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Thread: How to change TPY, unit recruitment and movement range?

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  1. #1
    Danya82's Avatar Tiro
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    Default How to change TPY, unit recruitment and movement range?

    So there is a question, playing SS, how to change turns per year without changing historical data of events, and set the unit recruitment regardless of buildings, but regard its historical date, and other question - how to change range of movement of units? Another one - where to change time of buildings construction.
    Last edited by Danya82; February 12, 2012 at 05:16 AM.

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    Aikanár's Avatar no vaseline
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    Default Re: How to change TPY, unit recruitment and movement range?

    Quote Originally Posted by Danya82 View Post
    So there is a question, playing SS, how to change turns per year without changing historical data of events,
    Nope, triggers of all events which fire on a certain amount of turns have to be adjusted.
    Concerning multiple turns per year and historic events:
    descr_events file for modified time-scale

    Quote Originally Posted by Danya82 View Post
    and set the unit recruitment regardless of buildings,
    What do you mean by "regardles of buildings"? do you mean recruitable with the first building of a buildingtree?
    I suggest to take a look at:
    A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Danya82 View Post
    but regard its historical date,
    Adjust all corresponding triggers of all to this purpose used event_counters. The event_counters you'll find in the condition section of the recruit_pool line of each building. The corresponding triggers you'll find in the campaign_script.

    Quote Originally Posted by Danya82 View Post
    and other question - how to change range of movement of units?
    Take a look at:
    Increased Movement Points (Cavalry, Infantry and/or Siege)

    Quote Originally Posted by Danya82 View Post
    Another one - where to change time of buildings construction.
    EDB

    Concerning events it can't hurt to take a look at:
    A Guide to Events
    -The Long Road- Capaign Script System
    Complex Interactive Events
    Last edited by Aikanár; February 12, 2012 at 06:35 AM.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

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    Danya82's Avatar Tiro
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    Default Re: How to change TPY, unit recruitment and movement range?

    So if i play any mod, for example SS (i playing it with HURB sub-mod), what files i need to change to have all important in historicaly accurate date? I got how to change TPY, the question about that all important be in historicaly accurate dates.

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    Aikanár's Avatar no vaseline
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    Default Re: How to change TPY, unit recruitment and movement range?

    Campaign_script, you've to modify the triggers of the historical events the same way you modified the tpy script.
    F.e. when you changed it from 2 to 4 turns, you've to double the turnnumbers given in the triggers of the historical events in order to keep it in perspective.


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

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    Danya82's Avatar Tiro
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    Default Re: How to change TPY, unit recruitment and movement range?

    Thanks

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    Aikanár's Avatar no vaseline
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    Default Re: How to change TPY, unit recruitment and movement range?

    You're welcome
    Enjoy modding


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

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    Danya82's Avatar Tiro
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    Default Re: How to change TPY, unit recruitment and movement range?

    well, i cant launch the game changing TPY, usind mods as i said, tryed turn scripts

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