruitable.

    Which leads me to believe that there is a problem with the barracks building, because if I remove the extra requirement (eg building_min_level smith smith_1) then there is no recruiting problem at all in the barracks.

    Anyone with the same problem? Checked the old 1.4.4 version and the same problem there.









     
  2. Galloper said:

    Default Re: Weird recruiting in 1.5

    I think it's done on purpose.
    You need smith for arrow pikes and archery for bows Like you need alhemist lab for gunpowder units which also recruited in barracks.
     
  3. Gigantus's Avatar

    Gigantus said:

    Default Re: Weird recruiting in 1.5

    It eventually works (when you have both buildings), but not initially:

    === EDB entry for archers - works ===
    Code: [View]
    building barracks_of_marksmen
    {
        levels barracks_of_marksmen_1 barracks_of_marksmen_2 barracks_of_marksmen_3 barracks_of_marksmen_4
        {
            barracks_of_marksmen_1 requires factions { eastern_european, southern_european, england, greek, }
            {
                capability
                {
                    recruit_pool "free company archers" 1 0.1 1 0 requires factions { southern_european, slave, } and not factions { hungary, kalmar_union, } and building_present_min_level smith smith_1
            ....                
                }
                material wooden
                construction 5
                cost 6000
                settlement_min village
                upgrades
                {
                    barracks_of_marksmen_2
                }
            }
    === EDB entry for infantry - doesn't work ===
    Code: [View]
    building barracks
    {
        levels barracks_1 barracks_2 barracks_3 barracks_4 barracks_5
        {
            barracks_1 requires factions { southern_european, russia, greek, england, }
            {
                capability
                {
                    recruit_pool "free company" 1 0.1 1 0 requires factions { southern_european, slave, } and not factions { hungary, kalmar_union, } and building_present_min_level smith smith_1
            ....
                }
                material wooden
                construction 4
                cost 5800
                settlement_min village
                upgrades
                {
                    barracks_2
                }