
Originally Posted by
nickname
1. Yes.
2. No, lighter armors, for example padded armors where often better then steelarmors against arrows. The arrow will lose to much energy in the thight but soft woof and will become stuck while the arrow will break through the thin plate of metal. If the arrow is an penetrating arrow, then the chances are better to penetrate strong hart armors then weak soft. Just for example, the chinese armors made out of paper! would withstand an bodkinarrow fired by a english longbow. It would withstand swordhits too, but thats another story.
I was saying how the game falls down in general by not adequately taking account of the degree to which the projectile overmatches the armor rather than considering specific examples.
3. At close range (10m) its 100% if there is a direct line of sight.
Where did you find this? Seems odd, and if so also highly unrealistic.
4. Yes and no. Hard to tell. Depends on unit, bow, weather and enemy formation. For some the chances are to high for some not.
Agreed, the game takes better account of longer range shooting than close range. I did many tests where I looked at the dispersion footprint of long-range arrow volleys overlaid with various unit formations, and it did an OK job of matching # of arrows that fell in the overlap area with number of hits - high, but not too bad.
5. No question, yes. The wounds are different, but the targed would be unable to fight.
My point was more that whether you are hit with a 3000J heavy musket ball or a 100J arrow, if the armor is penetrated, the wound effect is about the same ingame, though yes I accept that to a large degree its where on the body the target is hit that is most significant.