Norman Invasion II is based on mod Norman Invasion for RTWBI 1.6: Norman Invasion II offers to players a mod very hard:
Over two hundred years have passed since the Viking Age of Britain portrayed in
Viking Invasion II for Rome Total War The Barbarian Invasion, and the Dark Ages are coming to an end. Norman Invasion II starts in the year AD 1066. William, Duke of Normandy, has landed his troops at Pevensey bay and King Harold II of England has just arrived at Hastings, fresh from victory at Stamford Bridge, to hurl the Normans back into the English Channel.
As the player you can choose to take up the Fighting Man banner of Harold and defend your shores against the Norman dogs, or you can - if you really feel the need! - take up the Papal Banner of William "le Batard" and put the English firmly under the Norman yoke. You can also play as one of the three minor factions - the Welsh, Norse or Scots.
Factions
- English (English culture): Good close-combat infantry, including the feared Housecarls, but no horsemen and limited bowmen
- Normans (Norman culture): Strong cavalry, including Norman Knights, with good infantry and missile support
- Welsh (Celtic culture): Mix of good horsemen and average infantry, including their famed longbowmen
- Scots (Celtic culture): Good riders, including the Mormaer Horsemen, supporting a mix of infantry
- Norse (Norse culture): Strong close-combat infantry, including Berserkers, but no horsemen
Features
Some of the new features of
Norman Invasion II include:
- A map of Britain 20% larger than Viking Invasion II
- Earldoms and principalities together with a whole new system of titles
- In order for the English or Norman ruler to claim the crown of England he must not only conquer the capital but must also gather his respective assembly (Witenagemot or Curia Regis) to approve the coronation
- Political Systems now replace religion and represent the unease between the customary laws of Britain and the feudal law of the Normans, with a third hybrid political system called Marcher Law
- Normans can build one of three "lordships" (or systems of rule) - Local Lordships, Feudal Lordships or Marcher Lordships
- Unit balance and unit file generated by Aradan's new EDUmatic tool.
- Some settlements, built upon natural outcrops of rocks, are designated natural fortresses and are a lot harder for an enemy to breach
- a fully version of Hastings very historically. when appear Harold's brothers and other saxon nobles. Churches now have the option to provide yearly, monthly or even daily almsgiving to the poor and needy to help boost happiness in a province
- Provincial Information, accessed via the open-book icon, has been expanded to include more history, geography and other interesting and useful details about each region
- Historic Royal Seats, when captured, create a public order boost across all the regions owned by the conqueror
- Over a dozen new music tracks have been added, including some culture-specific pieces, to further immerse the player in eleventh-century Britain
- The Norman culture has been added which includes a whole new French-accent voice bank for the Normans. I need a team very stable with historians. researchers and good modders. with rest. I used original Norman Invasion.