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Thread: To retro or not to retro?

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  1. #1

    Icon5 To retro or not to retro?

    I am quite impressed by the amount of work put into this mod (I am using 4.3)! Plus, out of all the mods I've tried, yours was most neatly done; making for polished game play and easy tweaking. I do have a couple questions but wasn't sure if they qualified as tech support.

    I like that your mod enhances the vanilla game more than re-writing it, but I miss the 1080 start and the opportunity to "sharpen my teeth" on a few rebel armies and settlements while I lay down my strategy. If I wanted to retro the game back to a 1080 start, would I need to do anything more than the following?

    1) add '200' to the event date triggers in the campaign_script.

    2) relocate select provinces back to the slave list and adjust the starting generals and units accordingly in descr_strat.

    3) delete map.rwm once the changes are complete.

    4) possibly restore the Mongols to the original invasion event trigger (and perhaps create triggers for KoA, KoJ, and Tuetonic factions)

    I am also toying with the idea of using a mod that replaces the game's portraits with those from the first MTW. Before I do, I wanted to get your take on possible conflicts this may cause (other than the need to remove all the custom portraits noted in descr_strat).

    Finally, is there any way to fix the mini-shield issue on the faction comparison screen? It seems like there would have to be considering that if I load a game with Wales, the mini-shields aren't messed up. But if I load HRE, they are. Maybe something in the scripts used to add factions that can be adjusted for original factions?

    I guess you could say want to put together an 85% KGCM and 15% R&PM kind of custom game. That would be my personal ideal TW experience!!!

    Thanks in advance for the help!!!

  2. #2

    Default Re: To retro or not to retro?

    Quote Originally Posted by FritzRKS View Post
    I am quite impressed by the amount of work put into this mod (I am using 4.3)! Plus, out of all the mods I've tried, yours was most neatly done; making for polished game play and easy tweaking. I do have a couple questions but wasn't sure if they qualified as tech support.

    I like that your mod enhances the vanilla game more than re-writing it, but I miss the 1080 start and the opportunity to "sharpen my teeth" on a few rebel armies and settlements while I lay down my strategy. If I wanted to retro the game back to a 1080 start, would I need to do anything more than the following?
    First I just want to inform you that these kind of questions are better suited for the mod workshop...you can get faster & more responses that way...Although this sounds like a good sub-mod in the making...

    1) add '200' to the event date triggers in the campaign_script.
    Yes adding 200 would set them back to the correct dates...

    2) relocate select provinces back to the slave list and adjust the starting generals and units accordingly in descr_strat.
    This is pretty easy to do since most of the work is in descr_strat file...just be careful to not make mistakes...or just have the full logging system set up to catch all errors...I would also suggest changing the faction seleect maps to match your changes...

    3) delete map.rwm once the changes are complete.
    Yup...of course

    4) possibly restore the Mongols to the original invasion event trigger (and perhaps create triggers for KoA, KoJ, and Tuetonic factions)
    all you have to do is change there descr_strat entry back to the vanilla one, add back the mongol invasion events and scripts...make sure spawned units in scripts are units this mod uses and you should be all set...as far as KoJ, KoA, and Teutonic Order I would set Up teutonic as emerging faction (like the mongols) but triggered after the third crusade is finished and for KoJ & KoA you can set them up as shadow factions using the Barons Alliance and/or the Kalmar Union scripts from Kingdoms campaigns...probably would be the best way...you can find some great tutorials on these things in the mod workshop

    I am also toying with the idea of using a mod that replaces the game's portraits with those from the first MTW. Before I do, I wanted to get your take on possible conflicts this may cause (other than the need to remove all the custom portraits noted in descr_strat).
    Not sure what issues you could come across here if any...

    Finally, is there any way to fix the mini-shield issue on the faction comparison screen? It seems like there would have to be considering that if I load a game with Wales, the mini-shields aren't messed up. But if I load HRE, they are. Maybe something in the scripts used to add factions that can be adjusted for original factions?
    Yes there is a way...There are setting to adjust in either shared.sd file or strat.sd file...im not sure which one or what the exact adjustments are but if you search the forums for it you should find your answers...

  3. #3

    Default Re: To retro or not to retro?

    Alright! Thanks for all the info! I'm fairly new to modding, though, so I'm not sure what faction select maps refers to; unless you mean the menu screen map. To this I must admit it that I am clueless. I've only just started learning to mod. To steal from Dilbert:

    "My commitment to finishing the game (timeliness) will only be surpassed by my dedication to modding it (quality)."


  4. #4

    Default Re: To retro or not to retro?

    Glad to help...If you happen to run into issues with what your doing feel free to ask... and yeah i meant the maps in the menu where you select your faction to play with...these maps are farely easy to change but if you need help i can whip one out for ya pretty fast...once you get your settlements all changed and know who's starting with what...if you are changing all factions back to original starting settlements than you could just use the vanilla ones and keep the mongols, KoJ, KoA, and teutonic ones the same...

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