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  1. #1

    Default Couple quick questions

    1. Something weird happened where a Sicilian army literally TELEPORTED out of nowhere and attacked my city of durazzo. The only place they could have come from is Bari and they cant attack me by ship as I have a navy protecting my shore. I even checked and no ship passed, I checked the turn and no ship came by, I sent men and spies to check the woods but nothing. They literally popped out of nowhere. Is this a bug?

    2. I built the heterotie mercenary recruitment center but I cant seem to recruit them. Im playing on BGR IV but I dont think it should affect since they are mercenaries and I even sent my faction leader with full recruitment ability in a 99% religion settlement and they still couldnt recruit. Is the heterotie mercenary recruitment office not compatible with BGR IV?

    3. The Mongols in my campaign might have down syndrome and I think it might be a bug. This is early campaign and the mongols attacked the kwazheim like normal but the khwarezmian didnt conquer alamut so it was still a rebel fortress. Now when the mongols reached alamut, they dont attack it for some reason and just chill around. This has been happening for 12 turns and it really is a pain as the fatimids are right after Alamut and I needed the mongols to attack them to take the pressure off me. Is there a problem with the mongols attacking rebel settlements?

  2. #2
    kraxmause's Avatar Semisalis
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    Apr 2011
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    Default Re: Couple quick questions

    Quote Originally Posted by Hydra82 View Post
    1. Something weird happened where a Sicilian army literally TELEPORTED out of nowhere and attacked my city of durazzo. The only place they could have come from is Bari and they cant attack me by ship as I have a navy protecting my shore. I even checked and no ship passed, I checked the turn and no ship came by, I sent men and spies to check the woods but nothing. They literally popped out of nowhere. Is this a bug?
    Enemies can spawn free stacks under certain conditions (e.g. when they're nearly defeated a "last stand" script is activated). I'm used to this feature from TATW but I don't know if it's part of SS, too. Definitely no bug though.
    Cleave the sod with your trusty spade
    Dig out a house that's quite like a grave
    And should your neighbour not return your wave
    Cleave the sod with your trusty spade


    A.R.R.R. Roberts - The Soddit

  3. #3
    Ferdiad's Avatar Patricius
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    Feb 2010
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    Ireland
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    Default Re: Couple quick questions

    2. A question for the BGR thread.
    3. When theyre ready they will descend upon you like a horde of locusts.

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