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Thread: A SONG OF ICE AND FIRE Total War

  1. #361
    Captainnorway's Avatar Primicerius
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    Default Re: A SONG OF ICE AND FIRE Total War

    new report, and I am pretty sure this one isn't a script
    when I move my mouse over "Deepwood Motte" as the starks my game crashes.
    can someone else check if their game crashes too? and does anyone know any solution to this?

  2. #362
    Foederatus
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    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by Captainnorway View Post
    new report, and I am pretty sure this one isn't a script [emoji14]
    when I move my mouse over "Deepwood Motte" as the starks my game crashes.
    can someone else check if their game crashes too? and does anyone know any solution to this?
    It happens to me too

  3. #363
    Lord Derfel's Avatar Biarchus
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    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by Captainnorway View Post
    new report, and I am pretty sure this one isn't a script
    when I move my mouse over "Deepwood Motte" as the starks my game crashes.
    can someone else check if their game crashes too? and does anyone know any solution to this?
    This happens to me as well.

    On another note, excellent mod and very well detailed. Can't believe how many characters are included.

  4. #364

    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by Captainnorway View Post
    new report, and I am pretty sure this one isn't a script
    when I move my mouse over "Deepwood Motte" as the starks my game crashes.
    can someone else check if their game crashes too? and does anyone know any solution to this?
    Uhmmm, really strange! I need to work on it.
    If anyone has any suggestion about things to check, please let me know.

  5. #365

    Default Re: A SONG OF ICE AND FIRE Total War

    Im having some difficulties installing this mod, right after I click download the firefox logo or whatever goes green as if the download is already 99% finished downloading and my download folder is all weird. I have a screenshot to show what it looks like. Perhaps I need a more recent file? Thanks in advance, I really look forward to getting this mod to work
    http://imgur.com/a/flumh

  6. #366
    Captainnorway's Avatar Primicerius
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    Default Re: A SONG OF ICE AND FIRE Total War

    try downloading the mod through a different browser.

  7. #367

    Default Re: A SONG OF ICE AND FIRE Total War

    Hi auc162,

    You and your team are doing a great job on this mod. I just wanted to chime in on the Deepwood Motte bug. I fixed the problem by changing Deepwood Motte from a city to a castle in the desc_strat. For all of you who are like me and only have a rudimentary understanding of modding, I'll post an example of what Deepwood Motte should look like.

    settlement castle
    {
    level large_town
    region Deepwood_Motte_Province

    I do have two question about the mod. Why can't I recruit crannogmen at Moat Cailin? Also, I noticed Howland Reed in the desc_strat put he does not appear in the game, is this a bug?

    Thanks again for the great mod and all of the hard work everyone has put into it.

  8. #368

    Default Re: A SONG OF ICE AND FIRE Total War

    When will Version 2 be released?

  9. #369

    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by Drogon123 View Post
    Hi auc162,

    You and your team are doing a great job on this mod. I just wanted to chime in on the Deepwood Motte bug. I fixed the problem by changing Deepwood Motte from a city to a castle in the desc_strat. For all of you who are like me and only have a rudimentary understanding of modding, I'll post an example of what Deepwood Motte should look like.

    settlement castle
    {
    level large_town
    region Deepwood_Motte_Province

    I do have two question about the mod. Why can't I recruit crannogmen at Moat Cailin? Also, I noticed Howland Reed in the desc_strat put he does not appear in the game, is this a bug?

    Thanks again for the great mod and all of the hard work everyone has put into it.
    Thanks, my friend!
    The Deepwood Motte issue is a very strange one, because it is a city in both English and Italian version, but the bug occurs only in the English one. And I do not understand in which file there can be a contrast.

    About Howland Reed and crannogmen, since in the saga they did not join the Stark army when Robb went to south, I supposed there is a reason for not having in battle. So I included them just as a script: when an enemy army enter into their territory they are spawned. What do you think about this?

  10. #370

    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by ahmay123 View Post
    When will Version 2 be released?
    Probably Martin will finish the saga before we may have a 2.0 released! Very frankly, if no other modder will help me it will be very hard to go on.

  11. #371

    Default Re: A SONG OF ICE AND FIRE Total War

    I like the idea of Crannogmen only spawning when the enemy enters their territory. The only question I have is how often will they spawn? Or will Howland Reed and his men only spawn one time?

  12. #372

    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by Drogon123 View Post
    I like the idea of Crannogmen only spawning when the enemy enters their territory. The only question I have is how often will they spawn? Or will Howland Reed and his men only spawn one time?
    Now it's set up for spawning only the first time.

  13. #373

    Default Re: A SONG OF ICE AND FIRE Total War

    Is it possible to add placeholder factions for a version 1.2. For example mods such as third age and stainles steel can have their units added

  14. #374
    BerryKnight's Avatar Kings Guard Commander
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    Default Re: A SONG OF ICE AND FIRE Total War

    History's Empire has fixed our delema when it comes to Deepwood Motte, and
    quite possibly any other settlements that are causing problems
    https://www.youtube.com/watch?v=XweIAPnTClE

  15. #375

    Default Re: A SONG OF ICE AND FIRE Total War

    Hi, I'm not sure if anyone is aware, but Maidenpool has the same bug as Deepwood Motte. I fixed it by doing what BerryKnight suggested. Great mod, I will definitely be looking forward to conquering Essos in the future. Keep up the good work team.

  16. #376

    Default Re: A SONG OF ICE AND FIRE Total War

    Hey auc man, great job! I have been looking forward to this for a few years now! Bought Medieval 2 recently just for it, well and Elder Scrolls Total War, but really only those 2 mods. As far as fixing the crashing bug with some of the towns like Deepwood Motte, i cannot seem to t

  17. #377

    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by BrandonKing View Post
    Hey auc man, great job! I have been looking forward to this for a few years now! Bought Medieval 2 recently just for it, well and Elder Scrolls Total War, but really only those 2 mods. As far as fixing the crashing bug with some of the towns like Deepwood Motte, i cannot seem to to find the desc_strat in the files. And i was wondering what the proper ID would be for the Chosen Infantry. I will not lie, i like using console commands in Med 2 to build my faction for specific roleplays. I looked for them in the desc_units file but couldn't figure it out.
    My tablet bugged out and for some reason submitted.

  18. #378

    Default Re: A SONG OF ICE AND FIRE Total War

    when the 1.0 will be release? it's will be very cool playing as Free cities.......... Thanks for the answer

  19. #379

    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by 6rata1 View Post
    when the 1.0 will be release? it's will be very cool playing as Free cities.......... Thanks for the answer
    1.0 will NOT include Free Cities, but just the fixing of bugs found in 0.5. New factions would be included in a 2.0, but at this moment there si no plan to further develop the mod due to lack of modders! Now I'm completely alone.

    Quote Originally Posted by BerryKnight View Post
    History's Empire has fixed our delema when it comes to Deepwood Motte, and
    quite possibly any other settlements that are causing problems
    https://www.youtube.com/watch?v=XweIAPnTClE
    This is a good easy win, thanks. Anyway, I will work on this bug to found a definitive solution

    Quote Originally Posted by BrandonKing View Post
    As far as fixing the crashing bug with some of the towns like Deepwood Motte, i cannot seem to to find the desc_strat in the files. And i was wondering what the proper ID would be for the Chosen Infantry. I will not lie, i like using console commands in Med 2 to build my faction for specific roleplays. I looked for them in the desc_units file but couldn't figure it out.
    1) descr_strat is in mods\Cronache_del_Ghiaccio_e_del_Fuoco\data\world\maps\campaign\imperial_campaign
    2) Chosen Infantry in the export_descr_unit are called Norse Swordsmen

    Quote Originally Posted by ahmay123 View Post
    Is it possible to add placeholder factions for a version 1.2. For example mods such as third age and stainles steel can have their units added
    What do you exactly mean?

  20. #380
    Mr_Nygren's Avatar Berserkir
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    Default Re: A SONG OF ICE AND FIRE Total War

    Quote Originally Posted by auc162 View Post
    1.0 will NOT include Free Cities, but just the fixing of bugs found in 0.5. New factions would be included in a 2.0, but at this moment there si no plan to further develop the mod due to lack of modders! Now I'm completely alone.


    This is a good easy win, thanks. Anyway, I will work on this bug to found a definitive solution


    1) descr_strat is in mods\Cronache_del_Ghiaccio_e_del_Fuoco\data\world\maps\campaign\imperial_campaign
    2) Chosen Infantry in the export_descr_unit are called Norse Swordsmen


    What do you exactly mean?
    In what file do one remove the "can't disembark"-thing on ESSOS?

    How do i make Essos conquerable?
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

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