new report, and I am pretty sure this one isn't a script
when I move my mouse over "Deepwood Motte" as the starks my game crashes.
can someone else check if their game crashes too? and does anyone know any solution to this?
new report, and I am pretty sure this one isn't a script
when I move my mouse over "Deepwood Motte" as the starks my game crashes.
can someone else check if their game crashes too? and does anyone know any solution to this?
Im having some difficulties installing this mod, right after I click download the firefox logo or whatever goes green as if the download is already 99% finished downloading and my download folder is all weird. I have a screenshot to show what it looks like. Perhaps I need a more recent file? Thanks in advance, I really look forward to getting this mod to work
http://imgur.com/a/flumh
try downloading the mod through a different browser.
Hi auc162,
You and your team are doing a great job on this mod. I just wanted to chime in on the Deepwood Motte bug. I fixed the problem by changing Deepwood Motte from a city to a castle in the desc_strat. For all of you who are like me and only have a rudimentary understanding of modding, I'll post an example of what Deepwood Motte should look like.
settlement castle
{
level large_town
region Deepwood_Motte_Province
I do have two question about the mod. Why can't I recruit crannogmen at Moat Cailin? Also, I noticed Howland Reed in the desc_strat put he does not appear in the game, is this a bug?
Thanks again for the great mod and all of the hard work everyone has put into it.
When will Version 2 be released?
Thanks, my friend!
The Deepwood Motte issue is a very strange one, because it is a city in both English and Italian version, but the bug occurs only in the English one. And I do not understand in which file there can be a contrast.
About Howland Reed and crannogmen, since in the saga they did not join the Stark army when Robb went to south, I supposed there is a reason for not having in battle. So I included them just as a script: when an enemy army enter into their territory they are spawned. What do you think about this?
I like the idea of Crannogmen only spawning when the enemy enters their territory. The only question I have is how often will they spawn? Or will Howland Reed and his men only spawn one time?
Is it possible to add placeholder factions for a version 1.2. For example mods such as third age and stainles steel can have their units added
History's Empire has fixed our delema when it comes to Deepwood Motte, and
quite possibly any other settlements that are causing problems
https://www.youtube.com/watch?v=XweIAPnTClE
Hi, I'm not sure if anyone is aware, but Maidenpool has the same bug as Deepwood Motte. I fixed it by doing what BerryKnight suggested. Great mod, I will definitely be looking forward to conquering Essos in the future. Keep up the good work team.
Hey auc man, great job! I have been looking forward to this for a few years now! Bought Medieval 2 recently just for it, well and Elder Scrolls Total War, but really only those 2 mods. As far as fixing the crashing bug with some of the towns like Deepwood Motte, i cannot seem to t
when the 1.0 will be release? it's will be very cool playing as Free cities.......... Thanks for the answer
1.0 will NOT include Free Cities, but just the fixing of bugs found in 0.5. New factions would be included in a 2.0, but at this moment there si no plan to further develop the mod due to lack of modders! Now I'm completely alone.
This is a good easy win, thanks. Anyway, I will work on this bug to found a definitive solution
1) descr_strat is in mods\Cronache_del_Ghiaccio_e_del_Fuoco\data\world\maps\campaign\imperial_campaign
2) Chosen Infantry in the export_descr_unit are called Norse Swordsmen
What do you exactly mean?