I've been trying out this mod and it's really good so far, except I don't like how the ai dpawn a whole new army whenever you besiege their towns. How can I turn this effect off?
I've been trying out this mod and it's really good so far, except I don't like how the ai dpawn a whole new army whenever you besiege their towns. How can I turn this effect off?
This is what a portion of the garrison script looks like...Should be at the top of your campaign script just below some Lithuania conversion stuff...
If you delete all relevant entries than you won't have the units appear when you siege a settlement...Code:monitor_conditions I_SettlementUnderSiege London and I_CompareCounter London_siege < 1 if I_SettlementOwner London = england and I_IsFactionAIControlled england and I_CompareCounter england_start 0 create_unit London, Armored Swordsmen, num 3, exp 1, arm 1, wep 0 create_unit London, Spear Militia, num 5, exp 1, arm 1, wep 0 create_unit London, Feudal Knights, num 1, exp 0, arm 1, wep 0 create_unit London, Longbowmen, num 3, exp 0, arm 1, wep 0 create_unit London, Town Militia, num 2, exp 0, arm 1, wep 0 end_if set_counter London_siege 10 end_monitor
The 'no garrison script' can be found at the bottom of this post:
KGCM Patch 4.2 + KGCM Patch 4.3 Download Thread
Download the campaign_script.txt file found at the bottom of the post and overwrite your existing file with the same name (after backing up the file first).
MOS v1.6.2+ Bug fixer 30 Dec 2013
Thanks for the tips, I've reduced the garrison script to just a militia unit in each city.