Results 1 to 9 of 9

Thread: Norman Invasion II

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Indefinitely Banned
    Join Date
    Dec 2010
    Location
    Bistrita (Bistritz) Romania.
    Posts
    130

    Icon2 Norman Invasion II

    Norman Invasion II is based on mod Norman Invasion for RTWBI 1.6: Norman Invasion II offers to players a mod very hard:
    Over two hundred years have passed since the Viking Age of Britain portrayed in Viking Invasion II for Rome Total War The Barbarian Invasion, and the Dark Ages are coming to an end. Norman Invasion II starts in the year AD 1066. William, Duke of Normandy, has landed his troops at Pevensey bay and King Harold II of England has just arrived at Hastings, fresh from victory at Stamford Bridge, to hurl the Normans back into the English Channel.
    As the player you can choose to take up the Fighting Man banner of Harold and defend your shores against the Norman dogs, or you can - if you really feel the need! - take up the Papal Banner of William "le Batard" and put the English firmly under the Norman yoke. You can also play as one of the three minor factions - the Welsh, Norse or Scots.
    Factions
    • English (English culture): Good close-combat infantry, including the feared Housecarls, but no horsemen and limited bowmen

    • Normans (Norman culture): Strong cavalry, including Norman Knights, with good infantry and missile support

    • Welsh (Celtic culture): Mix of good horsemen and average infantry, including their famed longbowmen

    • Scots (Celtic culture): Good riders, including the Mormaer Horsemen, supporting a mix of infantry

    • Norse (Norse culture): Strong close-combat infantry, including Berserkers, but no horsemen

    Features

    Some of the new features of Norman Invasion II include:
    • A map of Britain 20% larger than Viking Invasion II
    • Earldoms and principalities together with a whole new system of titles
    • In order for the English or Norman ruler to claim the crown of England he must not only conquer the capital but must also gather his respective assembly (Witenagemot or Curia Regis) to approve the coronation
    • Political Systems now replace religion and represent the unease between the customary laws of Britain and the feudal law of the Normans, with a third hybrid political system called Marcher Law
    • Normans can build one of three "lordships" (or systems of rule) - Local Lordships, Feudal Lordships or Marcher Lordships
    • Unit balance and unit file generated by Aradan's new EDUmatic tool.
    • Some settlements, built upon natural outcrops of rocks, are designated natural fortresses and are a lot harder for an enemy to breach
    • a fully version of Hastings very historically. when appear Harold's brothers and other saxon nobles. Churches now have the option to provide yearly, monthly or even daily almsgiving to the poor and needy to help boost happiness in a province
    • Provincial Information, accessed via the open-book icon, has been expanded to include more history, geography and other interesting and useful details about each region
    • Historic Royal Seats, when captured, create a public order boost across all the regions owned by the conqueror
    • Over a dozen new music tracks have been added, including some culture-specific pieces, to further immerse the player in eleventh-century Britain
    • The Norman culture has been added which includes a whole new French-accent voice bank for the Normans. I need a team very stable with historians. researchers and good modders. with rest. I used original Norman Invasion.

  2. #2
    Heathen Storm's Avatar Where's my axe?
    Join Date
    Jun 2010
    Location
    Vinland
    Posts
    2,895

    Default Re: Norman Invasion II

    Quote Originally Posted by Adisor Norvegianu View Post
    Norman Invasion II is based on mod Norman Invasion for RTWBI 1.6: Norman Invasion II offers to players a mod very hard:
    Over two hundred years have passed since the Viking Age of Britain portrayed in Viking Invasion II for Rome Total War The Barbarian Invasion, and the Dark Ages are coming to an end. Norman Invasion II starts in the year AD 1066. William, Duke of Normandy, has landed his troops at Pevensey bay and King Harold II of England has just arrived at Hastings, fresh from victory at Stamford Bridge, to hurl the Normans back into the English Channel.
    As the player you can choose to take up the Fighting Man banner of Harold and defend your shores against the Norman dogs, or you can - if you really feel the need! - take up the Papal Banner of William "le Batard" and put the English firmly under the Norman yoke. You can also play as one of the three minor factions - the Welsh, Norse or Scots.
    Factions
    • English (English culture): Good close-combat infantry, including the feared Housecarls, but no horsemen and limited bowmen

    • Normans (Norman culture): Strong cavalry, including Norman Knights, with good infantry and missile support

    • Welsh (Celtic culture): Mix of good horsemen and average infantry, including their famed longbowmen

    • Scots (Celtic culture): Good riders, including the Mormaer Horsemen, supporting a mix of infantry

    • Norse (Norse culture): Strong close-combat infantry, including Berserkers, but no horsemen

    Features

    Some of the new features of Norman Invasion II include:
    • A map of Britain 20% larger than Viking Invasion II
    • Earldoms and principalities together with a whole new system of titles
    • In order for the English or Norman ruler to claim the crown of England he must not only conquer the capital but must also gather his respective assembly (Witenagemot or Curia Regis) to approve the coronation
    • Political Systems now replace religion and represent the unease between the customary laws of Britain and the feudal law of the Normans, with a third hybrid political system called Marcher Law
    • Normans can build one of three "lordships" (or systems of rule) - Local Lordships, Feudal Lordships or Marcher Lordships
    • Unit balance and unit file generated by Aradan's new EDUmatic tool.
    • Some settlements, built upon natural outcrops of rocks, are designated natural fortresses and are a lot harder for an enemy to breach
    • a fully version of Hastings very historically. when appear Harold's brothers and other saxon nobles. Churches now have the option to provide yearly, monthly or even daily almsgiving to the poor and needy to help boost happiness in a province
    • Provincial Information, accessed via the open-book icon, has been expanded to include more history, geography and other interesting and useful details about each region
    • Historic Royal Seats, when captured, create a public order boost across all the regions owned by the conqueror
    • Over a dozen new music tracks have been added, including some culture-specific pieces, to further immerse the player in eleventh-century Britain
    • The Norman culture has been added which includes a whole new French-accent voice bank for the Normans. I need a team very stable with historians. researchers and good modders. with rest. I used original Norman Invasion.
    Good idea! Although I've seen half a dozen mods just like this one fall... I'm hoping this one succeeds
    A few suggestions:
    • Include an area slightly larger than the original mod area. I would personally include Normandy (being the Norman capital) and maybe the very Western edge of Norway.
    • Use traits to represent religion. In the British Isles during this time there were a LOT of different religions; Celtic Christianity, Catholicism, Norse Paganism etc.
    • On that note, you should make Norway a "dual faith" faction. Many people look at the Norse of this time as being entirely Christian, and that is very wrong. At least half of the population of Norway at this time would've been pagans. There are speculations that Harald Hardrade himself was a pagan. So it would be pretty historically accurate if they could build churches as well as pagan temples, and traits were given to characters depending on which building is created.
    • Use Absinthia's new Norse units. They are very historically accurate and they look absolutely amazing. However, they are not released yet and will not be for a while yet.
    • Lastly, you are free to use any of the units I create (which will be pretty much all the units you will need). My mod has all of these factions in them except for Wales. You will also be free to reskin them as you see fit. I think the Normans will be particularly of interest to you


    Good luck to you mate!
    Last edited by Heathen Storm; February 21, 2012 at 10:42 AM.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  3. #3
    Indefinitely Banned
    Join Date
    Dec 2010
    Location
    Bistrita (Bistritz) Romania.
    Posts
    130

    Default Re: Norman Invasion II

    Thanks, Heathen Storm. for your advice.

  4. #4

    Default Re: Norman Invasion II

    another non sense mod, adisor?will you steal all the work again?

  5. #5
    Indefinitely Banned
    Join Date
    Dec 2010
    Location
    Bistrita (Bistritz) Romania.
    Posts
    130

    Default Re: Norman Invasion II

    My Mod used as Base Norman Invasion: all traits and ancillaries plus other parts of Norman Invasion are used in my mod.

  6. #6
    Zack-Stefy's Avatar Decanus
    Join Date
    Jun 2010
    Location
    Bucharest,Romania
    Posts
    526

    Default Re: Norman Invasion II

    Dude you are a troll stop making pointless threads.
    A moderator should close this .

  7. #7
    Indefinitely Banned
    Join Date
    Dec 2010
    Location
    Bistrita (Bistritz) Romania.
    Posts
    130

    Default Re: Norman Invasion II

    Norman Preview: At the end of the ninth century the Vikings established a number of colonies in what was to become Upper and Lower Normandy. In AD 911 Rollo (or Hrolf), a jarl over a Seine-valley Viking settlement, offered the Treaty of St Clair-sur-Epte to King Charles III of the Franks. It is likely that Rollo's conversion to Christianity and former military aid to the Franks played a large part in Charles giving his assent. Thus was born Normandy, the land of the Northmen.By AD 923 Rollo had won control over all the other Viking settlements and his successors not only brought much of Brittany into Norman vassalage, but also made Rouen one of the trading centres of that part of the world. In AD 1047 Guillaume le Batard won a great victory at Val-ès-Dunes in which all of Normandy became united as a single state.\n\nNow, in AD 1066, with a society and language more akin to the Franks than the Scandinavians, Normandy is the most powerful state in Western Europe - save England. And even that is about to be put to the test.Outraged at Harold's ascension to the English throne when the crown had been promised to him, Guillaume has built a fleet from the woodlands of Normandy and, having eventually had luck with the winds, crossed the English Channel and landed unopposed on the south coast of England at Pefenesea Bay. Harold, having just defeated a large Danish invasion in the north, has rushed back to give battle to the Norman invaders and has drawn up his men in a shieldwall in a place called Hastings. The Norman advance into Britain will not be easy and good use of cavalry and various lordships must be employed to make the Conquest complete. The Normans can expect a great deal of rebellion, especially in certain areas such as Wales and Northumbria, and must be bold in their actions. Conquering England will see the Normans become the unrivalled power in Western Europe, failure may well see them disappear from history altogether... Normans are cavalry based faction with strong infantry and missile units. curent leader of the Normans is most knowned William(Gulliame)le Batard. this leader is chivalric and main hero of Early Middle Ages. Histroy for this character: William II of Normandy (1028-1087), better known as William I of England, or William the Conqueror, was one of the mot remarkable figures of the Middle Ages. He was born as the illegitimate son of Duke Robert and the carftsman's daughter Herleva (Arlette) from Falaise. When in 1034 Robert left Normandy for Jerusalem he made 6 years old "William the Bastard" his successor. In the years between 1047 and 1060 William had to fight for the sheer exsitence of his duchy, not only against rebellious vassals but also against Herni of France, who forged an alliance with Anjou and Blois to get Normandy under his controll. But it was also in those years that William was able to seriously improve his position by marring Mathilde of Flandres, daughter of Count Baldwin. The year when Henri died, passing the French crown to his underage son Philippe, saw William as unopposed ruler over north-western France (1060). Before Edward the Confessor died as King of England in 1066 he declared William his successor. This was immediatly opposed by Edward's lifetime rivals Harold of Wessex and Tostig of Northumbria. A third candidate was Norwegian King Harald Hadrada who allied with Tostig. Before William was able to ship his huge army across the Channel Harold had already defeated and killed the other two claimers making himself King of England. The decisive battle between William and Harold was fought at Hasting; Harold died along with large parts of the Anglo-Saxon nobility. After Hastings most of southern England surrendered to William and on Christmas 1066 he was crowned King of England. But both the situation in England as well as that one in Normandy remained unstable. Between 1066 and his death William had to cross the Channel several times in both direction to surpress rebellions, one of them by his son Robert, whom he had left in charge for Normandy, and repulse invaders, amongst them the now grown up Philippe of France.

  8. #8
    Indefinitely Banned
    Join Date
    Dec 2010
    Location
    Bistrita (Bistritz) Romania.
    Posts
    130

    Default Re: Norman Invasion II

    I aceepting closed this thread.

  9. #9

    Default Re: Norman Invasion II

    I don't recall you asking for permission to use anything from NI... It would be advisable to do so next time.


    Thread closed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •