Error message:
Script Error in data/export_descr_buildings.txt, at line 41, column 148
Unexpected in condition parsing: 'recruit_pool'
All I did was add this line:
recruit_pool "Magyar Town Militia" 1 0.2 2 0 requires factions { hungary, }
here is the entry where I added it:
I deleted the added line and returned the entry to normal but it still crashed at startup loading. Anything I can do to fix this instead of re-doing all my recruitment entries?Code:wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, } recruit_pool "Magyar Town Militia" 1 0.2 2 0 requires factions { hungary, } recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, } wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 3 happiness_bonus bonus 1 recruitment_slots 2
Also, I don't have notepad since i'm using a mac, and I read about using the view -> status bar and then looking at the numbers at the bottom trick, but i can't do that in textedit.





Reply With Quote






